Mashinky
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- JanZeleny85
- Engineer
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Re: Mashinky
Thanks a lot guys! I am also looking forward to let more people play this. There is still huge amount of work to be done, but this keeps me motivated:)
Re: Mashinky
You know you are welcome to use us for all your testing needs.
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
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- NekoMaster
- Tycoon
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- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: Mashinky
I would agree with thisChrill wrote:You know you are welcome to use us for all your testing needs.
Especially for someone like me whos really bored and unemployed for the foreseeable future (I'll be looking for work after new years again or going to get my grade 12 math so I can apply for metal working in college)
So I have lots of time, and still make time for games even when I'm working or in school.
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Re: Mashinky
I think it's really gonna pick up steam once you release a playable build. At the moment a lot of people don't realize how different to play it is going to be relative to other games in the genre.JanZeleny85 wrote:Thanks a lot guys! I am also looking forward to let more people play this. There is still huge amount of work to be done, but this keeps me motivated:)
I've already seen a lot of positive feedback on the construction mechanics, though. People do appreciate the grid.
- JanZeleny85
- Engineer
- Posts: 87
- Joined: 25 Jul 2016 13:11
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Re: Mashinky
Yeah, you are right Drury.
I have quite interesting feedback from first public playtest opn GDS 2 months ago, where half of audience tried to play Mashinky the same way as TTD, but were failing in making track continuous (not able to do sharp 45 / 90 degree corners), while other half (which btw also closed tutorial in first two seconds in game ) were kind of lost in what is this game about, where is specific corridor challenge to fight against.
These are my faults, first one I've fixed with one idea from one of Factorio creators: "You cannot allow player to build invalid track connection, never" and than 2 months of prototyping and reimplementing , the second one will be hopefully solved by better sandbox quest UI and quests itself (for the first let's say 30 minutes, these quests will be rather scripted than generated to help player orientate).
What is great after these two months of work and redesigning is that now both casual and hardcore players were satisfied by track laying system and has no issue with it! That is quite a progress
I have quite interesting feedback from first public playtest opn GDS 2 months ago, where half of audience tried to play Mashinky the same way as TTD, but were failing in making track continuous (not able to do sharp 45 / 90 degree corners), while other half (which btw also closed tutorial in first two seconds in game ) were kind of lost in what is this game about, where is specific corridor challenge to fight against.
These are my faults, first one I've fixed with one idea from one of Factorio creators: "You cannot allow player to build invalid track connection, never" and than 2 months of prototyping and reimplementing , the second one will be hopefully solved by better sandbox quest UI and quests itself (for the first let's say 30 minutes, these quests will be rather scripted than generated to help player orientate).
What is great after these two months of work and redesigning is that now both casual and hardcore players were satisfied by track laying system and has no issue with it! That is quite a progress
Re: Mashinky
Oh I know all about that kinda stuff Never expected players' attention spans and ineptitude to be such a challenge before I started making my own little games.JanZeleny85 wrote:Yeah, you are right Drury.
I have quite interesting feedback from first public playtest opn GDS 2 months ago, where half of audience tried to play Mashinky the same way as TTD, but were failing in making track continuous (not able to do sharp 45 / 90 degree corners), while other half (which btw also closed tutorial in first two seconds in game ) were kind of lost in what is this game about, where is specific corridor challenge to fight against.
Thankfully your shortcomings are usually obvious in hindsight. Good to hear you've found a way to make the game approachable without dumbing it down too much.
- JanZeleny85
- Engineer
- Posts: 87
- Joined: 25 Jul 2016 13:11
- Contact:
Re: Mashinky
Yeah, I know you understand exactly what I mean, Grand stratospheric is similar case...
And yes, I would rather make the game as hardcore as I can, but it needs to be clearly readable by the player. Simple to learn, hard to master. And it needs to make sense and fits into gameplay... but with my poor experience with game design, it will be long run:)
And yes, I would rather make the game as hardcore as I can, but it needs to be clearly readable by the player. Simple to learn, hard to master. And it needs to make sense and fits into gameplay... but with my poor experience with game design, it will be long run:)
Re: Mashinky
Voted I really like the look of this so far!
Visit my screenshot thread--> http://www.tt-forums.net/viewtopic.php?f=47&t=54118
If you want to have a go at War Thunder, PM me, I have an invite code.
If you want to have a go at War Thunder, PM me, I have an invite code.
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- Tycoon
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Re: Mashinky
Uzurpator lives!!uzurpator wrote:Voted
You Sir are succeeding where I have failed horribly. Tons of respect.
