Cities: Skylines
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- Tycoon
- Posts: 7249
- Joined: 22 Jan 2005 19:31
- Location: Wakefield, West Yorkshire
Re: Cities: Skylines
From reading the update notes of varying updates, it seems the developers are trying very hard to not increase the base system requirements, which is why some of the things commonly asked for (better traffic control for example) are being ignored. Hopefully they'll either get out of that phase, or manage to optimise the game so much that the much wanted features won't take it beyond its current requirements.
Being fair though, some of the mods i've tried do give the game horrendous FPS changes I'm not sure if thats because its a mod, or if actually implementing it themselves would be just as bad at present.
Also, I'm finding solar panels rather not very useful with the whole inactive overnight stuff now. Another thing, is anyone else struggling to attract tourists? I'm not sure if its a bug or if I just suck, but tourists seem to be really hard to attract in large numbers.
Being fair though, some of the mods i've tried do give the game horrendous FPS changes I'm not sure if thats because its a mod, or if actually implementing it themselves would be just as bad at present.
Also, I'm finding solar panels rather not very useful with the whole inactive overnight stuff now. Another thing, is anyone else struggling to attract tourists? I'm not sure if its a bug or if I just suck, but tourists seem to be really hard to attract in large numbers.
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- Tycoon
- Posts: 3146
- Joined: 22 Oct 2005 21:01
- Location: Leicester - Britland
Re: Cities: Skylines
Continued playing the city I previously posted. It's main problems are a lack of suitable workers for industry, so I'll probably just redevelop the two industrial zones into more offices, and dead folks not being picked up quickly enough. Overall though, things are running smoothly.
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Re: Cities: Skylines
Impressive underground network there ! For industrial workers, actually those "too smart" problems generally fixes itself as the building level goes up. I had some buildings fully staffed with overeducated workers and they don't give a thing about it.
YNM = yoursNotMine - Don't get it ?
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Re: Cities: Skylines
Overeducation doesn't matter, but offices need less workers ...
And, yeah, nice city
And, yeah, nice city
Re: Cities: Skylines
I picked this up for £11.99 for the Deluxe Edition in the Steam Sale
It is still on if you want it
I've not done much yet, other than turn on infinite money and build some illaberate motorway junctions
It is still on if you want it
I've not done much yet, other than turn on infinite money and build some illaberate motorway junctions
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- Route Supervisor
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Re: Cities: Skylines
I wouldn't enjoy playing this game. For a single reason: FARMS - those tiny little pussies
I can't stand a game where the agriculture is of less importance .
Even SC4 had done this better.
That's a pity imo.
I can't stand a game where the agriculture is of less importance .
Even SC4 had done this better.
That's a pity imo.
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- Tycoon
- Posts: 3146
- Joined: 22 Oct 2005 21:01
- Location: Leicester - Britland
Re: Cities: Skylines
Perhaps it's no longer in vogue, but I'm still enjoying Skylines.
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Re: Cities: Skylines
Looks lovely, but how can there be so little traffic?
EDIT: Also, can we have a photo of that lovely mountanside suburb up North?
EDIT: Also, can we have a photo of that lovely mountanside suburb up North?
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- Tycoon
- Posts: 3146
- Joined: 22 Oct 2005 21:01
- Location: Leicester - Britland
Re: Cities: Skylines
A few factors which when combined improve the overall traffic flow of the city.Chrill wrote:Looks lovely, but how can there be so little traffic?
Firstly I laid out the roads according to the principal of hierarchy of roads. Streets are typically dead ends but connect to avenues which in turn connect to highways. Since streets cannot be used as rat runs and a vehicle is almost always a short drive from a highway connection, the most attractive routes for vehicles are the ones with the most capacity.
Secondly the passenger rail and metro lines cross the city in a mostly linear fashion with interchanges to allow commuters to change lines when needed. Bus routes travel through residential and/or industrial zones and connect to metro and railways stations, increasing the area coverage of those stations. A few bus routes connect industrial and residential zones directly. Passenger rail connects the main city to the satelleite towns and the airport allowing rapid movement of people between them. The free public transport policy makes usage of public transport even more attractive.
Thirdly a lot of cargo is kept off the roads by the freight rail system. Most industrial buildings are quite close to a freight station or cargo hub, making rail transport preferable to road transport for most long distance freight movements. There are also a few freight stations inside the city itself so that cargo being distributed within the city is first transported by rail to one of these stations before completing the remainder of its journey by road.
Added one to this post.Chrill wrote:EDIT: Also, can we have a photo of that lovely mountanside suburb up North?
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Re: Cities: Skylines
I seriously need a PC capable of playing this game properly, you're making me jealous!
- Train<In>Vain
- Transport Coordinator
- Posts: 285
- Joined: 24 Nov 2004 22:16
- Location: SF Bay
Re: Cities: Skylines
Winter is HERE
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- Train<In>Vain
- Transport Coordinator
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Re: Cities: Skylines
State of the Art, baby: Mass Transit
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- Train<In>Vain
- Transport Coordinator
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Re: Cities: Skylines
One more, this time with anti-aliasing enabled
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- Tycoon
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Re: Cities: Skylines
~108k people. Approaching critical levels of comfy.
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- Train<In>Vain
- Transport Coordinator
- Posts: 285
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- Location: SF Bay
Re: Cities: Skylines
Loads of potential in that city. The airport, especially, is off to a good start!Bad Hair Day wrote:~108k people. Approaching critical levels of comfy.
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Re: Cities: Skylines
Been playing this again, upgraded the game, loaded an old save. Was hit by two disasters consecutively - lost a lot of budget thanks to lack of tax income during evacuation... Didn't knew that you can see where it's going to hit given the prediction facilities are there so ended up evacuating the whole
Also, @ Bad Hair Day, that's with a mod to be able to buy all the land plots, no ?
Also, @ Bad Hair Day, that's with a mod to be able to buy all the land plots, no ?
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
「ヨーッスノットマイン」もと申します。
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- Tycoon
- Posts: 3146
- Joined: 22 Oct 2005 21:01
- Location: Leicester - Britland
Re: Cities: Skylines
Yes, 81 tiles has been updated for the new DLC. I find the 9 tile limit too restrictive.
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- Tycoon
- Posts: 2781
- Joined: 22 Feb 2011 18:34
Re: Cities: Skylines
I tried starting a new game recently with unlimited money and everything available from the start, but it bugged out when I wanted to create a bus line, which is a shame. Have to check if it is a mod or something else.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
- Train<In>Vain
- Transport Coordinator
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Re: Cities: Skylines
Did someone mention bridges?
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- Tycoon
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Re: Cities: Skylines
Mother Nature can be cruel. Cost me about 2 million dollarydoos in lost income as well as the lives lost.
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