Mashinky

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JanZeleny85
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Re: Mashinky

Post by JanZeleny85 »

Thanks NekoMaster,
will let you know when you are in game too ;)
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Re: Mashinky

Post by Deonyi »

This game looks great. Will there by dynamic train composition with shunting or will it just be static block trains?
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Re: Mashinky

Post by YNM »

Face-mashing TT-F members ? I'm in ! :mrgreen: (to do it that is, not to be mashed-up as well...)
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Re: Mashinky

Post by Baldy's Boss »

Does Mashinky have any particular protocol regarding company headquarters and their relationship to the size of the company and its trends of growth or decline?
(Would be nice to see both equipment and buildings age over the years at a rate affected by one's decisions regarding maintenance).
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Re: Mashinky

Post by SkeedR »

I've supplied my recent passport photo so it should be perfect for use. I've also voted for it in Greenlight and shared about it on Facebook! I look forward to seeing (and paying for) the fruit of your labor!
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JanZeleny85
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Re: Mashinky

Post by JanZeleny85 »

Yeeees! 5800 likes in just 8 days, and I got greenlit! Thank you all guys! :mrgreen: Image
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JanZeleny85
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Re: Mashinky

Post by JanZeleny85 »

Baldy's Boss wrote:Does Mashinky have any particular protocol regarding company headquarters and their relationship to the size of the company and its trends of growth or decline?
(Would be nice to see both equipment and buildings age over the years at a rate affected by one's decisions regarding maintenance).
I did some tests with headquarters and it is on my todo list to finish :) it reacts on company size. About maintainance, I only started this with solution for the shader to show progressivelly rust on all vehicles, but this is something I have to properly design (from gameplay point of view). But yes, it would be nice to have it :)
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Re: Mashinky

Post by Chrill »

Great news being greenlit by Steam!
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Re: Mashinky

Post by Drury »

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Re: Mashinky

Post by Hyronymus »

Sometimes I feel like I've been hiding under a stone for too long. This is really good-looking! And what an effort to keep this as a hobby project for 6 years, you earn respect for that.
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Re: Mashinky

Post by NekoMaster »

I can't wait for early access so I can get my dirty little paws all over that game.
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Re: Mashinky

Post by Wolf01 »

Good to know it got greenlight, I'll wait for an early access version to buy (specially if I'll get a job to fund my purchases) :P
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Re: Mashinky

Post by Dave »

This is really exciting!
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Re: Mashinky

Post by lobster »

JanZeleny85 wrote:Yeeees! 5800 likes in just 8 days, and I got greenlit! Thank you all guys! :mrgreen:
And favourited. Looking sharp, when's the pre-order available? :P
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Re: Mashinky

Post by JanZeleny85 »

lobster wrote:And favourited. Looking sharp, when's the pre-order available? :P
Thanks! I cannot say if there will be any preorder available. I am quite a newbie on steam release process :)
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Re: Mashinky

Post by Drury »

lobster wrote:
JanZeleny85 wrote:Yeeees! 5800 likes in just 8 days, and I got greenlit! Thank you all guys! :mrgreen:
And favourited. Looking sharp, when's the pre-order available? :P
The site says "Steam early access is planned for Q1 2017" :wink:
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JanZeleny85
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Re: Mashinky

Post by JanZeleny85 »

Drury wrote:The site says "Steam early access is planned for Q1 2017" :wink:
Yeah, early access is imho better than preorder ;) At least for players since they immediatelly see what they paid for (or can read any review before).
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Re: Mashinky

Post by Hyronymus »

I went out for a search on Steam and cannot find it in the Greenlight section :s.

EDIT: I found it. No Dutch language supported yet?
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Re: Mashinky

Post by Redirect Left »

I look forward to seeing this. Hopefully you can get a some pre-release things on there, and you can use that for getting feedback, suggestions and bug reports prior to the release. I'm certain there'd be lots of volunteers just here on TT-F, not just everyone else on Steam!
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Re: Mashinky

Post by NekoMaster »

I can't way to try it out, I'm going to do so many stupid things on top of trying to play properly, hopefully my screwing around with stuff should help coax out some bugs and glitches.
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