OpenTTD 1.4.0-beta4
Moderator: OpenTTD Developers
- planetmaker
- OpenTTD Developer
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OpenTTD 1.4.0-beta4
Time for the next beta release, OpenTTD 1.4.0-beta4.
The speed limit is now also reported for road bridges. Of course it also comes
with a number of fixes, including one crashy one related to cargo flow graphcs.
See details in the changelog.
You can obtain it as usual from our website. If you encounter any bugs, please
report them to our bug tracker.
As reminder: Now is a good time to complete and review
translations; if you're not yet a translator, feel free to apply.
Creative players are still encouraged to participate in the
titlegame competition, deadline is 15th February.
Enjoy,
Your OpenTTD team
The speed limit is now also reported for road bridges. Of course it also comes
with a number of fixes, including one crashy one related to cargo flow graphcs.
See details in the changelog.
You can obtain it as usual from our website. If you encounter any bugs, please
report them to our bug tracker.
As reminder: Now is a good time to complete and review
translations; if you're not yet a translator, feel free to apply.
Creative players are still encouraged to participate in the
titlegame competition, deadline is 15th February.
Enjoy,
Your OpenTTD team
OpenTTD: manual | online content | translations | Wanted contributions and patches
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Re: OpenTTD 1.4.0-beta4
Speaking of translation, I find this new string rather odd:
STR_NEWGRF_BROKEN_CAPACITY
STR_NEWGRF_BROKEN_CAPACITY
What does "it" refer to? Is "changed" a typo for "changes"?{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: OpenTTD 1.4.0-beta4
No typo. It can only be determined when the error has been detected, when it already occured.GunChleoc wrote:Speaking of translation, I find this new string rather odd:
STR_NEWGRF_BROKEN_CAPACITY
What does "it" refer to? Is "changed" a typo for "changes"?{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
Error:
Behaviour of NewGRF 'tunixgut.grf' is likely to cause desyncs and/or crashes:
It changed vehicle capacity for 'mega-duper-wagon' when not inside a depot or refitting
OpenTTD: manual | online content | translations | Wanted contributions and patches
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Re: OpenTTD 1.4.0-beta4
How can I fix this error?
I didn't play this game long time and just have seen there is a new beta. The installation was completely clean, I didn't have an old version.
I didn't play this game long time and just have seen there is a new beta. The installation was completely clean, I didn't have an old version.
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Re: OpenTTD 1.4.0-beta4
Download the latest nightly update of OpenGFX. http://bundles.openttdcoop.org/opengfx/ ... es/LATEST/
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: OpenTTD 1.4.0-beta4
IIRC a simple update via ingame content download should sufficekamnet wrote:Download the latest nightly update of OpenGFX. http://bundles.openttdcoop.org/opengfx/ ... es/LATEST/
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: OpenTTD 1.4.0-beta4
Thanks, that gives me some context. I just noticed another problem though: In my language, I can't just say "depot", I have to say "road vehicle depot", "train depot" etc, just like "hangar" has a special term in English.planetmaker wrote:No typo. It can only be determined when the error has been detected, when it already occured.GunChleoc wrote:Speaking of translation, I find this new string rather odd:
STR_NEWGRF_BROKEN_CAPACITY
What does "it" refer to? Is "changed" a typo for "changes"?{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
Error:
Behaviour of NewGRF 'tunixgut.grf' is likely to cause desyncs and/or crashes:
It changed vehicle capacity for 'mega-duper-wagon' when not inside a depot or refitting
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: OpenTTD 1.4.0-beta4
Well, then you have to find something appropriate or write a longer string listing it all. Hangars are meant in this context as well - and the English original happily skips mentioning them.GunChleoc wrote:Thanks, that gives me some context. I just noticed another problem though: In my language, I can't just say "depot", I have to say "road vehicle depot", "train depot" etc, just like "hangar" has a special term in English.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: OpenTTD 1.4.0-beta4
Good idea, this should solve the problem for now.
I seem to remember encountering this problem before and not being the only one struggling with it. Considering the overall amount of strings to translate, splitting these type of strings into 4 strings won't make too much difference for the languages that don't need this distinction and greatly help those who do.
I seem to remember encountering this problem before and not being the only one struggling with it. Considering the overall amount of strings to translate, splitting these type of strings into 4 strings won't make too much difference for the languages that don't need this distinction and greatly help those who do.
- Simons Mith
- Transport Coordinator
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Re: OpenTTD 1.4.0-beta4
@GunChleoc [and other translators] - given the extensive string rewrite I'm already doing anyway, I'd be more than happy to split all the translatable strings into translator friendly versions. If you really need a set of four error strings, for each type of depot, I can do it. [Although in this particular case it may be more appropriate to expand the english original] Where else would splitting sets of strings up more finely be useful for translators?
This isn't a complete fix, because the strings would all have to be coded into the main game, but that's more likely to happen if they actually exist!
This isn't a complete fix, because the strings would all have to be coded into the main game, but that's more likely to happen if they actually exist!
Re: OpenTTD 1.4.0-beta4
Another problem is that the code has to decide which string to pick, information which may not be readily available. (Edit: In the context where the string is selected.)
@GunChleoc
Can you express a storage place where they have all kinds of vehicles?
I find it very surprising that it's not possible to express "a place where vehicles get repaired" at all.
@GunChleoc
Can you express a storage place where they have all kinds of vehicles?
I find it very surprising that it's not possible to express "a place where vehicles get repaired" at all.
Re: OpenTTD 1.4.0-beta4
I tried (this: http://bundles.openttdcoop.org/opengfx/ ... x-5082.zip), and doesn't work, still the same message. Is that version 5082 the latest?kamnet wrote:Download the latest nightly update of OpenGFX. http://bundles.openttdcoop.org/opengfx/ ... es/LATEST/
Re: OpenTTD 1.4.0-beta4
Looks that way, I have 5054, and no messages.
