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YATTC

Posted: 16 Aug 2019 16:20
by trainman1432
- Yet Another Transport Tycoon Clone -
So I've been kicking around an idea of a making a TT game in ROBLOX. My main thought was that while basic gameplay would remain the same, graphics would look a lot fancier, being 3D and all.
No code so far, because I'm much better at modeling than writing code in a timely manner.
Have some steamers:
Pictured from left to right 4-10-4 Heavy Mountain, 2-8-2 Louisiana, 0-8-0 Hauler
download/file.php?mode=view&id=208687
I like the fictionalized names of real locomotives from TTD, but I need ideas for locomotives and rolling stock. Any suggestions would be fine.
Yes, these are American locos, but British, European, African, what-have-you-places-I've-never-heard-of's locomotives would work as well.

Re: YATTC

Posted: 17 Aug 2019 16:54
by trainman1432
Heavyweight-inspired coach, 3rd generation.
Image
Generations will work roughly this far in terms of the roster (for the US, at least):
1st gen - prototypical and early steam locomotives, wooden stock
2nd gen - early-mid 19th century steam (think ten-wheelers, americans), wooden stock
3rd gen - late 19th, early 20th century steam, electric locomotives, metal heavyweight stock
4th gen - mid 20th century electric locomotives, last of the steam engines, diesels, metal heavy and lightweight stock
5th gen - late 20th century diesels, few electrics, lightweight stock
6th gen - early 21st century diesels, high speed electrics, hi-capacity stock'
7th gen - mid 21st century stock and onward, includes maglevs, may contain esoteric propulsion (Steam-Turbine Electric, anyone?)

Re: YATTC

Posted: 23 Aug 2019 15:48
by lobster
In Roblox you say, I had to check that out before really knowing what this was.Very cool concept, and I like those models already. Interested in seeing where this is going.

Re: YATTC

Posted: 24 Aug 2019 00:54
by trainman1432
Company schemes may be added, depending on my coding skills, but in the meantime here' s teaser to the new eurosprinter (love the austrian stock)
hashed it out in paint so I know what it'll look like =)
hashed it out in paint so I know what it'll look like =)
greennet eurosprinter.png (1.55 KiB) Viewed 8454 times
(main reason I drew this is because roblox isn't cooperating grr)

Re: YATTC

Posted: 24 Feb 2020 17:16
by trainman1432
Screenshot (48).png
(552.29 KiB) Not downloaded yet
Silly thing called "Life" got in the way.
6th Gen Bilevel coach, featured with custom livery option
Blank colorable coach:
Screenshot (49).png
(536.6 KiB) Not downloaded yet

Re: YATTC

Posted: 23 Mar 2020 21:12
by odisseus
That's some impressive 3D modeling. But how are you going to create a game without writing code?

Re: YATTC

Posted: 24 Mar 2020 13:00
by trainman1432
I can code, it's just I'm leaving that for when I finish modeling. (or whenever I actually feel like it ;) )