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Very thanks! Improbably looking!
One mory qestion: how it apply to arcticset?
And maybe second more qestion: is it any more realistic grass, stones and land sprites - like the trees?
P.S. look at the same screenshot in Transport Giant almost:
If you mean trees with snow on them, unfortunately SAC has not done those yet. You can still use them in the Arctic, just no snow on the trees.Tesseract wrote:One mory qestion: how it apply to arcticset?
Unfortunately nobody has done those yet, although there are some sets that have removed the tile lines. None are listed in GRFCrawler but if you look for "grass" or "snow" with the search button at the top of this page you should be able to find them.is it any more realistic grass, stones and land sprites - like the trees?
Those screenshots are quite similar. Well done.
We would if you wouldn't have such an appetite for fresh venison.michael blunck wrote:Well, TTD hasn´t any deer in its forests. (Un)fortunately.wallyweb wrote:Those screenshots are quite similar.
Since when do chickens have antlers?michael blunck wrote:I prefer chicken, if at all. So no, it´s not me.
Not to worry. Just Michael and I having a little fun. We do it all the time and it drives the moderators crazy.Tesseract wrote:please, no flood
By the way Michael ... where did you get that picture of Hyronymus? Or was that Raichase?
look at the first picture - in the left-top corner - those grass tiles, and stone tiles behind right train - where did hi got its?
Another set that i think looks really good is the one for the ottd 8bpp graphics replacement.
Look in this thread
yes, it is. But how i can get only landscape sprites for TTDP - not all of Japan set?mph wrote:I think in that picture at the top it might be the Japan set landscape. (just search for it)
)))mph wrote:Another set that i think looks really good is the one for the ottd 8bpp graphics replacement.
Look in this thread
it is Transport Giant game!
As for other terrain sets: Apart from the OpenTTD OpenGFX terrain, there's also the 'New Terrain' set, located somewhere in the OpenTTD Graphics section. Both should work fine in TTDPatch.
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