Most likely you have put the new file at the wrong place. The readme file explains in detail where to put the file.
Also, you have to put it in a "baseset" directory, and you have to unzip it. (A .tar extension is ok, OpenTTD can read .tar files.)
Most likely you have put the new file at the wrong place. The readme file explains in detail where to put the file.
Also, you have to put it in a "baseset" directory, and you have to unzip it. (A .tar extension is ok, OpenTTD can read .tar files.)
Re: OpenTTD 1.4.0-beta4
Thank you.Simons Mith wrote:@GunChleoc [and other translators] - given the extensive string rewrite I'm already doing anyway, I'd be more than happy to split all the translatable strings into translator friendly versions. If you really need a set of four error strings, for each type of depot, I can do it. [Although in this particular case it may be more appropriate to expand the english original] Where else would splitting sets of strings up more finely be useful for translators?
This isn't a complete fix, because the strings would all have to be coded into the main game, but that's more likely to happen if they actually exist!
The problem for me is wherever "depot" gets used as a generic.
If there was, this problem would already be solved.Alberth wrote:@GunChleoc
Can you express a storage place where they have all kinds of vehicles?
I find it very surprising that it's not possible to express "a place where vehicles get repaired" at all.
There theroetically is the word lann, but without specifying which type of lann it is, it is too generic, because it means any type of place where you can put stuff. -lann is used to form words ranging from "laboratory" to "stadium". I could go for carbad-lann = vehicle place, but that would mean creating a new word that's not already in the language and sound very contrived. Although sort of understandable, native speakers will not really accept it, because it doesn't feel natural. My current translations are garaids (widely used loan word), trèana-lann (newly created), cala (traditional word) and hangar (widely used loan word). So, the connection to XX-lann wouldn't be readily apparent either, because -lann is used in only 1 of the 4 terms.
Re: OpenTTD 1.4.0-beta4
I can't say I know much about the language, but am I right that inneal-giùlain is a generic reference to a vehicle?GunChleoc wrote:Thank you.Simons Mith wrote:@GunChleoc [and other translators] - given the extensive string rewrite I'm already doing anyway, I'd be more than happy to split all the translatable strings into translator friendly versions. If you really need a set of four error strings, for each type of depot, I can do it. [Although in this particular case it may be more appropriate to expand the english original] Where else would splitting sets of strings up more finely be useful for translators?
This isn't a complete fix, because the strings would all have to be coded into the main game, but that's more likely to happen if they actually exist!
The problem for me is wherever "depot" gets used as a generic.
If there was, this problem would already be solved.Alberth wrote:@GunChleoc
Can you express a storage place where they have all kinds of vehicles?
I find it very surprising that it's not possible to express "a place where vehicles get repaired" at all.
There theroetically is the word lann, but without specifying which type of lann it is, it is too generic, because it means any type of place where you can put stuff. -lann is used to form words ranging from "laboratory" to "stadium". I could go for carbad-lann = vehicle place, but that would mean creating a new word that's not already in the language and sound very contrived. Although sort of understandable, native speakers will not really accept it, because it doesn't feel natural. My current translations are garaids (widely used loan word), trèana-lann (newly created), cala (traditional word) and hangar (widely used loan word). So, the connection to XX-lann wouldn't be readily apparent either, because -lann is used in only 1 of the 4 terms.
If I've got my wires crossed then never mind, but if not is there any way you could play off that to come to an equivalent phrase that meant a vehicle depot?
Long time TT addict, long time forum lurker.
Oh, and I run a Star Wars fan site.
Oh, and I run a Star Wars fan site.
Re: OpenTTD 1.4.0-beta4
inneal-giùlain literally means "transport device", but I'm using "carbad" for vehicle anyway - it's much shorter, and a familiar word.
Any generic term will sound contrived, because I would have to make it up. Native speakers will be unfamiliar with it and have to think about what on earth I'm talking about. Listing the types of depot is the lesser of two evils IMO.
The language has been locked out of the schools, the workplace and public life (except for farming and things like that) since before the industrial revolution, so people have to put up with way too many new items of vocabulary as it is.
Thanks for trying to help though, it is much appreciated
Any generic term will sound contrived, because I would have to make it up. Native speakers will be unfamiliar with it and have to think about what on earth I'm talking about. Listing the types of depot is the lesser of two evils IMO.
The language has been locked out of the schools, the workplace and public life (except for farming and things like that) since before the industrial revolution, so people have to put up with way too many new items of vocabulary as it is.
Thanks for trying to help though, it is much appreciated
Re: OpenTTD 1.4.0-beta4
Since vehicle type seems problematic, maybe use a generic "place where people work on machines" kind of word (that is, leave out that they work on vehicles at all)?
The context itself is clear enough to understand that they work on vehicles
The context itself is clear enough to understand that they work on vehicles
Re: OpenTTD 1.4.0-beta4
Far too complicated, and the users won't be able to make a direct connection in their brains to the 4 depot types. It isn't enough to have a word that might work on its own, we have to see this in context. It needs to be readily apparent to the user what I'm talking about, and making up a new word that has no connection with the 4 terms widely used in the game won't help. It's better to make a list, which is what I've done so far.
One very important aspect of usability is to always call the same thing the same thing.
One very important aspect of usability is to always call the same thing the same thing.
Re: OpenTTD 1.4.0-beta4
Sounds to me like "garage" is appropriate for road vehicles, "depot" for rail vehicles, "dockyard" for ships, "hangar" for aircraft. Whatever the equivalent might be.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: OpenTTD 1.4.0-beta4
i'm having some kind of déjà vu...
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