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 Post subject:
PostPosted: Fri Feb 23, 2007 10:48 am 
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> Are there serious issues left with 2.5 itself?

The bug tracker can be found here.

regards
Michael

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PostPosted: Sun Feb 25, 2007 10:50 am 
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Unfortunately, there are still bugs in the 2.5 source. For example, I've fixed a memory overwrite bug just yesterday. (It was causing the crashes with some ECS cargoes.) Every time I think now it's stable enough, someone finds a bug again...

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PostPosted: Sun Feb 25, 2007 1:39 pm 
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> Every time I think now it's stable enough, someone finds a bug again..

Yes!

E.g., under DOS, 2.5 (and 2.6 as well!) is far from stable. Since a66 I´ve sent numerous bug reports all involving overwriting some memory which will result in various crashes or instabilities of Win98SE.

TBH, I´ve become resigned meanwhile.

regards
Michael

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PostPosted: Mon Feb 26, 2007 10:29 am 
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And these randomly memory overwrites aren't easy to spot,
specially for all these Action based Callback stuff some grf authors request.... :P

But well, we have reached a critical mass that result in very odd problems, with certain switch combinations. (There are some places patched 5 times or more)

Some crashes are not solveable very easy, say a code pieces accidental overwrite a station landscape tile, it won't do any harm until it needs to draw that piece. And we can really only guard our own memory, not the TTD used ones, the the best way is still to create a testcase so it crashes via a savegame.


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PostPosted: Tue Apr 17, 2007 4:35 am 
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In my game I always get news that train is lost but the train work normal not lost, does anybody experience this too? is this a bug or something? how can I fix it?


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PostPosted: Tue Apr 17, 2007 4:40 am 
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Gondrong wrote:
In my game I always get news that train is lost but the train work normal not lost, does anybody experience this too? is this a bug or something? how can I fix it?
The train has not been to a station or a depot in a while ... you probable have a very long line between stations. Try putting a waypoint abut halfway along the line.

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PostPosted: Tue Apr 17, 2007 4:41 am 
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Gondrong wrote:
In my game I always get news that train is lost but the train work normal not lost, does anybody experience this too? is this a bug or something? how can I fix it?


Increase the value of your "losttrains" switch. The lost message is generated when a train has not visited a station for the number of days specified in the switch.

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PostPosted: Tue Apr 17, 2007 10:14 am 
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Just thought i'd stick in another beta bug:

viewtopic.php?t=31317

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Posted by Pookey...

For Information on TTD Patch Click Here
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PostPosted: Tue Apr 17, 2007 4:12 pm 
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Is there any new version of the beta?? anybody still developing??


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PostPosted: Tue Apr 17, 2007 4:31 pm 
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What do you think?

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PostPosted: Wed Apr 18, 2007 6:48 am 
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DaleStan wrote:


Well, i hadn't seen that until now... :(

And Gondrong, the latest Beta is still Beta9, however the nightlies contain heaps of new features to exploit.

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Posted by Pookey...

For Information on TTD Patch Click Here
For Information on Building a Network (FAST) Click Here
For Information on Building a Network as a Challenge (SLOW) Click Here
For Help on the Different Signalling Types Click Here
Before Asking a Question, Please use the Forums Search Function Here and if you do Ask a Question, Please Provide as much Detail as Possible.
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PostPosted: Wed Apr 18, 2007 7:13 am 
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Pookey wrote:
DaleStan wrote:


Well, i hadn't seen that until now... :(

And Gondrong, the latest Beta is still Beta9, however the nightlies contain heaps of new features to exploit.


that is that thing ive been telling you about school where all the code for the patch gets put. the nightlies get compiled from the 2.6 branch of it.

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 Post subject:
PostPosted: Tue May 01, 2007 9:58 pm 
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Bug assumed in PBS using 2,5 beta 9 concerning to trains not entering stations where two-way signals are not positioned immediately after the exits of the station.

(Tried to reproduce my PBS-problems mentioned in the alpha-thread in a small experimental beta game and ended like on the pictures below:)

If I force the trains through, it is working for a short while, then the problem occures again. Probably not the next time a train passes, but usually very soon.

As far as tested, Rob seems to be right, when pointing out that it appears only if difficulty setting is put on "reverse at end of line and at stations".

Thank you very much for your efforts, (hope I get not annoying).

Best regards,

CG

p.s.: Details to the problem can also be found here (sorry for relinking, first was not sure if it wasn't just a handling error): http://www.tt-forums.net/viewtopic.php?p=580901

Savegame to picture SCR19.png here, all other files in the upcoming reply:


Attachments:
TRT53.SV1 [196.95 KiB]
Downloaded 166 times
SCR19.png
SCR19.png [ 50.97 KiB | Viewed 5848 times ]
SCR20.png
SCR20.png [ 50.39 KiB | Viewed 5848 times ]

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Last edited by Carlo Ghega on Tue May 01, 2007 10:07 pm, edited 1 time in total.
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 Post subject:
PostPosted: Tue May 01, 2007 10:02 pm 
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Like seen on picture SCR20.png - normally should occure soon by itself. Just in case here the situation as savegame too.

THX 4 everything!

Carlo


Attachments:
newgrfw.cfg [1.07 KiB]
Downloaded 164 times
TRT57.SV1 [200.63 KiB]
Downloaded 186 times
beta9_ttdpatch.cfg [35.21 KiB]
Downloaded 164 times

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 Post subject:
PostPosted: Sat Jun 16, 2007 10:19 am 
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here's a train crash (beta 9). It may not be a TTDPatch bug.


Attachments:
File comment: crash
TRP07.SV1 [459.06 KiB]
Downloaded 120 times
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 Post subject:
PostPosted: Sat Jun 16, 2007 1:25 pm 
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kvtb wrote:
here's a train crash (beta 9). It may not be a TTDPatch bug.


PBS signals must have at least one reservable tile between them. It appears that tunnels are not reservable, although the documentation suggests they are...

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 Post subject:
PostPosted: Mon Jun 25, 2007 11:53 pm 
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The bug tracker only shows 9 bugs pertaining to 2.5 ... Are these all that stand in the way of a stable 2.5 beta 10 release?

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 Post subject:
PostPosted: Tue Jun 26, 2007 3:14 am 
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Nope. Most things listed as "Very Urgent" here also need to be fixed. Especially the crashes.

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 Post subject:
PostPosted: Tue Jun 26, 2007 9:34 am 
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In addition, it´d be a good thing to get fixed all those MU-related problems for a next Beta.

regards
Michael

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 Post subject:
PostPosted: Tue Jun 26, 2007 9:46 am 
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Which MU-related problems?

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