Thanks NekoMaster,
will let you know when you are in game too
Re: Mashinky
Posted: 23 Dec 2016 16:48
by Deonyi
This game looks great. Will there by dynamic train composition with shunting or will it just be static block trains?
Re: Mashinky
Posted: 23 Dec 2016 17:19
by YNM
Face-mashing TT-F members ? I'm in ! (to do it that is, not to be mashed-up as well...)
Re: Mashinky
Posted: 24 Dec 2016 01:39
by Baldy's Boss
Does Mashinky have any particular protocol regarding company headquarters and their relationship to the size of the company and its trends of growth or decline?
(Would be nice to see both equipment and buildings age over the years at a rate affected by one's decisions regarding maintenance).
Re: Mashinky
Posted: 28 Dec 2016 20:00
by SkeedR
I've supplied my recent passport photo so it should be perfect for use. I've also voted for it in Greenlight and shared about it on Facebook! I look forward to seeing (and paying for) the fruit of your labor!
Re: Mashinky
Posted: 28 Dec 2016 22:36
by JanZeleny85
Yeeees! 5800 likes in just 8 days, and I got greenlit! Thank you all guys!
Re: Mashinky
Posted: 28 Dec 2016 22:38
by JanZeleny85
Baldy's Boss wrote:Does Mashinky have any particular protocol regarding company headquarters and their relationship to the size of the company and its trends of growth or decline?
(Would be nice to see both equipment and buildings age over the years at a rate affected by one's decisions regarding maintenance).
I did some tests with headquarters and it is on my todo list to finish it reacts on company size. About maintainance, I only started this with solution for the shader to show progressivelly rust on all vehicles, but this is something I have to properly design (from gameplay point of view). But yes, it would be nice to have it
Re: Mashinky
Posted: 29 Dec 2016 07:04
by Chrill
Great news being greenlit by Steam!
Re: Mashinky
Posted: 29 Dec 2016 09:40
by Drury
Re: Mashinky
Posted: 29 Dec 2016 10:44
by Hyronymus
Sometimes I feel like I've been hiding under a stone for too long. This is really good-looking! And what an effort to keep this as a hobby project for 6 years, you earn respect for that.
Re: Mashinky
Posted: 29 Dec 2016 11:21
by NekoMaster
I can't wait for early access so I can get my dirty little paws all over that game.
Re: Mashinky
Posted: 29 Dec 2016 16:15
by Wolf01
Good to know it got greenlight, I'll wait for an early access version to buy (specially if I'll get a job to fund my purchases)
Re: Mashinky
Posted: 29 Dec 2016 16:46
by Dave
This is really exciting!
Re: Mashinky
Posted: 30 Dec 2016 16:31
by lobster
JanZeleny85 wrote:Yeeees! 5800 likes in just 8 days, and I got greenlit! Thank you all guys!
And favourited. Looking sharp, when's the pre-order available?
Re: Mashinky
Posted: 30 Dec 2016 16:35
by JanZeleny85
lobster wrote:And favourited. Looking sharp, when's the pre-order available?
Thanks! I cannot say if there will be any preorder available. I am quite a newbie on steam release process
Re: Mashinky
Posted: 30 Dec 2016 18:14
by Drury
lobster wrote:
JanZeleny85 wrote:Yeeees! 5800 likes in just 8 days, and I got greenlit! Thank you all guys!
And favourited. Looking sharp, when's the pre-order available?
The site says "Steam early access is planned for Q1 2017"
Re: Mashinky
Posted: 30 Dec 2016 18:26
by JanZeleny85
Drury wrote:The site says "Steam early access is planned for Q1 2017"
Yeah, early access is imho better than preorder At least for players since they immediatelly see what they paid for (or can read any review before).
Re: Mashinky
Posted: 30 Dec 2016 21:51
by Hyronymus
I went out for a search on Steam and cannot find it in the Greenlight section :s.
EDIT: I found it. No Dutch language supported yet?
Re: Mashinky
Posted: 30 Dec 2016 22:01
by Redirect Left
I look forward to seeing this. Hopefully you can get a some pre-release things on there, and you can use that for getting feedback, suggestions and bug reports prior to the release. I'm certain there'd be lots of volunteers just here on TT-F, not just everyone else on Steam!
Re: Mashinky
Posted: 30 Dec 2016 22:06
by NekoMaster
I can't way to try it out, I'm going to do so many stupid things on top of trying to play properly, hopefully my screwing around with stuff should help coax out some bugs and glitches.