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 Post subject: Crazy Production
PostPosted: Wed Aug 13, 2008 3:42 am 
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Engineer
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Joined: Tue Aug 12, 2008 3:04 am
Posts: 8
OMG 936 tons of wood per month!!!! :shock:

And i used 40 yate's cargo ships to transport it!!!!LOL :o

I GOT 20k PER TURN!!!


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 Post subject: Re: Crazy Production
PostPosted: Wed Aug 13, 2008 4:58 am 
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Tycoon
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Joined: Tue Dec 31, 2002 4:52 pm
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Location: Ven-Zelderheide, The Netherlands
That's nice, but mine has even a bit more. :mrgreen:


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 Post subject: Re: Crazy Production
PostPosted: Wed Aug 13, 2008 12:18 pm 
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Location: Ipswich
Heh, amateurs!


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 Post subject: Re: Crazy Production
PostPosted: Wed Aug 13, 2008 12:25 pm 
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Joined: Wed May 26, 2004 4:37 pm
Posts: 1804
Location: Britain
I find getting forests up to 1,000~ is fairly easy, not sure how JGR managed to get 2,000~ even with 98~% transported I can't get them any higher though. :(

~ Lakie

_________________
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


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 Post subject: Re: Crazy Production
PostPosted: Wed Aug 13, 2008 12:33 pm 
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Joined: Mon Aug 08, 2005 1:46 pm
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Location: Ipswich
This one might give you a clue as to one of my methods... ;)


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Ex TTDPatch Coder, Grumpy Greymuzzle
Avatar by MoonsongWolf.
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 Post subject: Re: Crazy Production
PostPosted: Wed Aug 13, 2008 12:42 pm 
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Joined: Wed May 26, 2004 4:37 pm
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Location: Britain
Ah, I see, using a signcht, didn't even know that one existed. I assume industries won't go over 1000~ in stock TTD then?

~ Lakie

_________________
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


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 Post subject: Re: Crazy Production
PostPosted: Fri Aug 15, 2008 5:56 pm 
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Tycoon
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Joined: Tue Dec 31, 2002 4:52 pm
Posts: 4357
Location: Ven-Zelderheide, The Netherlands
Lakie wrote:
Ah, I see, using a signcht, didn't even know that one existed. I assume industries won't go over 1000~ in stock TTD then?

~ Lakie


Mine aren't altered, other than just being serviced perfectly. 8)

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Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
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 Post subject: Re: Crazy Production
PostPosted: Fri Oct 03, 2008 6:50 pm 
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Tycoon
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Joined: Sat Mar 06, 2004 11:51 pm
Posts: 1494
Location: The sunny side of Alps
Lakie wrote:
Ah, I see, using a signcht, didn't even know that one existed. I assume industries won't go over 1000~ in stock TTD then?

~ Lakie

Indeed they won't. In stock TTD industries' maximums are:
768 or 864 (8x or 9x 96) for Wells
960 or 1080 / 1024 or 1152 (8x or 9x 120 / 128) for Coal Mine and Oil Rig
640 or 720 / 768 or 864 (8x or 9x 80 / 96) for Iron, Copper Mines, Farms
others somewhere inbetween those.
For forests there is an additional 10x prod_rate per month, so max. = either 1040 or 1120 (1x decreased from starting production (= 117) and then increased) or 1280 (2x decreased from starting production (= 117) and then increased.

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NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.

Keep 'em rollin'!


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 Post subject: Re: Crazy Production
PostPosted: Sun Oct 26, 2008 2:31 pm 
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Engineer
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Joined: Wed Oct 22, 2008 7:30 pm
Posts: 20
wow,

how can that happennnn?

most industries give only 100 or so??


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 Post subject: Re: Crazy Production
PostPosted: Sun Oct 26, 2008 5:14 pm 
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Joined: Wed May 26, 2004 4:37 pm
Posts: 1804
Location: Britain
Generally good servicing of an industry, having roughly 80% transported per month will increase the chances of the industry's production rising.
To get over 90% you will generally require 2 stations servicing the industry.

~ Lakie

_________________
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


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 Post subject: Re: Crazy Production
PostPosted: Mon Oct 27, 2008 2:08 am 
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Tycoon
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Joined: Sat Mar 06, 2004 11:51 pm
Posts: 1494
Location: The sunny side of Alps
Lakie wrote:
Generally good servicing of an industry, having roughly 80% transported per month will increase the chances of the industry's production rising.

Nah, not that strict. ;-)
Anything over 60% with default economy will double the chance of increase over decrease.
Of course quality transport = train not waiting over a month at the station, ideally picking up and going - industries really like that.

Lakie wrote:
To get over 90% you will generally require 2 stations servicing the industry.

Wha?
You need one simple station being frequently visited by vehicles that go around or faster than 241 km/h (150mph), with town statue built in company's honour (will yield you over 90% transported).

_________________
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.

Keep 'em rollin'!


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 Post subject: Re: Crazy Production
PostPosted: Mon Oct 27, 2008 3:23 pm 
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TTDPatch Developer
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Joined: Wed May 26, 2004 4:37 pm
Posts: 1804
Location: Britain
I'm pretty sure with TTDpatch >90% is only achievable with 2 stations, something to do with division of cargo between stations, and it keeping some back with only one station. I could be wrong though.

~ Lakie

_________________
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


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 Post subject: Re: Crazy Production
PostPosted: Tue Oct 28, 2008 12:47 pm 
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Tycoon
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Joined: Mon Nov 25, 2002 4:30 pm
Posts: 1202
Location: Tiszavasvári, Hungary
TTD uses a different cargo distribution algorithm when there is only one station that accepts the cargo.

When you have only one station, it gets as many percents of the total cargo as its rating. If it has 60% rating, it will get 60% of the total cargo, and 40% goes to waste.

When there are more stations, it chooses the two with the best ratings, and distributes all the cargo between them according to the ratio of their ratings. So, if you have a station with 30% rating and another one with 20% rating, 60% of the cargo will go to the first and 40% will go to the second, even though they both have pretty poor ratings.

I don't understand why Chris Sawyer implemented it this way, it doesn't seem to make much sense to me. Nevertheless, if you have two stations, you can get all the cargo (or a little less because of rounding errors) no matter how poor the service is.

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Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick


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