2.0.1 alpha / 2.5 beta discussion

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Prof. Frink
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Post by Prof. Frink »

You don't even have to click on the BR103!
Click-drag any of the lines in the depot, and the cusor will change int the ICE3 carriage at the appropriate horizontal position.
----------
On a completely different subject:
implement plane and train refitting cargo list (props 1D resp. 13)
Does this mean that refitting for mail and oil will be possible (Now/soon) ?
SHADOW-XIII
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Post by SHADOW-XIII »

Prof. Frink wrote:You don't even have to click on the BR103!
Click-drag any of the lines in the depot, and the cusor will change int the ICE3 carriage at the appropriate horizontal position.
so atl east aI am not only one who got it ... another bug I found: (second or third one today :shock: )

why it is red :shock:
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Zooz
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Post by Zooz »

by Csaba: make sortvehlist only update every few seconds, settable by parameter

How?
Prof. Frink
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Post by Prof. Frink »

Stick a number on the switch in ttdpatch.cfg.
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Post by SHADOW-XIII »

Zooz wrote:by Csaba: make sortvehlist only update every few seconds, settable by parameter
look again ...
it is a DEPOT ... not vehicle list ...
and that train has never been 29 or more year old .. it is 0 (half of year to be clear)
but WHY it shows as OLD train !?!?!?! (and second one, it was in that depot for way long long more that 2 minutes)
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Zooz
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Post by Zooz »

Yea i figured that out. # = seconds? like, sortvehlist 6 = every 6 seconds?

Edit:
SHADOW-XIII wrote:
Zooz wrote:by Csaba: make sortvehlist only update every few seconds, settable by parameter
look again ...
it is a DEPOT ... not vehicle list ...
and that train has never been 29 or more year old .. it is 0 (half of year to be clear)
but WHY it shows as OLD train !?!?!?! (and second one, it was in that depot for way long long more that 2 minutes)
Sorry, i wasnt talking to u. I had my own problem :P
Last edited by Zooz on 16 Nov 2003 16:05, edited 1 time in total.
SHADOW-XIII
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Post by SHADOW-XIII »

IT IS NOT A VEHICLE LIST !?
EVEN IT IT WAS THEN NUMBER SHOULDN'T BE RED :!:
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Zooz
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Post by Zooz »

damn i was too late with my edit :P
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Post by Patchman »

goalie wrote:yes i did but i send you a new e-mail
Got it, working on it...
SHADOW-XIII wrote:Josef, make drop down list (that new one in vehicle lists) 1-2 pixels higher (so that there will be no space between list and window with list)
That's Csaba's code, I'm not sure how it works, or how to change it.

Your other bug report I'll be looking at too.
Prof. Frink wrote:Does this mean that refitting for mail and oil will be possible (Now/soon) ?
Mail is possible already. Oil (and rubber) I haven't added, but the .grf files can.
SHADOW-XIII
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Post by SHADOW-XIII »

reported to my last screenshot ... ALL trains that enters the depot are seen (only color of number) as OLD trins
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Post by Patchman »

SHADOW-XIII wrote:reported to my last screenshot ... ALL trains that enters the depot are seen (only color of number) as OLD trins
Interestingly, this is only true for depots near the top right edge of the map...

but bug found and fixed.

Next!
SHADOW-XIII
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Post by SHADOW-XIII »

Patchman wrote:Interestingly, this is only true for depots near the top right edge of the map...
:shock: ehm .. it happend to all my depots :|
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Petaja
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Post by Petaja »

Trains really are too slow by alpha 7.

So back to version 6.
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Post by Patchman »

Petaja wrote:Trains really are too slow by alpha 7.

So back to version 6.
What's your setting for the "mountains" switch?
Prof. Frink
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Post by Prof. Frink »

Well in my game it's 3323 and only maglevs go slow...
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Post by Patchman »

OK, confirmed, and either fixed or soon-to-be-fixed bugs so far:

- trains incorrectly displayed as old in depot [FIXED]
- clicking on train while other train leaves depot may give vehicles of wrong train [FIXED]
- extremely low acceleration except in realistic acceleration mode [FIXED?]
- buying refittable train engines with multihead off causes crash in Windows version [EDIT: refittable doesn't matter, it's multihead engines that crash] [FIXED]
- incorrect refit cargo for some RVs

Looks like alpha 7 wasn't a pot of gold...
Last edited by Patchman on 16 Nov 2003 22:22, edited 2 times in total.
goalie
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Post by goalie »

Patchman wrote:OK, confirmed, and either fixed or soon-to-be-fixed bugs so far:


- buying refittable train engines with multihead off causes crash in Windows version
Looks like alpha 7 wasn't a pot of gold...
soory patchman all doublehead engines wich will be build with multihead off causes the crash
SHADOW-XIII
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Post by SHADOW-XIII »

wait for alpha 8 and the see if it is wrong
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Post by goalie »

it is also wrong in alpha 8 because i downloaded the new exe from josefs site 5 min before i post the first time
Prof. Frink
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Post by Prof. Frink »

There is no alpha 8 yet!
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