wallyweb wrote:r1846 zip also included ttdprotw.lst . I've never seen this before. I assume it's required for the new GUI.
No, that is so I can figure out why my debugging information never matches the crashlogs. I've now know what's wrong, which is an improvement, but I still have no clue how to fix it. Delete it, ignore it, print it out on the office laser printer. I don't care. Just so long as you don't print it out on *MY* printer.
Once the problem goes away, I'll ask TrueLight to take the it back out of the distribution.
wallyweb wrote:GUI buttons are a bit crowded. It's difficult/impossible to tell which is which without using each one. Possible solutions would be tool tips
The tooltips are already there (or they should be, anyway). And believe me, it was worse. I knew I had to do something when *I* was getting the buttons confused. I shrunk the invisible portion of the selector, but it could be shrunk further.
wallyweb wrote:miscmods.alwaysshowoneway gone bye bye ... I assume this is intended.
Yes, and ditto for hidetranstrees and miscmods.notransparentdepots. If there's enough clamour, I can provide moretransopts bits to set the initial transparency, invisibility, and lock settings. Provided no one wants more options. There is already a nice round total of 32 bits of transparency/invisibility settings.
George wrote:I'd suggest to have 3 sprites per bottom and display them one by one than show three state on one picture.
1) Do you show the current state or the next state? If the former, how do you make it obvious which state comes next?
2) How do you make it obvious that the not-currently displayed options are available?