seems it has something to do with one switch because if i generate a new ttdpatch it works but after i edit this file i get a ctdgoalie wrote:if i hit the company color button i get ctds
Trams! (Work In Progress)
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- stevenh
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If you decode the GRF provided, you should be able to see how the pylons work. Unfortunately, this latest version of the patch doesn't use separate rear poles for the / and \ directions, but the graphics are there for them.RK wrote:Is it possible to disable the fences and to replace the double pylons with normal ones somewhere?
re: fences... they're hardcoded for now.
- stevenh
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PLEASE download the LATEST GRF from http://www.ttdpatch.net/
/me wonders how Akalamanaia got trams to work in alpha 59.Akalamanaia wrote:Atleast in Alpha 59 the Tram depot is just a white square to me..
Can someone *please* explain why it's so hard to type a correct version number?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
In my game George's long vehicles are sent correctly to a depot, but the original TTD buses aren't.goalie wrote:big bug first time after build a tram no road vhicle could be sent to depot
Two other questions:
- do the trams come with sounds of their own? I hear diesel engines roaring every time they leave a stop .
- the Victorian trams I use do not differ greatly in speed, so I haven't been able to see whether they want to overtake eachother. Would they try to do that? (I hope they wouldn't, of course)
- jonty-comp
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That's because it uses the bus sounds as default. There's a NewSounds switch that adds new sounds to GRFs, but no-one has released a set using it yet (to the best of my knowledge ) because it involves getting recordings of all the vehicles you make.MJS wrote:Two other questions:
- do the trams come with sounds of their own? I hear diesel engines roaring every time they leave a stop ...
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Don't know if this has been reported elsewhere (sorry if it has, but i havn't seen it yet... ).
When removing (electric) railway from roads using remove tool, the tile turns into a wierd mess of numerous sprites. Most look like tram tracks/wires/etc mixed with a piece of the industry(?) station set. Most interesting is that the combination of sprite displayed seems to be dependant on which town the road belonged to. (I hope this make sense)
Don't have screenies at moment - may post some later.
Scott
When removing (electric) railway from roads using remove tool, the tile turns into a wierd mess of numerous sprites. Most look like tram tracks/wires/etc mixed with a piece of the industry(?) station set. Most interesting is that the combination of sprite displayed seems to be dependant on which town the road belonged to. (I hope this make sense)
Don't have screenies at moment - may post some later.
Scott
- Wile E. Coyote
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And Serbian trams have tram bell sound.
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
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Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.
Runner-up in "Best avatar Forums award" for years 2006 and 2010!
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