Yet all lies still and barren in the Transport Empire?
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Re: Mashinky
How accommodating will you be for different playing styles?JanZeleny85 wrote:Yeah, I know you understand exactly what I mean, Grand stratospheric is similar case...
And yes, I would rather make the game as hardcore as I can, but it needs to be clearly readable by the player. Simple to learn, hard to master. And it needs to make sense and fits into gameplay... but with my poor experience with game design, it will be long run:)
In OpenTTD I tend to completely skip diesels and monorails,building either steam or electric or maglev.
Would your token system accommodate this or place me at a disadvantage (if so,how severe?)
To what extent can players design company livery (choose colors,spell out names,pick typefaces/logos)?
Will you have AI competitors?
- JanZeleny85
- Engineer
- Posts: 87
- Joined: 25 Jul 2016 13:11
- Contact:
Re: Mashinky
Baldy's Boss wrote:How accommodating will you be for different playing styles?JanZeleny85 wrote:Yeah, I know you understand exactly what I mean, Grand stratospheric is similar case...
And yes, I would rather make the game as hardcore as I can, but it needs to be clearly readable by the player. Simple to learn, hard to master. And it needs to make sense and fits into gameplay... but with my poor experience with game design, it will be long run:)
In OpenTTD I tend to completely skip diesels and monorails,building either steam or electric or maglev.
Would your token system accommodate this or place me at a disadvantage (if so,how severe?)
To what extent can players design company livery (choose colors,spell out names,pick typefaces/logos)?
Will you have AI competitors?
Hi Boss:), good questions! About different play styles, this game will unlock you new for example engines every era, but you may choose if you upgrade your current engines, or buy the new one (it works like there is small new diesel, but you may rather unlock big fast steam instead). It is the same for many other parts of this game. For example you may upgrade forest to produce charcoal or use coal mine instead, you may extend size of station, or build upgrades like restaurant, hotel, station building instead to make it small, but more effective.. Last but not least, tokens could be spend for many different advantages. You may build better faster bridge, or buy better engine, or upgrade station / industry, or buy cheep engine that consumes this expensive tokens as fuel.
Company will have Color (applied to all company assets), name, and....wait for that... generated face as in TTD it is more like earted egg / funny function atm, but I love that in old TTD. It is already implemented with few version for each part.. here are some generated faces in Mashinky
AI is not there yet, and I do not have this on my todo list very high, I would rather prepare good sandbox events /scripts and of course polished multiplayer instead.
Re: Mashinky
See that'd be a nice easter egg. Chrill should be a face in Mashinky
My Scenarios:
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- JanZeleny85
- Engineer
- Posts: 87
- Joined: 25 Jul 2016 13:11
- Contact:
Re: Mashinky
You know what? Send me you photo (info@mashinky.com) and I will paint you into the game and all of you who are interested Only try to find photo which is similarly oriented as these generated examples without strong contrasts like half of face in the darkness etc... That will be fun to "virtualize" you guys
Re: Mashinky
Do I correctly spot Factorio devs with funky hairstyles there?
- JanZeleny85
- Engineer
- Posts: 87
- Joined: 25 Jul 2016 13:11
- Contact:
Re: Mashinky
Actually no these are random faces from internet... Factorio devs are these two guys :
Re: Mashinky
Oh, I was reminded of those two from this photo.
I might be getting tragically myopic.
I might be getting tragically myopic.
- JanZeleny85
- Engineer
- Posts: 87
- Joined: 25 Jul 2016 13:11
- Contact:
Re: Mashinky
don't worry..
But my offer lasts, if you want be one of combinable faces in mashinky, send me your photo to info@mashinky.com I would rather insert someone I know than random faces.
But my offer lasts, if you want be one of combinable faces in mashinky, send me your photo to info@mashinky.com I would rather insert someone I know than random faces.
Re: Mashinky
I have contributed a beautiful photo of myself. Very beautiful.
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
- JanZeleny85
- Engineer
- Posts: 87
- Joined: 25 Jul 2016 13:11
- Contact:
Re: Mashinky
perfect! Thanks Chrill! Will let you know once you are in game:)
- NekoMaster
- Tycoon
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- Joined: 16 Aug 2008 22:26
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Re: Mashinky
Heres a picture of myself, sorry the lighting sucks but my living room has crappy lighting.JanZeleny85 wrote:You know what? Send me you photo (info@mashinky.com) and I will paint you into the game and all of you who are interested Only try to find photo which is similarly oriented as these generated examples without strong contrasts like half of face in the darkness etc... That will be fun to "virtualize" you guys
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Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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