
Pineapple Rails Tropic Set
Latest version: a1.2 @ 25th of November 2005. Requires TTDP 2.0.1 a68(ish)
Download Windows grf file
Changelog:
a1.2
Added Cattle Station, Cattle Wagons (1st gen only so far).
Added new graphics for FPP and Sugar Mill.
Added new houses for >1960 (and there's more to come, jim).
Tweaked industry appearance rates/locations.
Tweaked cargo payment rates.
Probably some other stuff I don't remember.
a1.1
Added locos: BG, Pom, Collier, Tribo, Bronco, and Gardiner Railmotor.
Added sounds for railmotors.
New horn for later diesels.
Added trees, fields in deserts (requires patch, wait for a67!).
Redrew fields as sugarcane.
Current locos list:
a1.0
First alpha release.
To Do:
Rail:
-
Add Beyer Garratt (1950).
- Add Diesels after 1967 (
'Pom', 'Collier', 'Capricorn', 'Phoenix').
- Add Electrics after 1986 (
'Tribo', 'Bronco'), ICE and Tilt Trains.
- Add running sounds and horn for EMU (might need to go and record one).
-
Add running sounds and horn for the AEC Railmotor.
-
Replace horn on Clyde locos, 'cause the current one sucks (again, might have to go and record one myself).
- Add futuristic locos (fuel cell)?
- Do complete QR-style station set, just for the hell of it (and because most existing don't work well with NG track).
- Fix tunnel clipping (may not be possible).
- Fix the diesels playing one full-power burst sound when they are slowing down for a station/signal.
Road:
- Incorporate HOVS (Australian-ify some buses?).
Industries:
- Redraw Sugar Mill (
and fields!)
- Add Cattle Station and 'Livestock' product.
- Add Copper Smelter and 'Copper' product.
- Add Wharf industry.
- Possibly redraw: Forestry, Food Processing Plant, Oilwells.
- Add second orientation for Power Generator to make it easier for small towns to place.
- Replace coal mine dragline with one drawn by Dan. :)
Towns:
- Redraw stadium as cricket field.
- Possibly add some more typical QLD houses/Brisbane Skyscrapers (but the defaults are servicable and do not need replacing).
- Redraw HQ (perhaps just replace the ground tiles).
Would be nice but will need patch coding:
- Force the use of town names and set default driving side to left.
-
Allow trees and fields in the "desert".
Other:
- Make a comprehensive webpage for this, and my other sets. :)
© 2005 David Dallaston.