Planeset

A new aircraft set for TTDPatch

Co-operative development by TT-Forums members

July 2004

Public BETA release; 25/Aug/2004

What is the "Planeset"?

The Planeset is the first comprehensive TTDPatch airplane set available. It is designed as a complete replacement for the original TTD airplanes. Its aim is to offer more diverse selection of airplanes compared to original TTD airplanes; to give a unique graphical look for them; and to offer more real-world airplane running specifications. Original TT had real names for the airplanes, but for some reason they were "mutilated" for TTD. For instance "Boeing 727" became "Darwin 100", "Lockheed Tristar" became "Guru Galaxy" and so on. The planes in Planeset have the correct names. The passenger/mail capacities reflect the actual aircraft size better without such anomalities such as A300 with passenger capacity equal to B777 and higher than the A330.

With Planeset, you should always have an appropiate airplane available for any air route you decide to run. However, the number of planes allowed is limited by TTD to 41 planes, so don't lose your head if your favourite airplane isn't included in the set.

The set is currently under development. Some aspects in the set are wrong and some things are undone. See the "To do" part of this document for more information. As the development progresses, these problems will be addressed.

Who is developing it?

The Planeset is being developed by some members of the Transport Tycoon Forums (administered by Owen Rudge) with interest towards getting proper airplanes for TTDPatch. On some parts it might include some elements previously developed by others. If you believe your work has been used and you are not properly credited, please post your concern in the forum for immediate attention. Second-hand complaints will be disregarded; specific complaints with evidence will be rectified as soon as possible. Please bear in mind that the TTD vehicle sprites are very small, and as such there is unavoidable similarity between similar vehicles. The original TTD sprites have been used as the basis of the work to retain similarity in graphical style when compared to original TTD airplanes.

If you wish to comment on the released set or if you want to contribute to development, use the "Planeset (official topic)" thread located in the Forums.

When the set will be finished?

This set will be ready "when it's ready". One day there'll be a release with the beta status lifted. Further developing may still take place after that day. If you don't like the slow progress, please contribute! :)

What climates can you run it on?

Temperate, Arctic and Tropical. It's mainly tested under Temperate so if you find something really weird in Arctic or Tropical, report.

What files are included in the package?

How is the Planeset built?

The Planeset is built from planesetw.nfo and planesetw.pcx file using Josef Drexler's GRFCodec program. If you are planning to do any modifications or further development for the set, please base your work on these files. The PCX has right palette and the NFO is made slightly easier to look at than the NFO you'd get if you decoded the GRF file. The PCX file is manipulated with i.Mage 0.98 and the NFO files is manipulated with... Windows Notepad! The NFO file requires some understanding how it works, TTDPatch NFO Foundations (link below) and the NFO file are the best documentation for you.

The PCX and NFO files are included because they are first-class development reference for those who want to learn drawing and coding. With them, you can with least trouble experiment how to do things and especially how to not do things!

I want to draw new graphics or liveries to the set. What should I do?

I: You need an appropiate drawing program. Windows Paint will not do. The program that was used in Planeset graphical development is called i.Mage. It's slightly buggy, tricky to use and hard to understand at first - in other words it has the perfect development tool feel! ;) Maybe the best feature of the program is the fact that it doesn't have too much features but everything needed in the editing can be found. In other words, you won't drown in the sea of menus and submenus.

II: The right palette. In i.Mage the ttdwin.pal can be loaded and it works but I recommend the following for beginners: just open the planesetw.pcx and all the planes currently in set pop right to your eyes in the form they exist when they are coded for a release of Planeset Beta with the right palette!

III: With patience, start to draw. If you are drawing new models, consider using the TTD built-in planes and the planes already drawn for Planeset as a reference and basis for new work. Extracting built-in planes out from TTD data files is most easily done with GRFCodec operated by GRFWizard GUI. Whether it is for a completely new design or company livery for existing model, the way you'll learn drawing is trial-by-error. At the Forums there is an explanation how palette colors work. There are many "magic" colors in the palette that are more than just a color in a picture. For instance there is the "magic company color blue" (color #198-205) that identifies your vehicle in the game from your competitor and the blue color #0 you see around every plane that stands for transparency. Don't misuse magic colors!

For new liveries, please avoid changing the shape of existing plane. In getting the right isometric shape for new designs all existing work and using "drawing wires" technique will prove very valuable!

I want to code a plane. What should I do?

Take a look to TTDPatch NFO Foundations and learn it yourself. There's a walkthrough that can be applied for airplane creation process as well. See the included planesetw.nfo file for reference how different planes are coded whether if they used a new sprite or if they reused existing TTD sprite.

Because the planes each need their own hard-coded ID, and there aren't very many, individual airplane files aren't very useful. It's better to have a complete file with as many aircraft as possible in it, which is what the Planeset is for. Appending new, individual airplanes into Planeset is easy as long as the graphics are in right format and code has been proven to work.

How do I install the Planeset?

  1. The Planeset is being developed with latest TTDPatch Alpha versions. Please obtain the latest TTDPatch Alpha version to make sure Planeset works properly with you.
  2. Copy the "planesetw.grf" file to the "newgrf" directory in your TTD main dir.
  3. Add the entry "newgrf/planesetw.grf" to your "newgrfw.cfg" file.
  4. Make sure that you have "newplanes on" set in the "ttdpatch.cfg" file.
  5. If you like the planes to have speeds relative to other TTD vehicle ground speeds, you may set "planespeed on" in the "ttdpatch.cfg" file. This makes the planes go VERY fast though. Don't count on catching the Concorde except when it's on the ground!
  6. The Planeset replaces all planes in the game. It can not be used with any other replacement graphic set that alters airplanes in any way.

THIS RELEASE IS FOR TTDPATCH WINDOWS VERSION ONLY! Eventually a DOS version will be released, after further testing.

I've activated the graphic set. Why are the plane purchase and running costs weird? Why are the airplanes taxiing on grass?

See the "To do" list. This set is under development and everything hasn't been adjusted and done yet.

To do/fix:

Note these limitations of original game:

Beta releases:

The Planeset staff (with their respective forum usernames):

The final version will contain a detailed list of credits, noting who drew what.

Links:

Planeset homepage

TT-Forums official Planeset thread

TTDPatch site

i.Mage site

TTDPatch NFO Foundations