Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Thu Dec 13, 2018 12:43 am

All times are UTC




Post new topic  Reply to topic  [ 6 posts ] 
Author Message
PostPosted: Fri Nov 10, 2017 12:50 am 
Offline
Engineer
Engineer

Joined: Sat Nov 06, 2010 5:20 pm
Posts: 19
Have been running TTDP 2.5 beta 9 v.3.02.011 for many years (love it).

Lately my games end when I reach the max. industries (seems to be 90).

Searching revealed no switches available in 2.5 beta, but the overnight chatter made mention of a moreindustries xj or YB mod..

Is there a version which allows more industries, what # is it, is it stable/available?

Is there an index which broadly describes the features of milestone releases?

Thanks in advance for reading and any help you can offer me.


Top
   
PostPosted: Thu Nov 16, 2017 1:15 pm 
Offline
Engineer
Engineer

Joined: Sat Nov 06, 2010 5:20 pm
Posts: 19
Hmmm, perhaps I should simplify the question...

Has anyone ever played a version of TTDP which had a higher limit of Industries than 90?


Top
   
PostPosted: Thu Mar 01, 2018 4:44 pm 
Offline
TTDPatch Developer
TTDPatch Developer
User avatar

Joined: Wed May 26, 2004 4:37 pm
Posts: 1804
Location: Britain
I'm not currently aware of a mod available forTTDpatch, perhaps they meant for OpenTTD?
From a high level it doesn't look too hard to do but I cannot currently compile TTDpatch to test any changes.

~ Lakie

_________________
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


Top
   
PostPosted: Thu Mar 01, 2018 9:44 pm 
Offline
Engineer
Engineer

Joined: Sat Nov 06, 2010 5:20 pm
Posts: 19
Thanks Lakie. I've moved on to OpenTTD as this constraint does not exist there.


Top
   
PostPosted: Mon Mar 05, 2018 10:29 pm 
Offline
TTDPatch Developer
TTDPatch Developer
User avatar

Joined: Wed May 26, 2004 4:37 pm
Posts: 1804
Location: Britain
Okay, I feel a little stupid after checking the switch list (sw_lish.h) in the alpha branch last night on a whim, that branch already has a moreindustries switch which I presume does what you want. I cannot check the beta branch currently however. Given it looked simple enough to implement I did wonder if it'd already ben implemented.

_________________
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


Top
   
PostPosted: Tue Mar 06, 2018 9:07 am 
Offline
Tycoon
Tycoon

Joined: Wed Apr 27, 2005 7:09 am
Posts: 5237
IIRC, "moreindustries" was implemented in r2061(?) by Dalestan, and allowed up to 250 industries.

regards
Michael

_________________
Image


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 6 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2018 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2018.
Hosted by Zernebok Hosting.