Cities: Skylines

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Re: Cities: Skylines

Post by Redirect Left »

From reading the update notes of varying updates, it seems the developers are trying very hard to not increase the base system requirements, which is why some of the things commonly asked for (better traffic control for example) are being ignored. Hopefully they'll either get out of that phase, or manage to optimise the game so much that the much wanted features won't take it beyond its current requirements.

Being fair though, some of the mods i've tried do give the game horrendous FPS changes I'm not sure if thats because its a mod, or if actually implementing it themselves would be just as bad at present.
Also, I'm finding solar panels rather not very useful with the whole inactive overnight stuff now. Another thing, is anyone else struggling to attract tourists? I'm not sure if its a bug or if I just suck, but tourists seem to be really hard to attract in large numbers.
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Re: Cities: Skylines

Post by Bad Hair Day »

Continued playing the city I previously posted. It's main problems are a lack of suitable workers for industry, so I'll probably just redevelop the two industrial zones into more offices, and dead folks not being picked up quickly enough. Overall though, things are running smoothly.
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Re: Cities: Skylines

Post by YNM »

Impressive underground network there ! For industrial workers, actually those "too smart" problems generally fixes itself as the building level goes up. I had some buildings fully staffed with overeducated workers and they don't give a thing about it.
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Re: Cities: Skylines

Post by Pyoro »

Overeducation doesn't matter, but offices need less workers ...

And, yeah, nice city :)
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Re: Cities: Skylines

Post by Ploes »

I picked this up for £11.99 for the Deluxe Edition in the Steam Sale

It is still on if you want it

I've not done much yet, other than turn on infinite money and build some illaberate motorway junctions :D
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Re: Cities: Skylines

Post by lukasz1985 »

I wouldn't enjoy playing this game. For a single reason: FARMS - those tiny little pussies :P
I can't stand a game where the agriculture is of less importance .
Even SC4 had done this better.
That's a pity imo.
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Re: Cities: Skylines

Post by Bad Hair Day »

Perhaps it's no longer in vogue, but I'm still enjoying Skylines.
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Re: Cities: Skylines

Post by Chrill »

Looks lovely, but how can there be so little traffic?

EDIT: Also, can we have a photo of that lovely mountanside suburb up North?
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Re: Cities: Skylines

Post by Bad Hair Day »

Chrill wrote:Looks lovely, but how can there be so little traffic?
A few factors which when combined improve the overall traffic flow of the city.

Firstly I laid out the roads according to the principal of hierarchy of roads. Streets are typically dead ends but connect to avenues which in turn connect to highways. Since streets cannot be used as rat runs and a vehicle is almost always a short drive from a highway connection, the most attractive routes for vehicles are the ones with the most capacity.

Secondly the passenger rail and metro lines cross the city in a mostly linear fashion with interchanges to allow commuters to change lines when needed. Bus routes travel through residential and/or industrial zones and connect to metro and railways stations, increasing the area coverage of those stations. A few bus routes connect industrial and residential zones directly. Passenger rail connects the main city to the satelleite towns and the airport allowing rapid movement of people between them. The free public transport policy makes usage of public transport even more attractive.

Thirdly a lot of cargo is kept off the roads by the freight rail system. Most industrial buildings are quite close to a freight station or cargo hub, making rail transport preferable to road transport for most long distance freight movements. There are also a few freight stations inside the city itself so that cargo being distributed within the city is first transported by rail to one of these stations before completing the remainder of its journey by road.
Chrill wrote:EDIT: Also, can we have a photo of that lovely mountanside suburb up North?
Added one to this post.
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Re: Cities: Skylines

Post by Pilot »

I seriously need a PC capable of playing this game properly, you're making me jealous! :lol:
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Re: Cities: Skylines

Post by Train<In>Vain »

Winter is HERE :D

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Re: Cities: Skylines

Post by Train<In>Vain »

State of the Art, baby: Mass Transit 8)
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Re: Cities: Skylines

Post by Train<In>Vain »

One more, this time with anti-aliasing enabled :oops:
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Re: Cities: Skylines

Post by Bad Hair Day »

~108k people. Approaching critical levels of comfy.
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Re: Cities: Skylines

Post by Train<In>Vain »

Bad Hair Day wrote:~108k people. Approaching critical levels of comfy.
Loads of potential in that city. The airport, especially, is off to a good start!
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Re: Cities: Skylines

Post by YNM »

Been playing this again, upgraded the game, loaded an old save. Was hit by two disasters consecutively - lost a lot of budget thanks to lack of tax income during evacuation... Didn't knew that you can see where it's going to hit given the prediction facilities are there so ended up evacuating the whole :lol:

Also, @ Bad Hair Day, that's with a mod to be able to buy all the land plots, no ?
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Re: Cities: Skylines

Post by Bad Hair Day »

Yes, 81 tiles has been updated for the new DLC. I find the 9 tile limit too restrictive.
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Re: Cities: Skylines

Post by Transportman »

I tried starting a new game recently with unlimited money and everything available from the start, but it bugged out when I wanted to create a bus line, which is a shame. Have to check if it is a mod or something else.
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Re: Cities: Skylines

Post by Train<In>Vain »

Did someone mention bridges? :D
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Re: Cities: Skylines

Post by Bad Hair Day »

Mother Nature can be cruel. Cost me about 2 million dollarydoos in lost income as well as the lives lost.
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