[OTTD] Sziha's screenshots
[OTTD] Sziha's screenshots
Acchattan Transport (fanfares!)
It's a second game in this thread, as I abandoned the first one due to error in the save file...
The First Post of the new company is HERE.
NEW LATEST TRANSIT MAP - August 25
Latest save - August 25
Latest map screenshot - August 25
That's the game I've started couple days ago. The idea is to connect most cities with passenger services first, and after that is done add cargo network to it. The game is based on Spring 2013 Patch Pack v. 2.2.192 (newest at the time of writing this post). I love all the fancy additions for the game, e.g. departure boards, hours instead of days, signals on bridges/tunnels, adjustable amount of passengers and mail generated by citites.
The list of NewGRFs I'm using is attached to the second post.
The game started in 1970. I will be playing without cheats, so the company has to be bringing profits. Also the costs of some actions have been changed to be a little more realistic (e.g. bridges, tunnels, depots). No inflation though nor infrastructure costs (I think they make the game imbalanced, especially with different types of tracks - NuTracks).
To achieve my target I'll be creating lines (named train groups) with (neatly) planned timetables, that will connect cities, ultimately creating a nicely functioning network. The name of each line is marked on the map with the sign. I decided to use the following names with their maximum speeds for the different purposes:
M/S - Metro, local train <120km/h, <3 tiles length, high capacity,
R - Regio train <160km/h, <3 tiles length, medium capacity, stopping on every station,
RX - Regio Express <160km/h, <4 tiles length, medium capacity, stopping on bigger stations, might be using same route as R line - stations will require a through track,
IC - InterCity <230km/h, <5 tiles length, low capacity, directly connecting medium and big cities - will require network separate from R/RX trains,
EX - Express <360km/h, <6 tiles length, low capacity, directly connecting big and more distant cities ,
M - Maglev <600km/h, <7 tiles length, low capacity, for long, high demand routes.
These are my guidelines, however I'm not going to stick to them in 100% (especially in length of the trains) if the situation will require different solution.
In the attachments you can find the latest save that I will try to keep up to date.
Finally, I want to create a map that will have the best solutions so all the new ideas, tips, questions and comments are more than welcome!
It's a second game in this thread, as I abandoned the first one due to error in the save file...
The First Post of the new company is HERE.
NEW LATEST TRANSIT MAP - August 25
Latest save - August 25
Latest map screenshot - August 25
That's the game I've started couple days ago. The idea is to connect most cities with passenger services first, and after that is done add cargo network to it. The game is based on Spring 2013 Patch Pack v. 2.2.192 (newest at the time of writing this post). I love all the fancy additions for the game, e.g. departure boards, hours instead of days, signals on bridges/tunnels, adjustable amount of passengers and mail generated by citites.
The list of NewGRFs I'm using is attached to the second post.
The game started in 1970. I will be playing without cheats, so the company has to be bringing profits. Also the costs of some actions have been changed to be a little more realistic (e.g. bridges, tunnels, depots). No inflation though nor infrastructure costs (I think they make the game imbalanced, especially with different types of tracks - NuTracks).
To achieve my target I'll be creating lines (named train groups) with (neatly) planned timetables, that will connect cities, ultimately creating a nicely functioning network. The name of each line is marked on the map with the sign. I decided to use the following names with their maximum speeds for the different purposes:
M/S - Metro, local train <120km/h, <3 tiles length, high capacity,
R - Regio train <160km/h, <3 tiles length, medium capacity, stopping on every station,
RX - Regio Express <160km/h, <4 tiles length, medium capacity, stopping on bigger stations, might be using same route as R line - stations will require a through track,
IC - InterCity <230km/h, <5 tiles length, low capacity, directly connecting medium and big cities - will require network separate from R/RX trains,
EX - Express <360km/h, <6 tiles length, low capacity, directly connecting big and more distant cities ,
M - Maglev <600km/h, <7 tiles length, low capacity, for long, high demand routes.
These are my guidelines, however I'm not going to stick to them in 100% (especially in length of the trains) if the situation will require different solution.
In the attachments you can find the latest save that I will try to keep up to date.
Finally, I want to create a map that will have the best solutions so all the new ideas, tips, questions and comments are more than welcome!
- Attachments
-
- Acchattan Transport, Dec 1st, 1985.sav
- (1.8 MiB) Downloaded 262 times
Last edited by sziha on 25 Aug 2015 18:11, edited 15 times in total.
I have my own Screenshot Topic! (!YaY!)
Re: [TTDP] Sziha's screenshots
The company is 20 years old, having 19 trains and over 5000 rail pieces
And here's a little of history (and newGRF list).
And here's a little of history (and newGRF list).
