Call for submissions: Graphics
Moderator: Transport Empire Moderators
Call for submissions: Graphics
To try and get the project back on track we should start collecting resources to use when we get a graphics engine up and running.
Some possible things we would require to get started...
Ground textures (Grass/Farmland, etc)
Tracks (Road/Rail)
Signals
Models (At least one train, truck, bus, etc)
Possible GUI elements.
For the 2D artists out there you do not necessarily need to create 3D objects. For example, traffic lights for either rail or road could be made as infinitley thin 3D images.
Hopefully we could work with the Enhanced GFX replacement for OpenTTD but keeping in mind that we need 3D models and the like...
Some possible things we would require to get started...
Ground textures (Grass/Farmland, etc)
Tracks (Road/Rail)
Signals
Models (At least one train, truck, bus, etc)
Possible GUI elements.
For the 2D artists out there you do not necessarily need to create 3D objects. For example, traffic lights for either rail or road could be made as infinitley thin 3D images.
Hopefully we could work with the Enhanced GFX replacement for OpenTTD but keeping in mind that we need 3D models and the like...
I can do a bit of 3D modeling myself, although it is kept to very simple things and with 3rd party textures.
And it is a good moment to start implementing TRoS, some of the systems in it are almost done, this mainly includes sound and the terrain renderer though.
And it is a good moment to start implementing TRoS, some of the systems in it are almost done, this mainly includes sound and the terrain renderer though.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Not the entire engine is finished, only some parts of it. We don't have a properly model loader working yet but it will come soon I guess.
You can always find the source at http://217.123.10.55/subversion.
You can always find the source at http://217.123.10.55/subversion.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
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- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Asphalt surface
Do you like this asphalt surface image? It can be used to draw road the surfaces.
If you like it, I upload a PNG image.
The second image is a test image with four images joined, There is only the center. I have sly the adyacent borders between images.
If you like it, I upload a PNG image.
The second image is a test image with four images joined, There is only the center. I have sly the adyacent borders between images.
- Attachments
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- Four tiles joined. Is only the center.
- asfalto (tiles joined).JPG (29.18 KiB) Viewed 12069 times
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- Asphalt surface.
- asfalto.JPG (29.01 KiB) Viewed 12071 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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- Joined: 10 Jul 2006 00:43
- Location: Spain
Signal
This is a green semaphore:
If you like it, I upload the XFC file and other states.
If you like it, I upload the XFC file and other states.
- Attachments
-
- This is a green ligth. Made with GIMP
- Luz verde.PNG (4.95 KiB) Viewed 12059 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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- Joined: 10 Jul 2006 00:43
- Location: Spain
Re: Call for submissions: Graphics
¿Do you have some drafts of this elements? I can draw some simple images.aarona wrote:(...)
Signals
Possible GUI elements.
(...)
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
I like the asphalt, although it could be a bit darker to make it look a bit newer, I would really like to see some more of your texture skills . And I think that we need 3D signals as just billboarded signals would look pretty weird ingame.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
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- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Asphalt surface, darker
There is some images, the first is the new asfalt surface, and the second has a white line,and the third is a fast GIMP preview.
- Attachments
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- A GIMP preview WITH!!!!! a road.
- preview_road.JPG (15.9 KiB) Viewed 12028 times
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- A preview straigth road with a white line.
- asfalto_recto.JPG (34.05 KiB) Viewed 12031 times
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- Darker
- asfalto2.JPG (31.3 KiB) Viewed 12028 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
More diffusion
I have modified a bit, I have added more diffusion in the edges of white line, and less in the edges of the road.
I have the PNG files (without the green background) and XCF files if You want It.
This images has been updated.
I have the PNG files (without the green background) and XCF files if You want It.
This images has been updated.
- Attachments
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- Other preview WITH!!!!! a green backgroud.
- asfalto_recto_C1.JPG (13.7 KiB) Viewed 11979 times
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- Other preview WITH!!!!! a green backgroud.
- asfalto_recto_H.JPG (15.52 KiB) Viewed 11977 times
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- Other preview WITH!!!!! a green backgroud.
- asfalto_recto2.JPG (15.93 KiB) Viewed 11975 times
Last edited by maquinista on 20 Aug 2006 02:41, edited 2 times in total.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
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- Joined: 10 Jul 2006 00:43
- Location: Spain
More surfaces
A preview with GIMP.
