Trams! (Work In Progress)

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Caelan
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Post by Caelan »

i just ment by graphical 'errors' that you dont see them indeed. WIll that be corrected?

I am looking forward to your progress!

Let me see if i can design a bit myself...thanks for the update
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Post by MJS »

It's a known fact that towns treat tram tracks just as normal roads, which is fine in most cases - they build houses next to the tracks. But that seems to include towns trying to attach road branches to tram tracks too... Stevenh, any chance this might be fixed?
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stevenh
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Post by stevenh »

Yah, Worked that out already 8)
Just getting bridges to work properly and then you might just get another alpha from patchman.
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Post by jebartle »

Great Work! Glad you let us use it as it develops. Looking forward to the future releases.

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stevenh
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Post by stevenh »

Latest and greatest...
still clipping issues with the poles on bridges... but apart from that... she looks a million bucks.

and i need to remove the road from the bridges....
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Aegir
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Post by Aegir »

Oooh, yeah, she DOES look a million bucks! :D

Nice stuff, Stevenh, nice.
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Caelan
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Post by Caelan »

This looks awesome! Is this going to be available? I love it already!
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Post by Patchman »

stevenh wrote:and i need to remove the road from the bridges....
You can't remove the road, I'm afraid. It's built into the bridge sprites.

That'll have to wait for the "newroutes" feature. So for now, just make sure that normal road vehicles can always enter all road bridges, even if technically it should only be a tram bridge.
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stevenh
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Post by stevenh »

I used a special technique perfected by Australians; Why build fresh, when you can just risk the bridge structure and layer crap on top.

The results are as follows:
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Aegir
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Post by Aegir »

Excellent!
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DanMacK
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Post by DanMacK »

Awesome!!!! Can't wait to use this
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Post by RK »

hehe you are a genius. :shock:
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WWTBAM
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Post by WWTBAM »

espesialy trying to do things patchman says you cant do that you can.
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stevenh
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Post by stevenh »

No no, patchman was correct. I just did it a way that isn't as efficient.
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Darkvater
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Post by Darkvater »

I must say those tracks look beautiful, although I fail to see their real-life application in no-whereland with all the tunnels/bridges :P

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WWTBAM
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Post by WWTBAM »

firstly that pic is to show all the work and secondly mjs' pic. He has the turist and petrol grf which alows you to have industries and the apropriate townbuildings to accept and create them. They require the ttdpatch newcargoes switch.
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Post by MJS »

Should I start a new game to get the new tram tracks on bridges to work? (I wouldn't mind, really - they look wonderful!)

And...ehm...well, when I build a new tram bridge in my old game (after having disabled the New Bridges grf :( ) I got this weird result you see on the second bridge from the top, left ramp.
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stevenh
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Post by stevenh »

bug no. 1: build on slopes vs. bridge endings.

it's buildonslopes killing my tram tracks...

you'll notice that the 'slope' of your bridge is on uneven land.. but buildonslopes has provided you a foundation... which hates my bridges.
damnit.!.!!!!.
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coalroads artist
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Post by coalroads artist »

I have to say, after being away for a month and coming back to find this is unreal.The impossible (so was thought) is possible :o .Brillant work :D :shock:
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