Official opening of my Bugzilla

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ChrisCF
Transport Empire Developer
Transport Empire Developer
Posts: 3608
Joined: 26 Dec 2002 16:39
Location: Over there --->

Official opening of my Bugzilla

Post by ChrisCF »

I have set up a Bugzilla (site contains more info than I could explain here) for my own use, and given that it scales rather well, I am making it available for other people to use for their projects. There will likely be a few simple rules (e.g. huge 700MB projects can go get their own), liberally enforced (i.e. you will not be shot repeatedly for making one mistake), but I guess that most people that ask to use it for their projects should get use of it. It currently lives here.

The system will require you to register an account to post bugs (there might be a way around this, but it probably involves lots of editing Perl), and will definitely require you to register an account if you wish to use it for your project.

Note that this is not purely limited to programs - graphics set authors and document maintainers may wish to use this as well.

If anyone is interested, you can reply below, though I'd prefer either a forum PM (in case the thread drops) or an email (accessible from my Bugzilla installation).
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Lakie
TTDPatch Developer
TTDPatch Developer
Posts: 1799
Joined: 26 May 2004 16:37
Location: Britain
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Post by Lakie »

I would be interested....

But at the moment I cannot see the alpha release of my Project until atleast 3 -4 weeks.

Might sign my project up then...

(Which reminds me...)
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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