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PostPosted: Tue Feb 14, 2012 5:56 pm 
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Transport Empire Moderator
Transport Empire Moderator
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Joined: Fri Jan 10, 2003 12:21 pm
Posts: 2129
Location: Wroclaw, Poland / Katowice, Poland
Steve: Thanks :)

As for lua - It is OK for axiliary tasks, but cannot really cope with normal business logic workflow in a game like TE. With sufficiently big game it will limit the speed significantly. Just take a look at supreme commander :)

Bokkie: Thanks. It is not a bug per-se, just a marker for the direction of light :)

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All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.


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PostPosted: Thu Mar 15, 2012 9:30 pm 
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Transport Empire Moderator
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Joined: Fri Jan 10, 2003 12:21 pm
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Location: Wroclaw, Poland / Katowice, Poland
Slight bump, so no doom-sayers come near.

I am still working. THere is a slight progress. Not as much as I would like it to be, but I have been busy with other projects.

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All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.


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PostPosted: Wed Apr 11, 2012 6:57 pm 
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Transport Empire Moderator
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Joined: Fri Jan 10, 2003 12:21 pm
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Location: Wroclaw, Poland / Katowice, Poland
If you are curious about the progress. Stuff gets done. Sometimes slower, sometimes faster. Project twitter sees the most recent activity :)

https://twitter.com/#!/TransportEmpire

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All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.


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PostPosted: Sun Dec 09, 2012 1:05 am 
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Engineer
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Joined: Sat Dec 03, 2011 11:51 pm
Posts: 43
Location: Locomotion
i realize that it is against the forum rules to bump an old thread but i would really like to know how this project is progressing.

i am sorry for the bump


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PostPosted: Sun Dec 09, 2012 2:02 pm 
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Director
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Joined: Fri Dec 23, 2011 1:50 pm
Posts: 516
Location: Letchworth GC
Development has stopped.


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PostPosted: Sun Dec 09, 2012 2:27 pm 
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Tycoon
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Joined: Tue Dec 03, 2002 10:36 am
Posts: 13178
Location: The Netherlands
thphwh wrote:
Development has stopped.

Ooh, where is that information?

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Dutch Trainset for OpenTTD | Dutch Trainset Topic | Combined Roadset v0.10


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PostPosted: Sun Dec 09, 2012 10:59 pm 
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Director
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Joined: Fri Dec 23, 2011 1:50 pm
Posts: 516
Location: Letchworth GC
I have made a mistake. I mistook the date on their last twitter post as October 2012, not 2011. Also it was on hold, not stopped. Oops, Sorry.


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