Trams! (Work In Progress)

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RK
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Post by RK »

For articulated trams:
You can ask eis_os how did his hack: http://www.tt-forums.net/viewtopic.php?p=75881#75881 :idea:
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Post by PikkaBird »

RK wrote:For articulated trams:
You can ask eis_os how did his hack: http://www.tt-forums.net/viewtopic.php?p=75881#75881 :idea:
That's not an articulated road vehicle, it's just a train running on a road.
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Post by Csaboka »

I seem to have accidentally stumbled upon a bug in trams. Here is how to reproduce it:

Start a new game, and try building two road tunnels so that both their ends touch each other (see attachment). When you try to build the second tunnel, the game locks up, so I can't give you a crashlog. It doesn't happen with train tunnels or when trams are off, so I guess it's a tram bug.
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ttdpatch.cfg
config
(35.98 KiB) Downloaded 414 times
this is what you can't do with trams on
this is what you can't do with trams on
bug_demo.png (7.7 KiB) Viewed 17311 times
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nicfer
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Post by nicfer »

Csaboka wrote:I seem to have accidentally stumbled upon a bug in trams. Here is how to reproduce it:

Start a new game, and try building two road tunnels so that both their ends touch each other (see attachment). When you try to build the second tunnel, the game locks up, so I can't give you a crashlog. It doesn't happen with train tunnels or when trams are off, so I guess it's a tram bug.
Same here, both if I place first the lower bridge that if I build first the upper one, here ttdpatch.cfg and newgrf.cfg (I don't think that have relation with newgrf, but before chaos I place it :P)
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newgrfw.cfg
(454 Bytes) Downloaded 431 times
ttdpatch.cfg
(34.33 KiB) Downloaded 401 times
Sorry for my english I am argentinian
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Post by stevenh »

Csaboka wrote:... try building two road tunnels so that both their ends touch each other (see attachment). When you try to build the second tunnel, the game locks up....
That'll be an infinite loop for my code trying to find the end of the tunnel.... damn... i never thought of that situation.!..!...... :x

Will get on to it in my next spare moment.
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Post by lws1984 »

i don't know if this is a bug or a feature... but with George's Long Vehicles, when i build a road depot, the Skodas and Tatras and Pragas require tram tracks. I kind of like it, because when I build a tram depot, the busse usually run as trams, and I alwayss thought the Routemaster would make a lovely tram. :D Seriously though, it gets kinda annoying. Is this a LV problem or a Tram problem? Also, when I build a trambridge, or tunnel, I see a bunch of random sprites from the Serbian trams and RV set.
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Post by George »

lws1984 wrote:i don't know if this is a bug or a feature... but with George's Long Vehicles, when i build a road depot, the Skodas and Tatras and Pragas require tram tracks.
LV4 beta 3 works fine here. Could you give me more info?
lws1984 wrote:I kind of like it, because when I build a tram depot, the busse usually run as trams,
Do not have this problem
lws1984 wrote:And I alwayss thought the Routemaster would make a lovely tram. :D
Shoul it?
lws1984 wrote:Seriously though, it gets kinda annoying. Is this a LV problem or a Tram problem?
First of all, I can't reproduce it. I need more info
lws1984 wrote:Also, when I build a trambridge, or tunnel, I see a bunch of random sprites from the Serbian trams and RV set.
Waht is RV set? Do you mean LV set? Could you provide a screenshot?
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lws1984
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Post by lws1984 »

Actually, I'm still on LV 3 3/4. I was talking about the Serbian bus and tram set taster released by Wile. E. Coyote. I probably need to upgrade to LV4, though. I'll post more later.
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Post by Wile E. Coyote »

lws1984 wrote:I see a bunch of random sprites from the Serbian trams and RV set.
Will you please post screenshot etc?
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lws1984
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Post by lws1984 »

Here you are. Do you need ttdpatch.cfg and newgrfw.cfg? I am still using LVSetv3 3/4 and TTDPatch 2 a73.
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SCR49.jpg
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Post by Patchman »

Are you sure you have the latest tram track grf file?
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Post by lws1984 »

Actually, I probably don't. :oops: Let me check.
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Post by stevenh »

Csaboka wrote:...try building two road tunnels so that both their ends touch each other...
Fixed.
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Post by MJS »

Tram tracks appear in the tunnel when I have a rail/road-crossing on one side.
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SCR37.png
SCR37.png (53.94 KiB) Viewed 16264 times
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Post by Aerond »

MJS wrote:Tram tracks appear in the tunnel when I have a rail/road-crossing on one side.
And so?? See how much you can save on building tram tracks! :P
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Post by WWTBAM »

this also happens with bridges
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Post by stevenh »

s***. will be sorted tonight, quite obvious what's wrong...
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Post by WWTBAM »

also with the bridge/tunnel bug i remembered that the bridge will show tram tracks even if its a road bridge and allow rv over them havent noticed it with tram bridges.
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SCR79.png
SCR79.png (56.95 KiB) Viewed 16145 times
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Post by SAC »

I've seen that too, and it seems as if the railroad crossing in front of that particular bridge construction causes this to appear. By removing the railroad crossing it's possible to rebuild the bridge head and then put down the railroad crossing again. :P
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Post by stevenh »

MJS wrote:Tram tracks appear in the tunnel when I have a rail/road-crossing on one side.
MJS, You're gonna hate me, but I cannot reproduce this, please tell me what sets you have loaded and the exact way you built the tracks/roads around it to cause the issue. Please also tell me if you're running Beta 1.
roboboy wrote:Also with the bridge/tunnel bug i remembered that the bridge will show tram tracks even if its a road bridge and allow rv over them havent noticed it with tram bridges.
Roboboy... this is a MEGARAIL issue... I never want to hear of such bugs from megarail again....
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