- Attachments
-
- Beginning of the line R1
- 1 - R1 - Minninghill Transport, Dec 30th, 1987.jpg (805.28 KiB) Viewed 929 times
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- Before I could afford building a tunnel^^
- 2 - R1 - Minninghill Transport, Dec 30th, 1987.jpg (969.92 KiB) Viewed 929 times
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- NewGRFs.png (23.17 KiB) Viewed 4774 times
Last edited by sziha on 21 Jun 2015 17:23, edited 4 times in total.
I have my own Screenshot Topic! (!YaY!)
Re: [TTDP] Sziha's screenshots
And here 1994. Line R2 is completed!
- Attachments
-
- And we have a tunnel and the station grew as well!
- 3 - R1,R2 Transfer - Minninghill Transport, Mar 20th, 1994.png (1.14 MiB) Viewed 929 times
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- That's how the network looks like.
- 4 - R2 - Map - Minninghill Transport, May 28th, 1994.png (376.53 KiB) Viewed 929 times
Last edited by sziha on 21 Jun 2015 15:02, edited 3 times in total.
I have my own Screenshot Topic! (!YaY!)
Re: [TTDP] Sziha's screenshots
Back to 2000s.
- Attachments
-
- 6 - Network - Minninghill Transport, Apr 11th, 2000.png
- Network, all 4 lines!
- (949.68 KiB) Downloaded 24 times
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- Map view.
- 5 - Map - Minninghill Transport, Apr 11th, 2000.png (438.03 KiB) Viewed 929 times
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- Senshaw Station.
- 7 - Senshaw - Minninghill Transport, Apr 15th, 2000.png (1.33 MiB) Viewed 929 times
Last edited by sziha on 21 Jun 2015 15:03, edited 3 times in total.
I have my own Screenshot Topic! (!YaY!)
Re: [TTDP] Sziha's screenshots
Here I have some crossroads (crosstracks?) and the plan for the R5.
- Attachments
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- Deaworth Station (R2/R3 crossing).
- 8 - Deaworth - Minninghill Transport, Apr 12th, 2000.png (1.07 MiB) Viewed 929 times
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- 9 - R3 and R4 Depot - Minninghill Transport, Apr 12th, 2000.png
- Drodingstoke Depot (R3/R4).
- (880.86 KiB) Downloaded 24 times
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- Plan for construction of R5 (with ferry between Malhaven and Acchead) and extending R2 to Cunnham so they can share a depot.
- 10 - Plans - Minninghill Transport, Apr 12th, 2000.png (446.86 KiB) Viewed 929 times
Last edited by sziha on 21 Jun 2015 15:03, edited 4 times in total.
I have my own Screenshot Topic! (!YaY!)
Re: [TTDP] Sziha's screenshots
And for those craving details ^^ The only electrified line - R2 - in one shot. (Very big picture)
- Attachments
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- 11 - R2 - Detailed view - Minninghill Transport, Apr 12th, 2000.png
- Detailed network view of R2
- (23.74 MiB) Downloaded 24 times
I have my own Screenshot Topic! (!YaY!)
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Re: [TTDP] Sziha's screenshots
Nice organic growth of the system, my only request is that if you've attached the pictures like you have, please don't link to them as well, it's a bit annoying when you're on a very slow internet connection like I am to wait for them to load in line.
Re: [TTDP] Sziha's screenshots
Thank you guys! And thanks Ameecher for the tip
Today I have extended R2 to meet with new R5 line. Also I've started a small ferry services as an extension of lines R1 and R5 to better connect it to R4.
Today I have extended R2 to meet with new R5 line. Also I've started a small ferry services as an extension of lines R1 and R5 to better connect it to R4.
- Attachments
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- 12 - R2 and R5 Depot - Minninghill Transport, Jun 4th, 2004.png
- Common depot for R2 and R5
- (1.19 MiB) Downloaded 21 times
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- 13 - Ferries - Minninghill Transport, Jun 26th, 2005.png
- Ferry for R1 and R5 - Connection to R4
- (825.86 KiB) Downloaded 21 times
I have my own Screenshot Topic! (!YaY!)
Re: [TTDP] Sziha's screenshots
Here is an overview of the lines on the map as well as the plans for the further development.
Looks like Cunnham will become a busy station!
Looks like Cunnham will become a busy station!
- Attachments
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- 14 - Routes 1 - Minninghill Transport, Jun 26th, 2005.png
- Routes - Overview 1
- (967.12 KiB) Downloaded 21 times
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- 15 - Routes 2 - Minninghill Transport, Jun 26th, 2005.png
- Routes - Overview 2
- (1.02 MiB) Downloaded 21 times
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- 16 - Plans - Minninghill Transport, Jun 20th, 2005.png
- Plans for R6 - R9
- (564.24 KiB) Downloaded 21 times
I have my own Screenshot Topic! (!YaY!)
