I've never played OTTD trunk, and you shouldn't let the lack of such features put you off when the code is so easy to patch (even if savegame/patch compatibility is utterly crap).
That said, it is good that something is available via Chill's Patchpack.
Oh yeah, "Patchpacks" (and savegame compatibility):
- Russian OpenTTD Community patchpack
- Tib's Patch Pack
- roest's patch pack
- EMPM (Enhanced MultiPlayer Mod)
- Community Integrated Version Build 1
- Gonozal_VIII patchpack
- Roujin's Patches
- Integrated Version ChrisIN R2
- Integrated Version ChrisIN-Final-1
- (richk67s) MiniIN
(list from 2008, posted on German tt-forums)
Gone with the wind ...
Until features such as the reality offered by custom bridgeheads reach OpenTTD, in my opinion (and that of several others) TTDPatch remains the scenario creator's venue of choice.
Well, for me, it´s not "custom bridgeheads", but it´s primarily with JGR´s outstanding work on advanced signalling. And then, there are a large number of smaller features, which can be found only in TTDPatch, like more realistic locks (in OTTD ships are just travelling up slopes), some of the yet not implemented features in OTTD, like watched cargo accepted, advantageous design decisions like simply handling "waypoints" as a special station class, and then, again by Jonathan, there´s cargo destinations in trunk
And most important, as a newGRF developer, it´s much easier to develop under TTDPatch simply because it´s lightweight and uncomplicated to exchange all types of newGRFs, where OTOH, OTTD seems to go "baroque".
I´m not saying that OTTD is inferior to TTDPatch. On the contrary, it´s a respectable piece of software, it has lots and lots of features for (MP) gamers. But, unfortunately, I simply don´t play (much), and therefore, I can´t take any profit from these features. OTOH, what I regret most in TTDPatch is that it still has only 11 veh-IDs for ships. And o/c, that we didn´t achieve a "final" Beta with full language support.
Just my 2cc