It's just a net positive for everyone involved.
It's additional work that can be spend on other things. What do you people expect? I agree there's not much excuse for someone like EA or BioWare, but this is a small indie game with limited resources.
Can't be only me who's mildly disgusted by all this talk about piracy of a indie game right where the dev can read it.
Piracy in my opinion isn't this huge taboo thing nobody should talk about ever, it's a part of the industry that's not going away, probably ever. IMO it's very mature to have a honest conversation with developers about it.
The way I see it, big publishers can afford strong DRM such as Denuvo that fends pirates off for at least a week - a window large enough to rake in most of the cash to be made. When the DRM inevitably gets cracked, sales won't suffer that much anymore, it's just there for launch protection which it does well enough to be worthwhile.
When it comes to small devs, even if DRM is a possibility, it's not all too worthwhile, partly thanks to the attitude you have just demonstrated. People don't feel too good about pirating small games. Doesn't mean they won't pirate them - but as a small dev you don't have much to gain by fighting them, and quite a lot to lose. It's like tilting at windmills.
That's at least the impression I'm getting, I have not actually made a commercial game yet where I'd actually have to apply any of this philosophy in practice. I would definitely take my advice if I did, though. I mean, when I read postmortems of successful indie games, piracy is seldom mentioned, and more importantly, the same goes for postmortems of failed ones (which is quite amazing, those guys tend to blame everything but themselves). If anything, devs sometimes brag about their support of piracy, such as Hotline Miami developers who provided their own torrent, no strings attached. Just see how hard
that game flopped.
And no, I'm not trying to scare Jan into giving a demo or else
. That'd be a pretty good way to get myself ignored, besides I don't think he cares about my filthy money that much. Piracy is just something that comes up naturally in the discussion about demos - both are about free stuff. My argument was mostly that you shouldn't be scared of people playing your game for free because that's gonna happen no matter what. Might as well have a neat little demo where things happen in a semi-controlled manner.
EDIT: With all these arguments against not having a demo, I forgot some for actually having one. I've filled my typing mojo quota for today sohttps://www.reddit.com/r/factorio/comme ... t/d6y6rd4/https://www.reddit.com/r/factorio/comme ... _the_demo/https://www.reddit.com/r/factorio/comme ... but_after/
the amazing thing is that this game has a terrible
demo at the moment