ai uses ships

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goalie
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ai uses ships

Post by goalie »

since which patch the ai is able to build ships
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PikkaBird
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Post by PikkaBird »

I'm pretty sure the AI could build ships in unpatched TTD (to oilrigs), although they very rarely did.
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WWTBAM
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Post by WWTBAM »

ive seen it in the scotland scenario before i got the patch and even seen it in tto.
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The Person
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Post by The Person »

I think that the AI should build more ships. That way it doesn't build those screwy rail and road lines.
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Post by Flamelord »

Heh. I want to see the AI try to build buoys. :D
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The Person
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Post by The Person »

No you don't. :D
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jonty-comp
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Post by jonty-comp »

r0b0t_b0y2003 wrote:ive seen it in the scotland scenario before i got the patch and even seen it in tto.
Yes, but Chris Sawyer made the Scotland game (I think!) and then did something to it to make it a scenario. Now I think about it, that would be pretty cool, it we could make our own! CS also make the 'MegaRail' one on Tropical mode.
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Post by pmhtuk »

r0b0t_b0y2003 wrote:ive seen it in the scotland scenario before i got the patch and even seen it in tto.
The AI already has a Ferry system in place (Brodick Ferry Co), however it is highly unprofitable, and it usually sells it after a few months and builds rail.

I have also noticed that in the Scotland Scenario, there are several companies which make a *profitable* ship service between the Oil Rigs and the Aberdeen Refinery...
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Csaboka
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Post by Csaboka »

jonty-comp wrote:Yes, but Chris Sawyer made the Scotland game (I think!) and then did something to it to make it a scenario.
That something was a simple file rename. If you have a savegame or scenario, all you need to do is to change the extension from .SV? to .SS?, and it will show up in the "New Game" window. If it was a scenario, you will get a new random company when you select it. If it was a savegame, however, you'll assume control over whatever human company there is in it, and AI companies will remain as saved.

CS might have needed some trickery to turn his human company into an AI one after having finished everything, then introduce a new human one, but luckily this isn't needed with TTDPatch. You can use the subsidiaries feature to control AI companies and prevent them from building automatically. You can use the money and year cheats if the building process takes too much money or time, even. After you've finished, just sell the shares, cheat back your money to 100,000 pounds and you're done!

This thing aside, the AI is capable of building ship routes on its own, but only for servicing oil rigs, so it does this very rarely.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
michael blunck
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Post by michael blunck »

> This thing aside, the AI is capable of building ship routes on its own [...]

When implementing the first AI train management into the DB Set I had to set up lots of AI test games and in some of them the AI did remarkably well.

Besides from money management (one company repaid all his debt in record time) there was one who even built straight track! :shock:

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The Person
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Post by The Person »

michael blunck wrote:Besides from money management (one company repaid all his debt in record time) there was one who even built straight track! :shock:

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Michael
I don't believe you. No disrespect, but there's no way the AI can do that. ;)
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Killer 11
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Post by Killer 11 »

i saw ai building straight track too!
it happens only on short routes and in very flat areas
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Post by pmhtuk »

Killer 11 wrote:i saw ai building straight track too!
it happens only on short routes and in very flat areas
Yeah, when it can't make random loops with 20mph bridges
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Post by The Person »

Killer 11 wrote:i saw ai building straight track too!
it happens only on short routes and in very flat areas
So you're in this too! ;)
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