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Re: Current Status [february 2012]

Posted: 14 Feb 2012 17:56
by uzurpator
Steve: Thanks :)

As for lua - It is OK for axiliary tasks, but cannot really cope with normal business logic workflow in a game like TE. With sufficiently big game it will limit the speed significantly. Just take a look at supreme commander :)

Bokkie: Thanks. It is not a bug per-se, just a marker for the direction of light :)

Re: Current Status [february 2012]

Posted: 15 Mar 2012 21:30
by uzurpator
Slight bump, so no doom-sayers come near.

I am still working. THere is a slight progress. Not as much as I would like it to be, but I have been busy with other projects.

Re: Current Status [april 2012]

Posted: 11 Apr 2012 18:57
by uzurpator
If you are curious about the progress. Stuff gets done. Sometimes slower, sometimes faster. Project twitter sees the most recent activity :)

https://twitter.com/#!/TransportEmpire

Re: Current Status [april 2012]

Posted: 09 Dec 2012 01:05
by IANF
i realize that it is against the forum rules to bump an old thread but i would really like to know how this project is progressing.

i am sorry for the bump

Re: Current Status [april 2012]

Posted: 09 Dec 2012 14:02
by thphwh
Development has stopped.

Re: Current Status [april 2012]

Posted: 09 Dec 2012 14:27
by Hyronymus
thphwh wrote:Development has stopped.
Ooh, where is that information?

Re: Current Status [april 2012]

Posted: 09 Dec 2012 22:59
by thphwh
I have made a mistake. I mistook the date on their last twitter post as October 2012, not 2011. Also it was on hold, not stopped. Oops, Sorry.