Re: [TTDP] Sziha's screenshots
Very beautiful screenshots. Thanks for the detailed description of your network. I like it .
[OpenTTD] STD screenshots
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TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
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[OpenTTD] STD saved games - My finished scenarios and saves from the game
My Youtube channel - OpenTTD | Wiki xUSSR set (RU) | Wiki xUSSR set (EN) | Download the latest version of the xUSSR set
TT Screenshot of the Month - the page editor | Screenshot Of The Month Contest Winner: August 2017
Re: [TTDP] Sziha's screenshots
It's time for Acchattan Transport! (I know... How do you even pronounce it? ^^)
The NewGRFs list is the same as in previous game except the German Signal that I'm actually not a big fan of... But I started that way so let it be
The exciting new adventure has started! 3 lines are joined in a lovely little town of Acchattan... The station is now a little outside, however there are plans to move it towards city center. It's going to be challenging to make it work, with more lines to come that will start or end on that station. Also the servicing depot will have to be moved and expanded to be part of the waiting station.
And here is the region around Acchattan.
The map of the game as well as the latest save are in the first post of this thread!
The NewGRFs list is the same as in previous game except the German Signal that I'm actually not a big fan of... But I started that way so let it be
The exciting new adventure has started! 3 lines are joined in a lovely little town of Acchattan... The station is now a little outside, however there are plans to move it towards city center. It's going to be challenging to make it work, with more lines to come that will start or end on that station. Also the servicing depot will have to be moved and expanded to be part of the waiting station.
And here is the region around Acchattan.
The map of the game as well as the latest save are in the first post of this thread!
- Attachments
-
- NewGRFs.png (25.44 KiB) Viewed 4360 times
I have my own Screenshot Topic! (!YaY!)
Re: [TTDP] Sziha's screenshots
This is a lovely town of Drondean with a lovely bridge and unique station placed on the banks of the river!
In Treford the construction has started to connect the city with Brundale witn R4.
In Treford the construction has started to connect the city with Brundale witn R4.
I have my own Screenshot Topic! (!YaY!)
- Sabret00th
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Re: [TTDP] Sziha's screenshots
Keep 'em screenshots comin' !
- Emperor Jake
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Re: [TTDP] Sziha's screenshots
Interesting shots! I like the river station.
Just one comment, your post title implies you're playing TTDPatch, which is a completely separate program from what you're playing, which is OpenTTD but with patches. Slightly confusing, I know
Just one comment, your post title implies you're playing TTDPatch, which is a completely separate program from what you're playing, which is OpenTTD but with patches. Slightly confusing, I know
Re: [OTTD] Sziha's screenshots
Thank you for the tip! I'm learning something every day
I have my own Screenshot Topic! (!YaY!)
Re: [OTTD] Sziha's screenshots
Here is something I'm especially proud of! I decided to make a map of the network I'm building. It will grow together with the game and later I'll show on it plans for upgrades
- Attachments
-
- 1982 Transit Map.png
- (97.84 KiB) Not downloaded yet
I have my own Screenshot Topic! (!YaY!)
Re: [OTTD] Sziha's screenshots
And here some pics of almost finished R4 Line (still gathering money for second tunnels In Duncombe and Grodfield...).
- Attachments
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- 5 - Treford - Acchattan Transport, Nov 12th, 1982.png
- (1.34 MiB) Not downloaded yet
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- 6 - Grentminster - Acchattan Transport, Nov 13th, 1982.png
- The town is still growing after getting connected! And yes, it is planned to either move the bridge or tracks so they look better^^
- (1.27 MiB) Not downloaded yet
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- 7 - Brundale - Acchattan Transport, Nov 20th, 1982.png
- (1.06 MiB) Not downloaded yet
I have my own Screenshot Topic! (!YaY!)
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- Chief Executive
- Posts: 748
- Joined: 25 Jul 2014 19:35
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Re: [OTTD] Sziha's screenshots
This is the plan for the future development (next 3 lines - R5, R6 and R7).
Game screenshot and the transit map.
As always, latest save and some other up to date informations about this game are on the FIRST POST of this thread. Enjoy!
Game screenshot and the transit map.
As always, latest save and some other up to date informations about this game are on the FIRST POST of this thread. Enjoy!
- Attachments
-
- 8 - R5-R7 Plan - Acchattan Transport, Dec 30th, 1982.png
- (562.24 KiB) Not downloaded yet
-
- 9- 1983 Transit Map.png
- (211.93 KiB) Not downloaded yet
I have my own Screenshot Topic! (!YaY!)
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