OpenTTD 1.3.3-RC1

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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planetmaker
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OpenTTD 1.3.3-RC1

Post by planetmaker »

Lo and behold, a new release of OpenTTD is ahead and as usual we start with a first release candidate for it. Here comes OpenTTD 1.3.3-RC1.

This version took a bit longer than planned to be done, but it ships with a long list of fixes (see this changelog). Most notably the handling
of text input and display, drawing and layout text strings got improved, and a lot of long-standing bugs in OSX got fixed.

This is a lot of things which were changed, thus it needs sound testing. Have fun playing (and testing) this new release candidate and please
tell us, if you encounter any oddities or bugs.

Enjoy,
Your OpenTTD team
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Re: OpenTTD 1.3.3-RC1

Post by SwissFan91 »

Thanks for your hard work as always everyone! :D
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Re: OpenTTD 1.3.3-RC1

Post by Redirect Left »

That's a whopping list of fixes, good work guys!
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Re: OpenTTD 1.3.3-RC1

Post by Trond »

Good job all!
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Re: OpenTTD 1.3.3-RC1

Post by Transportman »

I was already expecting it, I saw a lot of backports from trunk the last few days, so congrats on another new version.
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Now working

Post by Transporter »

Yeah, 1.3.3-RC1 works on my old W2k gaming computer - the first version since 1.3.1 final. I hope 1.3.3 final will also do so.
Last edited by Transporter on 19 Nov 2013 09:26, edited 1 time in total.
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Re: OpenTTD 1.3.3-RC1

Post by Boris Bojic »

What nightly version is the 1.3.3 RC1 based on?

I used the nightlies before and can't load my save games with the RC1 - it's telling me that my save games where from "a newer version"? :D
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Re: OpenTTD 1.3.3-RC1

Post by Transportman »

Boris Bojic wrote:What nightly version is the 1.3.3 RC1 based on?

I used the nightlies before and can't load my save games with the RC1 - it's telling me that my save games where from "a newer version"? :D
Probably on a nightly from a year ago or something, just before the first testing release of 1.3.0, with fixes from recent nightlies backported. If you keep playing with the nightly version you have, you can probably load it in the first testing release of 1.4.
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Re: OpenTTD 1.3.3-RC1

Post by Boris Bojic »

Transportman wrote:
Boris Bojic wrote:What nightly version is the 1.3.3 RC1 based on?

I used the nightlies before and can't load my save games with the RC1 - it's telling me that my save games where from "a newer version"? :D
Probably on a nightly from a year ago or something, just before the first testing release of 1.3.0, with fixes from recent nightlies backported. If you keep playing with the nightly version you have, you can probably load it in the first testing release of 1.4.
Erm, no - I always use the latest available nightly, currently it's r26030 ;)
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Re: OpenTTD 1.3.3-RC1

Post by planetmaker »

Boris Bojic wrote:
Transportman wrote:
Boris Bojic wrote:What nightly version is the 1.3.3 RC1 based on?

I used the nightlies before and can't load my save games with the RC1 - it's telling me that my save games where from "a newer version"? :D
Probably on a nightly from a year ago or something, just before the first testing release of 1.3.0, with fixes from recent nightlies backported. If you keep playing with the nightly version you have, you can probably load it in the first testing release of 1.4.
Erm, no - I always use the latest available nightly, currently it's r26030 ;)
If you use nightly versions, you usually cannot load them in the release versions which are based on a trunk version around January.
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Re: OpenTTD 1.3.3-RC1

Post by Boris Bojic »

Ok, thanks. I'll stick to the nightlys ;)
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Re: OpenTTD 1.3.3-RC1

Post by futurix »

1.3.3 seems to have a lot of fixes for OS X - does this mean upcoming official support for latest versions of OS X? (Mavericks in particular)

:bow:
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Re: OpenTTD 1.3.3-RC1

Post by Eddi »

no, because there still is no active developer for OSX
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Re: OpenTTD 1.3.3-RC1

Post by YNM »

Hopefully this release would make the way to 1.4.x (or anything with -cd) much more easier :o
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Re: OpenTTD 1.3.3-RC1

Post by FLHerne »

Eddi wrote:no, because there still is no active developer for OSX
So...who did the impressive pile of fixes for longstanding OSX bugs? And why? :P
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Re: OpenTTD 1.3.3-RC1

Post by Lord Aro »

michi_cc, with his 'fake' (i don't know the details) mac set up
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Re: OpenTTD 1.3.3-RC1

Post by Boris Bojic »

There is no need for a Mavericks Version - it works just fine on it ... ;-)
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Re: OpenTTD 1.3.3-RC1

Post by futurix »

Boris Bojic wrote:There is no need for a Mavericks Version - it works just fine on it ... ;-)
I had several crashes on Mountain Lion with 1.2.x builds + enormous CPU usage (50-75%). All that on retina 13'' MacBook.

I will try latest RC and hope for the better (I'm now on Mavericks).
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