Trams! (Work In Progress)

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DanMacK
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Post by DanMacK »

I've had the opportunity to test this as well, and it's up there with the Coolest features for TTDP. I'm developing some North American style streetcars (2 are already in the Canset thread).

All I can say is Steven, AWESOME work man!
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Born Acorn
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Post by Born Acorn »

Hyronymus: Larger maps are indeed possible, just as anything is. It just needs craploads of work.


Woo for trams!
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Peter1x9
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Post by Peter1x9 »

Looks awesome :)

However, since they are based off road vehicles, does the AI for city growth treat tram tracks just like roads? I ask because it might look a little wierd to have buildings that aren't next to any roads.
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Post by Hyronymus »

DanMacK wrote:I've had the opportunity to test this as well, and it's up there with the Coolest features for TTDP. I'm developing some North American style streetcars (2 are already in the Canset thread).

All I can say is Steven, AWESOME work man!
Can you draw a PCC, DanMack? Pleaaaaaase ;).
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Post by Raichase »

Peter1x9 wrote:Looks awesome :)

However, since they are based off road vehicles, does the AI for city growth treat tram tracks just like roads? I ask because it might look a little wierd to have buildings that aren't next to any roads.
At the moment it does, but as the title says, it's a work in progress. The amount of obstacles Stevenh has already overcome should mean that this one should be possible to overcome.

Stevenh = Genius :D.

Dan - I'll send you a test of this GRF so you can replace my old tram in your avatar :tongue:.
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Post by cornelius »

That's properly brilliant. Nice work everyone!
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DanMacK
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Post by DanMacK »

Hyronymus wrote: Can you draw a PCC, DanMack? Pleaaaaaase ;).
Already in progress ;)
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Post by krtaylor »

How did I miss this thread? Awesome! For sure, that will be the next feature for the US Set, after we polish off the last few trains. I dare say DanMacK already has his wish-list for all three climates. :wink:

What can I say?

:bow: :bow: :bow:
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Post by Born Acorn »

You would have known about it on the 6th if you were on IRC :P
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Post by stevenh »

Guys and Gals, This first 'release' is now in the latest Alpha!
Go get it...!

Don't forget to download the tramtracks grf and then await a release of an acual tram to use :P
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Post by Pnaky »

stevenh wrote:Guys and Gals, This first 'release' is now in the latest Alpha!
Go get it...!

Don't forget to download the tramtracks grf and then await a release of an acual tram to use :P
I don't have words!!! It's so fantastic mod in the patch... :bow: :bow: :bow:
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Post by Prof. Frink »

Bug:
Attempting to put tramtracks over road depots gives £2,147,483,542, although this is blocked by the overflow-protect most of the time.
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Hyronymus
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Post by Hyronymus »

Trolleybuses anyone? Or am I pushing my luck now :D.
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Post by krtaylor »

It's a nice idea, but I dunno...

I don't think IRL trolleybusses can use the same cabling as trams, because trams use the tracks as the ground-wire, which trolleybusses can't do. So you have to have TWO wires overhead, not just one.

Behavior-wise, I suppose trolleybusses would be able to turn around anywhere, and also pass slow/stopped vehicles, which trams can't do. Otherwise they'd be the same as trams, right?

Maybe slightly cheaper to build just overhead cables, but no tracks.
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Born Acorn
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Post by Born Acorn »

There is a new type of system that uses a guide rail on the road on automatic road, exactly like trams, but if switched to manual mode can be operated like a bus.
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Post by krtaylor »

I think I've heard of that. I would tend to think that's not appropriate for TTD, for the same reason that we don't have hybrid diesel / electric locomotives, although those exist IRL too. TTD doesn't really lend itself to that sort of crossover capability, because it would be too hard to control in a logical way, and to give it any particular advantages.

One thing that **might** be appropriate for trams, would be to have them be able to go faster on tracks that aren't also on roads.
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Hyronymus
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Post by Hyronymus »

krtaylor wrote:It's a nice idea, but I dunno...

I don't think IRL trolleybusses can use the same cabling as trams, because trams use the tracks as the ground-wire, which trolleybusses can't do. So you have to have TWO wires overhead, not just one.
True, but you can make it 'just another' bit in the newroads array that allowed trantracks in the first place. Then you can give it its own look.
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krtaylor
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Post by krtaylor »

Hmm. Interesting idea.

You might have troubles in the intersections between them though.
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Post by RK »

I think this idea is more interesting:
One thing that **might** be appropriate for trams, would be to have them be able to go faster on tracks that aren't also on roads.
Trams and especially light-rails cannot drive very fast on streets with individual traffic.
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Post by Born Acorn »

The braking limits of railed vehicles prevents it. :(
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