Tool: GRF Creator [developing]
Moderator: Graphics Moderators
- orudge
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Tool: GRF Creator [developing]
This is now the official topic for GRF Creator, a program to create GRF files.
At the moment, the way I plan for GRF Creator to work is as follows:
1. You create all the vehicle stats, import graphics, and so on, in GRF Creator
2. You can save your parameters to a data file (NOT a GRF file).
3. You can then export this to a GRF file.
Please be aware that it is not currently planned that this program will edit existing GRF files directly! This might be added in a future version.
Currently implemented actions
Action 0
- Properties and features read from an INI file
- Currently rewriting GRF writing routines for action 0 to deal with INI system
Action 8
- Complete (dialog box to add GRFID, description, copyright and required version)
Action A
- In progress
- