Svn problems

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uzurpator
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Svn problems

Post by uzurpator »

This repository, which I've been using to store code, does not seem to work

svn://81.171.98.104/

Steve - any hints?
All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.
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Steve
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Re: Svn problems

Post by Steve »

It's Orudge's server, I'll let him know there's an issue.
rabbit67890
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Re: Svn problems

Post by rabbit67890 »

I use tourest svn and it dosent work by error couldnt connect to server
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Steve
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Re: Svn problems

Post by Steve »

orudge blundered.. he says it should be back to normal now.
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Ne0Que
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Re: Svn problems

Post by Ne0Que »

Its offline again.
Stop those stupid shooting games, make peaceful games!
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orudge
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Re: Svn problems

Post by orudge »

And now it's back again. ;)
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Re: Svn problems

Post by Ne0Que »

thank you! :D,

Need pass to import ?
Stop those stupid shooting games, make peaceful games!
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orudge
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Re: Svn problems

Post by orudge »

Just a note, due to the recent server move, the SVN is now at svn://80.247.163.104/. If Steve had pointed transportempire.com to my server, you'd have been able to use svn.transportempire.com, but he still hasn't. ;)
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Re: Svn problems

Post by EnternalD »

So it's the reason why transport empire development was in crisis ?(
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orudge
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Re: Svn problems

Post by orudge »

It had only been down a day or so, so I doubt it. :P
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Re: Svn problems

Post by EnternalD »

I know i shouldn't write to this thread, but I don't want to start new thread. How to check svn downloaded source if I managed to complete download, before autoshutdown. (If I downloaded all source) and how to compile game.
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Re: Svn problems

Post by NukeBuster »

If you are on Ubuntu, please check the linux effort thread. (Link in my sig)

I'm not sure what you mean with checking the downloaded files. But "svn up" should be enough to make sure you have all the latest files.
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