I've been working on a new transportation game and I'm starting to share some details. It's still very early in development but I love the community here and would appreciate feedback and suggestions as the game progresses. I've got a short list of things to wrap up before releasing my first video preview but you can see a few early screenshots on my blog.
The game is inspired by the strategy and transportation games I grew up with like Chris Sawyer's Transport Tycoon (ChrisSawyerGames.com), Sid Meier's Railroad Tycoon, and open source reimagining projects like OpenTTD. I'm not sure what form the final game will take but I did start out with some specific objectives:
- Build a tile-based transportation game - I want tiles, not a mushy ground mesh with random spline tracks
- Make if 3D - I want the ability to view the world from any direction.
- 4K resolution - I want the game to run 60fps+ at 3840x2160 resolution
- C# where possible - C++ is the game language of choice but I'm tired of headers and manual memory management
- Make it fun - I want to recapture that feeling of being absorbed into the game world and escaping for a little while