If you like It, I upload the images in PNG format or XCF files:
If you like It, I upload the images in PNG format or XCF files:
- Attachments
-
- Is a GIMP preview.
- curva4.JPG (23.88 KiB) Viewed 11975 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Crossings
There is some T crossings:
- Attachments
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- A croosing
- asfalto_T1.JPG (24.73 KiB) Viewed 11936 times
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- 3D Preview with GIMP:
- curva5.JPG (29.4 KiB) Viewed 11933 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Thanks maquinista, thats some good work there! I'm assuming (but would like your say so) that we have permission to use your work (with credit) in the game?
I guess this goes with anything really but if we dont have the resource ready by the time it is implemented we will have to use a primitive fallback so we at least have some representation of what we require. (So for example we could use a billboarded signal if we did not have a 3D signal available at the time, but it could easily be replaced in the future)
Hopefully we can "borrow" some resources from OpenTTD. They are doing some good work over there.
Whoops yes thats right, signals shouldn't be billboarded.XeryusTC wrote:And I think that we need 3D signals as just billboarded signals would look pretty weird ingame.
I guess this goes with anything really but if we dont have the resource ready by the time it is implemented we will have to use a primitive fallback so we at least have some representation of what we require. (So for example we could use a billboarded signal if we did not have a 3D signal available at the time, but it could easily be replaced in the future)
Hopefully we can "borrow" some resources from OpenTTD. They are doing some good work over there.
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- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Finishing
Yes, you can use it.Thanks maquinista, thats some good work there! I'm assuming (but would like your say so) that we have permission to use your work (with credit) in the game?
I have eleven sprites.
There is the preview with all the images, and the PNG files:
If you want, I upload the source files in XCF (GIMP files).
The original asphalt image was taken from a part of a photo that I have taken last year.
Edit: I have added four images with tiles with a part of a road.
EDIT (2001): You can use these road sprites freely, because their license is Creative Commons BY.
They could be useful in other transportation games.
Last edited by maquinista on Wed Aug 23, 2006 11:36 pm, edited 1 time in total.
- Attachments
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- All the roads!
- all_roads.JPG (32.36 KiB) Viewed 11906 times
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- Tr_Emp.zip
- The files with alpha chanel. I have uploaded a corrupted file, but I have replaced It.
- (1.18 MiB) Downloaded 353 times
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- Tr_Emp2.zip
- Four tiles with a part of road.
- (211.05 KiB) Downloaded 343 times
Last edited by maquinista on 23 Aug 2011 18:20, edited 2 times in total.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
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- Tycoon
- Posts: 1828
- Joined: 10 Jul 2006 00:43
- Location: Spain
Signals
There is the signals for rails:
- Normal
- Presignal
- Exit
- Combo
- PBS
- Attachments
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- A signal.
- presignal_green.PNG (6.63 KiB) Viewed 11859 times
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- luz.XCF.BZ2
- Source file of the images. It can be opened with GIMP
- (10.38 KiB) Downloaded 358 times
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- signals.zip
- All the signals
- (63.28 KiB) Downloaded 387 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
Now, I don't wanna insult anyone, but TBH, these graphics look quite ugly to me. The road texture is a bit odd, lines are strange (and barely detailled), signals look unreal (jeez what a big lights, dunno how signals look in your country...) and undetailed.
About signals as billboard-thingies; Dunno how detailed the player can eventually see the signals, but I'm quite sure 3D objects would create more possibilities. Even in TT-scale it'd be ugly (I think) to use ultra-thing objects. Tho I guess that's easy to find out for sure (Create a quick 3D model, put it in the right isometric view, and paste in a TT screenie).
Besides, I guess road and signal graphics are eventually customizable?
About signals as billboard-thingies; Dunno how detailed the player can eventually see the signals, but I'm quite sure 3D objects would create more possibilities. Even in TT-scale it'd be ugly (I think) to use ultra-thing objects. Tho I guess that's easy to find out for sure (Create a quick 3D model, put it in the right isometric view, and paste in a TT screenie).
Besides, I guess road and signal graphics are eventually customizable?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
I disagree about the roads. I think they look pretty darn good.
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You can't be serious. Take a look at the attachment. A is how the T-crossing is currently detailed. B is how I'd detail it. IMO B looks way better than A.
- Attachments
-
- roads.PNG (837 Bytes) Viewed 11840 times
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
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