Trams! (Work In Progress)

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Wile E. Coyote
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Post by Wile E. Coyote »

Here have same depots (espetially trams and trolleybuses).
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
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Post by Raichase »

George wrote:
PikkaBird wrote:AFAIA, most tram depots were also used for busses?
I do not know how it works in other countries, but here buses, trams and trolleybuses have different depots.
In Sydney, tram depots were converted into Bus Depots when the buses took over.

I don't mind either way. As long as all the cool things about trams work, I don't care what kind of depot I need to build the things :)).

Keep up the good work Stevenh.
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Post by stevenh »

Latest update:
-Towns no longer build tram tracks
-AI can't either
-Towns don't break diagonal tracks
-Tunnels have graphics (make sure you update your GRFs, when the next alpha is out!!)
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oooo... .tunnels
oooo... .tunnels
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Raichase
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Post by Raichase »

Those tunnels look sweet :O.
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Post by mauro »

WOW

Those trams are the feature i have been always waiting for. Stevenh, you're doing an awesome job!
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Post by jonty-comp »

Cool! :D I can't wait for a tram set to become available!

Just one question about those tunnels, though:

I can understand how to build road tunnels and tram tunnels, but how do you build a tunnel with both road andtram track? Have you added a new button to the build menu or something? Just wondering. :wink:
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Post by jvassie »

AFAICG, you build a tram tunnel on a road tunnel i guess...

Not sure
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Post by RK »

what I've to do for tram coding? I created a standard bus and added the tram flag (1C 01) to the action 0, but the vehicle is still running as bus. :?
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Post by Rob »

jonty-comp wrote:Cool! :D I can't wait for a tram set to become available!

Just one question about those tunnels, though:

I can understand how to build road tunnels and tram tunnels, but how do you build a tunnel with both road andtram track? Have you added a new button to the build menu or something? Just wondering. :wink:
That isn't implemented yet.
No tramtracks visible on them but the trams just use the normal road bridge/tunnel for now.
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Post by RK »

Rob wrote:
jonty-comp wrote:Cool! :D I can't wait for a tram set to become available!

Just one question about those tunnels, though:

I can understand how to build road tunnels and tram tunnels, but how do you build a tunnel with both road andtram track? Have you added a new button to the build menu or something? Just wondering. :wink:
That isn't implemented yet.
No tramtracks visible on them but the trams just use the normal road bridge/tunnel for now.
it's indeed implemented in stevenh's version and that's what jonti-comp refered to.
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Post by Rob »

Oops. :shock:
Can't believe I missed that one.
/me starts to download ....
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Post by Wile E. Coyote »

Where to download latest GRF updates? (I suppose latest Patch is alpha 69 pre1 or else?) I think I'll make in few days some trams to play, just looking for some data.
HINT: Steven, maybe to put download links for latest versions in your sig?
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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Post by DaleStan »

RK wrote:what I've to do for tram coding? I created a standard bus and added the tram flag (1C 01) to the action 0, but the vehicle is still running as bus.
Did you increase <num-props>?
If that's not it, post the GRF and NFO.

Wile E Coyote: http://www.tt-forums.net/viewtopic.php?p=384892#384892
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Post by stevenh »

Guys guys guys!!!
These are just images of my current build! You'll see it all soon enough...
I'm just getting the code checked by "the man himself".

You'll all see it soon enough....



Now, building them:

:arrow: Both the Tramway and Road tunnel buttons build road tunnels (to be fixed later)
:arrow: The tunnel depends on what is directly connected to it.. if it only sees tram tracks, it'll build tram in the tunnel, if it sees both, it'll draw both.
:arrow: defaults to road.
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Post by RK »

DaleStan wrote:
RK wrote:what I've to do for tram coding? I created a standard bus and added the tram flag (1C 01) to the action 0, but the vehicle is still running as bus.
Did you increase <num-props>?
If that's not it, post the GRF and NFO.

Wile E Coyote: http://www.tt-forums.net/viewtopic.php?p=384892#384892

oops, that's the point. :oops:
I will assemble a little set now to promote the testing. 8)
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stevenh
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Post by stevenh »

BUGGER!. :x
I missed alpha 69 by minutes.... :?
No tunnels in this release... but I hope to have bridges working as well in the next one... If I can convince patchman to allow me to put it into the 'beta'.

Stay tuned.

EDIT:

Guys, grab an alpha-release of a tramset from:
http://www.tt-forums.net/viewtopic.php?p=386341#386341
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Post by WWTBAM »

When a town expands past a light rail it doesnt put road on them but rather just continues its usual expanding. Also here is a pic of another bug i found it may be raichases' trams or the actual feature but the fences change colour when ever a certain tram passes them. Also rai included in the pic for the above bug you can see that the tram hradin towards dundee is missaligned by a few pixles.
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SCR47.png
SCR47.png (60.16 KiB) Viewed 6833 times
SCR48.png
SCR48.png (87.34 KiB) Viewed 6802 times
RK
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Post by RK »

Is it possible to disable the fences and to replace the double pylons with normal ones somewhere?
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Post by goalie »

if i hit the company color button i get ctds
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Post by jvassie »

Same here...

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