[OTTD] BRTrains - Development Thread
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Re: [OTTD] BRTrains - Development Thread
Will the format of the set stay the same, with the choice to choose liveries in refit, accurate capacities, purchasing a whole train rather than the end carriages then trailers.
There were several things that made me dislike the old brsets before BR trains was made. Such as the end carriages and high speed carriages and them only having a capacity of 40 or something.
There were several things that made me dislike the old brsets before BR trains was made. Such as the end carriages and high speed carriages and them only having a capacity of 40 or something.
Re: [OTTD] BRTrains - Development Thread
We're going to copy over virtually all the code: it will work in a similar way but with more consistent graphics.
- Redirect Left
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Re: [OTTD] BRTrains - Development Thread
Goooooood. My only issue with UKRS was no Pacers. So they either got something a bit too rubbish, or something a little bit too good, like a Sprinter >:(Leanden wrote:Pacers will be in the 1.0 release so yes you canRedirect Left wrote:Hopefully this means i can finally punish the north of England as much as they are in real life and shove Pacers everywhere on lines they're too small and slow for
Hopfully the coloring on the redo will be better too. No offense, but some of the units I found a little dull colored, coming across as stupidly dirty looking, and the quality often varies hugely between units. This is why I generally use UKRS, despite loving the additional units that BRT has that UKRS does not.
Last edited by Redirect Left on 05 Apr 2018 13:24, edited 1 time in total.
Re: [OTTD] BRTrains - Development Thread
The release with all the gfx contributed will be a bit slap-dash. There may be many issues. It may take a couple of months. It shall be known as the corpse of BRTrains.
- TrainLover
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Re: [OTTD] BRTrains - Development Thread
How come only the BR08, and the BR13 are the only ones that are showing up on the dev.openttdcoop page? I'm looking through the repository to check how you did your livery overrides for one of my own projects.
Developer of North American Passenger Liveries: viewtopic.php?f=26&t=87228
Re: [OTTD] BRTrains - Development Thread
A better place to look is our Dropbox repo: https://www.dropbox.com/sh/f06kuxqgb67s ... RlODa?dl=0
Re: [OTTD] BRTrains - Development Thread
Indeed, i unfortunately lost the ssh key when i updated my PC and found it a nuisance to get a new one added, so defaulted to drop box
Re: [OTTD] BRTrains - Development Thread
Hello,
Been no update in a while, does the statement above still apply and is there any more updates on current progress?
Thanks
Been no update in a while, does the statement above still apply and is there any more updates on current progress?
Thanks
Re: [OTTD] BRTrains - Development Thread
There's been no updates because this isn't being developed much more. We're currently having a break and in a couple of months we'll release a "final" version before this GRF is "replaced" by BORTS. When the final version is released, we'll change this thread to say the GRF is unmaintained. For now though, we are able to do stuff. We're just not.
Re: [OTTD] BRTrains - Development Thread
Any idea why some trains slow down through tunnels? Happens with e320s and hsts and some more that i cannot remember. Is this a br trains issue?
Re: [OTTD] BRTrains - Development Thread
Afaik it happens with every train
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Re: [OTTD] BRTrains - Development Thread
Air resistance!willsym22 wrote:Any idea why some trains slow down through tunnels? Happens with e320s and hsts and some more that i cannot remember. Is this a br trains issue?
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Re: [OTTD] BRTrains - Development Thread
They don't, although all trains slow down in tunnels. This works for e320s as well as for Class 66s.Leanden wrote:IIRC tunnels have a speed limit hardcoded into the game.
Re: [OTTD] BRTrains - Development Thread
Any reason this happens to everything apart from 373s?
Re: [OTTD] BRTrains - Development Thread
This, because 373 have such power they don't deccelerate as fast. I may be wrong...
Re: [OTTD] BRTrains - Development Thread
Rechecked the game mechanics to confirm. Air drag coefficient is doubled for vehicles inside tunnels. The e320 (and i expect the e300) have so much power they can overcome this easily.
Re: [OTTD] BRTrains - Development Thread
This, also because their aerodynamism allows them having very low air_drag_coefficient.Leanden wrote:Rechecked the game mechanics to confirm. Air drag coefficient is doubled for vehicles inside tunnels. The e320 (and i expect the e300) have so much power they can overcome this easily.
- TrainLover
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Re: [OTTD] BRTrains - Development Thread
What is BORTS?
Developer of North American Passenger Liveries: viewtopic.php?f=26&t=87228
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