generate lock-friendly rivers patch
Posted: 20 Mar 2017 21:12
This patch is intended to ease water construction, especially locks on rivers. The changes might be too subtle to notice, but I think they're helpful if you're familiar to the constraints of water-based transportation inland.
With this patch applied, and while on map generation, rivers are generated in a way that facilitate construction of locks on river rapids. It assures that the river source can be connected to its mouth, without the need to terraform land for locks. The player only needs to place locks on rapid tiles to connect each lock to the rest of the stream. In this manner, as long as ships can make 90 degree turns, ships can traverse the entire river.
Other features:
- Towns will not build bridges over rivers if a lock could be built under it, while growing during a game and/or during map generation.
- Town growth will not block ship paths, by denying them to grow on tiles where ships could traverse. see viewtopic.php?p=1176101#p1176101
v7
download here: viewtopic.php?p=1202268#p1202268
screenshot valid for v6:
screenshot valid for v5:
screenshot valid for v5:
With this patch applied, and while on map generation, rivers are generated in a way that facilitate construction of locks on river rapids. It assures that the river source can be connected to its mouth, without the need to terraform land for locks. The player only needs to place locks on rapid tiles to connect each lock to the rest of the stream. In this manner, as long as ships can make 90 degree turns, ships can traverse the entire river.
Other features:
- Towns will not build bridges over rivers if a lock could be built under it, while growing during a game and/or during map generation.
- Town growth will not block ship paths, by denying them to grow on tiles where ships could traverse. see viewtopic.php?p=1176101#p1176101
v7
download here: viewtopic.php?p=1202268#p1202268
screenshot valid for v6:
screenshot valid for v5:
screenshot valid for v5: