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What next?
Köln Stadtbahn 18%  18%  [ 5 ]
Düsseldorf U-Bahn 7%  7%  [ 2 ]
Stuttgart U-Bahn 21%  21%  [ 6 ]
Vienna U-Bahn 14%  14%  [ 4 ]
Helsinki Metro 11%  11%  [ 3 ]
Amsterdam Metro 25%  25%  [ 7 ]
Oslo Metro 4%  4%  [ 1 ]
Total votes : 28
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PostPosted: Thu Aug 08, 2013 6:10 am 
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My first set! Developing since Summer of 2013, of when I was a bit immature :lol: . In the latest version, there are 10 rail vehicles. All are used in Germany, 9 of them are true metro/underground trains (U-bahn) and 1 is Light Rail (Stadtbahn). Currently are the modern trains (Usually 1990's onwards types) in the set from the cities of Berlin (3), Hamburg (2), Munich/München (2), Nuremburg/Nürnberg (2) and Frankfurt (1).

Developing: Düsseldorf, Hannover, and Köln have a stadtbahn system as well but some may know as a U-Bahn. As of June 21 2014, the set is no longer restricted to trains in Germany, and now will accept requests for modern metro systems from across Europe!

Image

CREDITS :bow:
Graphic artists:
Me!
Yoshi
UseYourIllusion(former)/Tinymusic
Manuel18

Coders:
Alberth (test), SuperCheese

Translators:
English - Supercheese
German - Yoshi
Afrikaans - te_lanus
Spanish - Manuel18



GPL v2

The progress:

Germany (15 trains, 7 cities)

Berlin

BVG HK Berlin
Image
Drawn by me, coded by Supercheese

BVG H Berlin
Image
Drawn by Yoshi, coded by Supercheese

BVG F92 Berlin
Image
Drawn by me, coded by Supercheese

Nürnberg/Nuremberg

VAG DT3 Nürnberg
Image
Drawn by me, coded by Supercheese


VAG DT2 Nürnberg
Image
Drawn by me, coded by Supercheese


Hamburg

HHA DT5 Hamburg
Image
Drawn by Tinymusic/UseYourIllusion, coded by Supercheese

HHA DT4 Hamburg
Image
Drawn by Tinymusic/UseYourIllusion, coded by Supercheese

Frankfurt

VGF U4
Image
Drawn by me, coded by Supercheese

VGF U5
Image
Drawn by me, not coded yet

München/Munich

MVG DT2 or B-train
Image
Drawn by me, coded by Supercheese

MVG C-Train
Image
Drawn by me, coded by Supercheese

Stuttgart

SSB DT8
Image
Drawn by me, not coded yet

Cologne/Köln

KVB K4000
Image
Drawn by me, not coded yet

KVB K4500
Image
Drawn by Yoshi, not coded yet

KVB K5000
Image
Drawn by me, not coded yet

Denmark(1 train, 1 city)

København

Copenhagen ABD
Image
Drawn by me, Not coded yet

Sweden(1 train, 1 city)

Stockholm

Stockholm C20
Image
Drawn by me, not coded yet

Austria(2 trains, 1 city)

Wien/Vienna

V-Train
Image
Drawn by me, not coded yet

Type T1
Image
Drawn by me, not coded yet

Czech Republic

Prague/Praha

Siemens M1
Image
Drawn by Manuel18, not coded yet


Attachments:
File comment: (NEW)Version 4, renewed some graphics, added open/closing doors and the new U4 Frankfurt train.
UBahn.grf [77.63 KiB]
Downloaded 313 times
File comment: Sources of version 4!
Sources V4.zip [45.63 KiB]
Downloaded 76 times

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Last edited by Hans Kruzer on Thu Jun 26, 2014 11:10 pm, edited 84 times in total.
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 Post subject: Re: A modern U-Bahn set?
PostPosted: Thu Aug 08, 2013 7:35 am 
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AFAIK there's no such set ATM.

Hans Kruzer wrote:
and I'm sorry to say this but I don't anything about making GRFs ;( but if I could I would do this in a flash, so I am asking if anyone is willing to do it :lol: or even teach me an easy way to help :P For the Fatherland! lololol


Making GRFs require two things; Graphics and Code.

I don't know much about coding, but I have done a bit of GRFMaker in the past, which is basic enough to make something. More complicated mechanics would need more complicated code, but there's plenty of documentation around if you want to look into it.

As for graphics, there's a few tutorials around, and you can always look on other people's spritework to see how they do it. Any tool which can paint pixels will do :P

---

It's unlikely people will just make this set because you request one. But if you put some work in it, it's likely people will jump in to help :)

Alternatively, if you draw some 2cc U-Bahn trains, perhaps they can be included in the 2cc Subway Set.

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 Post subject: Re: A modern U-Bahn set?
PostPosted: Thu Aug 08, 2013 9:21 am 
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Purno wrote:
As for graphics, there's a few tutorials around, and you can always look on other people's spritework to see how they do it. Any tool which can paint pixels will do :P


Well I did scour the forums on graphics development it seems its possible to draw trains on paint :D I think lol
Though I haven't found any way how to...
Do I simply just draw the horizontal, vertical and side views of the train on windows paint?

Ignore the thing I posted at th bottom if you wish its just me practising drawing :P


Attachments:
File comment: little railbus thingy made raw off paint and its paint brushes :P
testbahn3.JPG
testbahn3.JPG [ 4.51 KiB | Viewed 8275 times ]

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 Post subject: Re: A modern U-Bahn set?
PostPosted: Thu Aug 08, 2013 9:24 am 
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I suggest you have a look at http://users.tt-forums.net/purno/PDT/.

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 Post subject: Re: A modern U-Bahn set?
PostPosted: Thu Aug 08, 2013 9:27 am 
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roboboy wrote:
I suggest you have a look at http://users.tt-forums.net/purno/PDT/.


:idea: thank you thats exactly what I neeeded :D

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 Post subject: Re: A modern U-Bahn set?
PostPosted: Thu Aug 08, 2013 9:39 am 
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Mind you that Purno still maintains a damaged palette on his tutorials. It has to be rotated by 180° to get the right colour indices, counting from left to right and top to bottom.

Correct palettes can be found here, e.g.

Vehicle sizes should be like this:

Image

regards
Michael

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 Post subject: Re: A modern U-Bahn set?
PostPosted: Thu Aug 08, 2013 9:49 am 
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Hans Kruzer wrote:
and I'm sorry to say this but I don't anything about making GRFs ;( but if I could I would do this in a flash

No real code there unless I missed something. The nearest is GRFMaker, which is a way to simplify NFO handling. Nowadays NML (Documentation | Tutorial) is pretty easy, quite common, and is somewhat looks like C++. The drawing tutorial that people linked is the most common one.

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 Post subject: Re: A modern U-Bahn set?
PostPosted: Thu Aug 08, 2013 10:31 am 
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Hans Kruzer wrote:
Purno wrote:
As for graphics, there's a few tutorials around, and you can always look on other people's spritework to see how they do it. Any tool which can paint pixels will do :P


Well I did scour the forums on graphics development it seems its possible to draw trains on paint :D I think lol
Though I haven't found any way how to...
Do I simply just draw the horizontal, vertical and side views of the train on windows paint?

Ignore the thing I posted at th bottom if you wish its just me practising drawing :P

Image


MS Paint will do, though other tools may provide more advanced tools. The basics you really need is to pick colors and to draw a single pixel, but it's useful to have other tools, like drawing lines, copy/pasting. Easiest is probably to pick a program you're used to.

As for your quick sketch, it seems like you know how isometrics work and got a decent feel of the size. But I don't think you need the paintbrush tool much. In my experienced, mostly you're drawing single pixels, short lines or copying small parts (windows, wheels, pantographs).

Hans Kruzer wrote:
roboboy wrote:
I suggest you have a look at http://users.tt-forums.net/purno/PDT/.


:idea: thank you thats exactly what I neeeded :D


Ah those tutorials are pretty old and the quality of the artwork there is pretty basic, but it should be enough to get you started. Improving your pixelling skills just takes practice :)

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GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
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 Post subject: Re: A modern U-Bahn set?
PostPosted: Thu Aug 08, 2013 11:21 am 
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michael blunck wrote:
Mind you that Purno still maintains a damaged palette on his tutorials. It has to be rotated by 180° to get the right colour indices, counting from left to right and top to bottom.

Correct palettes can be found here, e.g.

Vehicle sizes should be like this:

Image

regards
Michael


Hmm... can't access my site ATM, but I thought I addressed this issue by linking to those files. I'll check later. I doubt I still have the login info of my site though. It's been years since I did something with it :P

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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."


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 Post subject: Re: A modern U-Bahn set?
PostPosted: Thu Aug 08, 2013 6:04 pm 
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Okay I have figured out MS paint (XP) and with the large zoom and 'show grid' option I seem to be able to draw pixels like that :D
I am going to make something off the dimensions and lighting you guys gave yay I can paint pixels :P

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 Post subject: Re: A modern U-Bahn set?
PostPosted: Thu Aug 08, 2013 6:24 pm 
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Yay I made a box is this the correct way to draw?
It is 8x2 in length as side view and 7 pixels high the width is 3x2 pixels :D


Attachments:
File comment: hehehe the noob painter train
boxcarraige1.PNG
boxcarraige1.PNG [ 1.38 KiB | Viewed 8105 times ]

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PostPosted: Thu Aug 08, 2013 7:07 pm 
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Well I find this fun. I have here a Berlin H-type U-bahn engine I have drawn only the / view as of now :D
I will include the other views shortly.

:bow: party for my first sprite ever

The end of the H-type engine has a dark grey line that is to make it appear articulated when attatched to other coaches. look closely in the front there is the cool windows they are known for and lights too. at the side there is 3 doors...


Attachments:
File comment: my first train I ever draw :D
BerlinUbahnHKzug.PNG
BerlinUbahnHKzug.PNG [ 1.46 KiB | Viewed 8085 times ]

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PostPosted: Thu Aug 08, 2013 7:25 pm 
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That doesn't look bad for a first drawing!

Could you also provide some zoomed in pictures, that makes it easier for us to see how you placed your pixels?
Because I feel there is something wrong with the boxshape you drew earlier.

Keep it up, it is very addictive and really fun to see your own creations in a game later on!!

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PostPosted: Thu Aug 08, 2013 7:47 pm 
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Quast65 wrote:
That doesn't look bad for a first drawing!

Could you also provide some zoomed in pictures, that makes it easier for us to see how you placed your pixels?
Because I feel there is something wrong with the boxshape you drew earlier.


Yes I did mess up the back of the box shape a bit Lol... I dont know how to save and upload it in zoomed format but you can just copy the image and paste it in paint, then zoom in from there :)

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PostPosted: Thu Aug 08, 2013 7:53 pm 
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Always good to see someone begin their drawing career. Well done! :D

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**ATTENTION**: If anyone would like me to help draw snow stages in any of their GRFs let me know. I genuinely enjoy drawing them so we would both get something out of it! :D


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PostPosted: Thu Aug 08, 2013 10:08 pm 
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Thanks :D

After about an hour, here we have it, the Berlin HK-type U-bahn train is finished painting and I put the transparent blue around it, correctly? >:D


Attachments:
File comment: Yay HK-type train is done with all the views :D
BerlinUbahnHKzugtrans.PNG
BerlinUbahnHKzugtrans.PNG [ 2.13 KiB | Viewed 7997 times ]

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PostPosted: Thu Aug 08, 2013 10:21 pm 
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That is looking good. A few pointers from my humble opinion:

- The roof looks strange. Try making it 'overlap' the edges if the train, if that makes sense.
- Also WRT the roof, I presume it is not completely flat in real life? Try adding some curve to it.
- In (O)TTD, sunlight is simulated from certain angles. I draw as if it is coming from high and to the right (although this is open to debate). Most if not all drawing tutorials will refer to this somewhere. Try adding some shading to the roof to simulate this.
- Maybe add some more detail to the doors? Particularly in the _ view where you see the doors more.

Also, I have sent you a PM!

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PostPosted: Thu Aug 08, 2013 11:15 pm 
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SwissFan91 wrote:
- The roof looks strange. Try making it 'overlap' the edges if the train, if that makes sense.
- Also WRT the roof, I presume it is not completely flat in real life? Try adding some curve to it.
- In (O)TTD, sunlight is simulated from certain angles. I draw as if it is coming from high and to the right (although this is open to debate). Most if not all drawing tutorials will refer to this somewhere. Try adding some shading to the roof to simulate this.
- Maybe add some more detail to the doors? Particularly in the _ view where you see the doors more.


All righty, I tried shading the roof, I also changed the colour slightly to seperate doors from windows, and the doors themselves each side has a different colour so they may appear like the sliding doors on U-bahn trains (and most other subways). The HK type doors are mostly glass there isn't much detail..
The windows too I changed a bit and the roof looking strange I'm not sure but I did edit the roof a bit...


Attachments:
BerlinUbahnHKzugtrans.PNG
BerlinUbahnHKzugtrans.PNG [ 2.19 KiB | Viewed 7969 times ]
File comment: Better!
BerlinUbahnHKzugtrans.PNG
BerlinUbahnHKzugtrans.PNG [ 2.14 KiB | Viewed 7812 times ]

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Last edited by Hans Kruzer on Fri Aug 09, 2013 4:08 am, edited 1 time in total.
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PostPosted: Fri Aug 09, 2013 12:36 am 
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It's a great start! I hope you have lots of fun with the drawings!

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PostPosted: Fri Aug 09, 2013 3:32 am 
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:D yay I feel so motivated xD

Finished the passenger wagons for the Berlin HK U-bahn train. the _ view is 1 pixel longer than the tail car or engine

and recently I painted over one set of wagon sprites for the Berlin Christmas train. It runs only on sundays of December in the U-bahn network and interior is decorated. :D


Attachments:
File comment: passenger wagon
BerlinUbahnpassengierwaggonHKtrans.PNG
BerlinUbahnpassengierwaggonHKtrans.PNG [ 2.09 KiB | Viewed 7837 times ]
File comment: Christmas passenger wagon
BerlinUbahn[Christmastrain]trans.PNG
BerlinUbahn[Christmastrain]trans.PNG [ 2.24 KiB | Viewed 7786 times ]

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Last edited by Hans Kruzer on Fri Aug 09, 2013 4:43 am, edited 1 time in total.
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