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The small map is surprisingly playable as long as you concentrate only on essential goods like for example (preserved) food, packing materials, industries based on wood and a few other things.
A few rawmaterials like oil (...) can be exchanged in a port for ex- and import. Of course, if you like to use railroads, the map could be slightly larger.
If you compare to openttd, openttd has a wider roadgrid (3x3) which looks better and stupid automated roadconstruction can be deactivated. You can build onewayroads, bridges and tunnels and scenario maps are much easier to build.
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The mapeditor is only usable for "experienced" users.
I think 160x160 is a good mapsize.
In endless games you can choose a startyear. Early roads and vehicles are painfully slow in my opinion, a good year to start is 1960.
Time acceleration is quite okay in this game (for small maps). Industries produce continously, but stop automatically if storage is full. Storage can be shared by different industries.
I live in the big green castle.
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