2.0.1 alpha / 2.5 beta discussion

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George
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Post by George »

Csaboka wrote:Yes, but wouldn't that be easier with the new system proposed?
I have not tried :roll:
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hovering teacup
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Post by hovering teacup »

beta 4 causes crash when the station tool hovers over buildings/industry.
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Post by Flamelord »

I just managed to crash it over an oil refinery, though a steel mill has worked before.
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Post by CPCNMAN007 »

I has one crash
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Post by Patchman »

That happened when you clicked the "grf debug" button, right? I guess there's a small problem with that.
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Post by CPCNMAN007 »

Patchman wrote:That happened when you clicked the "grf debug" button, right? I guess there's a small problem with that.
Here my 2 files
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ttdpatch.cfg
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newgrfw.cfg
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Post by CPCNMAN007 »

I have other problem :(
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newgrfw.cfg
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ttdpatch.cfg
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Crash003.txt
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Post by Patchman »

As far as I can tell it's the same problem.

What are you doing when it crashes?
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Post by CPCNMAN007 »

Patchman wrote:As far as I can tell it's the same problem.

What are you doing when it crashes?
I click on DEBUG for the GRF Graphics in TTD and CRASH :(
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1016
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Post by 1016 »

Sum corrections for the german in-game text strings provided by the mkpttxt executable:

First, the spelling mistakes, already corrected:

Code: Select all

; neterror1="\94Netzwerkfehler!\00"

; warning_notowns="\94Warnung: Dieses Spiel hat keine Städte. TTD wird vermutlich "
;	"abstürzen wenn es geladen wird!\00"

; txtetoolbox_saveasdefault="\98Als Standard speichern\00"

; grfdebughint="\98Erzeugt eine Debug-Datei des gesamten GRF Status\00"
Now for the "you-wouldn't-put-it-that-way" mistakes:

Code: Select all

; txtetoolbox="\94Erweitertes GUI\00"

; bribefailed="\94Ihr Bestechungsversuch wurde durch eine staatliche Untersuchung "
;	"aufgedeckt.\00"

; totalcargo="\8eTransportierte Fracht insgesamt\00"
...is way better than:

Code: Select all

; txtetoolbox="\94Erweiterte GUI Einstellungen\00" [because this is too long to fit into]

; bribefailed="\94Ihr Bestechungsversuch wurde aufgedeckt durch eine staatliche "
;	"Untersuchung.\00" [grammar mistake]

; totalcargo="\8eGesamtzahl der transportierten Fracht\00" [because this is too long to fit into]
Moreover, there'r some entries, I don't quite understand what they're supposed to do:

Code: Select all

; txtetoolbox_depotalltrash="\98Depot allTrash\00"
; txtetoolbox_saveinsavegame="\98Einstellungen anstecken\00"
; txtetoolbox_usedefaultinsave="\98Entfernen\00"
Whoever translated this ... (s)he'd have gotten an A :D
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Post by Patchman »

Thanks for the comments. I've changed it to what you wrote, except I used

Code: Select all

txtetoolbox="\94GUI Einstellungen\00" 
txtetoolbox_depotalltrash="\98Depot allTrash\00"
txtetoolbox_saveinsavegame="\98Mit Spielstand speichern\00"
txtetoolbox_usedefaultinsave="\98Vom Spielstand entfernen\00"
Whoever translated this ... (s)he'd have gotten an A :D
That'd be me :mrgreen:
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Post by PikkaBird »

A couple of crash logs from the nightly. These happen when trying to start a new game or enter the scenario editor, after previously abandoning a game.
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CRASH005.TXT
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CRASH004.TXT
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Post by Rob »

When the fishing grounsd become a news item, like when the production rises or drops, then the view of the fishing grounds in the news window is located too high in this window.
This has been in it from the first day and I think it's time to change that. :P
You can't see the bird's fly over the fishing grounds and you have to click very high in the window to hit the actual fishing grounds.
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clip2.png
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Post by michael blunck »

> [...] the view of the fishing grounds in the news window is located too high in this window. [...]

From your screenshot it seems to be OK. Remember, it´s not the birds but the fish what´s important. 8)

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Post by krtaylor »

No, I agree with him. The fishing grounds should be at the bottom of the window, or at least centered.
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Post by Aegir »

Ahh, but you're missing what Michael is saying, the fishing grounds are centred. You're paying attention to the birds, without noticing that they are circling above the tile the fishing ground occupies itself.

This is moreso a graphical issue, than anything else.
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Post by Rob »

The fishibng grouns are not centered, at least not in my games.
You have to click on the top of the shadow of the birds to hit the fishing grounds, and that spot isn't centered at all.
But this is Michaels baby, and he can do with it what he pleases, won't keep me from using it though.
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Post by michael blunck »

Well, there´s definitely something wrong with it. Although I couldn´t see that message for myself (seems they´re rare), in my games they´re not even centered in their own windows when selecting them from the map.

> But this is Michaels baby, and he can do with it what he pleases, [...]

If there´s a bug, I think it must be with regards to the newindustries feature, because the .grf author has no specific control about those message windows, they´re only referenced from the .grf giving the proper text handles.

regards
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Post by DaleStan »

Michael, I assume that, in the fishing ground's prop 0A, you're setting both xoffs and yoffs for the fishing ground's tile to 00? What happens if you add 1 to all xoffs and yoffs values in that prop 0A?

I suppose it might make things worse too, but it seems like it would be worth a try.
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Post by goalie »

hi since today i have windows vista testversion
but ttd does not work with vista
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