I'm currently busy building/re-shaping a scenario of the British Isles and pre-placing industries. I use (the excellent!) OGFX-industries because in that way I can also use logging camps/lumber mills, copper mines and food processing plants. Placing the industries goes fine, but when I playtest the scenario the secondary and tertiary industries are rapidly closing. For instance in the first years a couple of steel mills, food processing plants, energy plants and factories are closing. With such a speed the scenario is not really that much fun to play.
I checked the NML file (via http://bundles.openttdcoop.org/ogfx-industries/) and found out that there is a counter active that is increased every month an industry is not supplied with cargo. The counter is reset to zero when an industry receives cargo. When the counter reaches 61, it will close. I think this is the culprit? This counter is of no problem when a map starts empty and industries need to be build, but with pre-placed industries they will start closing down before the player or the AI can supply them with cargo.
Ideally I would like to add a parameter where a player can increase or decrease the counter to their likening. However, I just started digging into GRF-coding so for the moment this is too complex for me. I therefore simply increased the counter in "src/templates_industries.pnml" to 9999. I reckon this will work? and that this would be time enough to supply the industry.

I'm reading into NML (https://www.tt-wiki.net/wiki/NMLTutorial/Installation), have it installed and tried a command line, incorporating "-l <lang> -l <src>" but it did not work.. I'm probably missing a lot since it is a complex structure of files.

Anyway, if somebody could help me out, I would be most grateful!