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Posted: 23 Feb 2007 10:48
by michael blunck
> Are there serious issues left with 2.5 itself?

The bug tracker can be found here.

regards
Michael

Posted: 25 Feb 2007 10:50
by Csaboka
Unfortunately, there are still bugs in the 2.5 source. For example, I've fixed a memory overwrite bug just yesterday. (It was causing the crashes with some ECS cargoes.) Every time I think now it's stable enough, someone finds a bug again...

Posted: 25 Feb 2007 13:39
by michael blunck
> Every time I think now it's stable enough, someone finds a bug again..

Yes!

E.g., under DOS, 2.5 (and 2.6 as well!) is far from stable. Since a66 I´ve sent numerous bug reports all involving overwriting some memory which will result in various crashes or instabilities of Win98SE.

TBH, I´ve become resigned meanwhile.

regards
Michael

Posted: 26 Feb 2007 10:29
by eis_os
And these randomly memory overwrites aren't easy to spot,
specially for all these Action based Callback stuff some grf authors request.... :P

But well, we have reached a critical mass that result in very odd problems, with certain switch combinations. (There are some places patched 5 times or more)

Some crashes are not solveable very easy, say a code pieces accidental overwrite a station landscape tile, it won't do any harm until it needs to draw that piece. And we can really only guard our own memory, not the TTD used ones, the the best way is still to create a testcase so it crashes via a savegame.

Posted: 17 Apr 2007 04:35
by Gondrong
In my game I always get news that train is lost but the train work normal not lost, does anybody experience this too? is this a bug or something? how can I fix it?

Posted: 17 Apr 2007 04:40
by wallyweb
Gondrong wrote:In my game I always get news that train is lost but the train work normal not lost, does anybody experience this too? is this a bug or something? how can I fix it?
The train has not been to a station or a depot in a while ... you probable have a very long line between stations. Try putting a waypoint abut halfway along the line.

Posted: 17 Apr 2007 04:41
by PikkaBird
Gondrong wrote:In my game I always get news that train is lost but the train work normal not lost, does anybody experience this too? is this a bug or something? how can I fix it?
Increase the value of your "losttrains" switch. The lost message is generated when a train has not visited a station for the number of days specified in the switch.

Posted: 17 Apr 2007 10:14
by Pookey
Just thought i'd stick in another beta bug:

http://www.tt-forums.net/viewtopic.php?t=31317

Posted: 17 Apr 2007 16:12
by Gondrong
Is there any new version of the beta?? anybody still developing??

Posted: 17 Apr 2007 16:31
by DaleStan

Posted: 18 Apr 2007 06:48
by Pookey
DaleStan wrote:What do you think?
Well, i hadn't seen that until now... :(

And Gondrong, the latest Beta is still Beta9, however the nightlies contain heaps of new features to exploit.

Posted: 18 Apr 2007 07:13
by WWTBAM
Pookey wrote:
DaleStan wrote:What do you think?
Well, i hadn't seen that until now... :(

And Gondrong, the latest Beta is still Beta9, however the nightlies contain heaps of new features to exploit.
that is that thing ive been telling you about school where all the code for the patch gets put. the nightlies get compiled from the 2.6 branch of it.

Posted: 01 May 2007 21:58
by Carlo Ghega
Bug assumed in PBS using 2,5 beta 9 concerning to trains not entering stations where two-way signals are not positioned immediately after the exits of the station.

(Tried to reproduce my PBS-problems mentioned in the alpha-thread in a small experimental beta game and ended like on the pictures below:)

If I force the trains through, it is working for a short while, then the problem occures again. Probably not the next time a train passes, but usually very soon.

As far as tested, Rob seems to be right, when pointing out that it appears only if difficulty setting is put on "reverse at end of line and at stations".

Thank you very much for your efforts, (hope I get not annoying).

Best regards,

CG

p.s.: Details to the problem can also be found here (sorry for relinking, first was not sure if it wasn't just a handling error): http://www.tt-forums.net/viewtopic.php?p=580901

Savegame to picture SCR19.png here, all other files in the upcoming reply:

Posted: 01 May 2007 22:02
by Carlo Ghega
Like seen on picture SCR20.png - normally should occure soon by itself. Just in case here the situation as savegame too.

THX 4 everything!

Carlo

Posted: 16 Jun 2007 10:19
by kvtb
here's a train crash (beta 9). It may not be a TTDPatch bug.

Posted: 16 Jun 2007 13:25
by PikkaBird
kvtb wrote:here's a train crash (beta 9). It may not be a TTDPatch bug.
PBS signals must have at least one reservable tile between them. It appears that tunnels are not reservable, although the documentation suggests they are...

Posted: 25 Jun 2007 23:53
by wallyweb
The bug tracker only shows 9 bugs pertaining to 2.5 ... Are these all that stand in the way of a stable 2.5 beta 10 release?

Posted: 26 Jun 2007 03:14
by DaleStan
Nope. Most things listed as "Very Urgent" here also need to be fixed. Especially the crashes.

Posted: 26 Jun 2007 09:34
by michael blunck
In addition, it´d be a good thing to get fixed all those MU-related problems for a next Beta.

regards
Michael

Posted: 26 Jun 2007 09:46
by PikkaBird
Which MU-related problems?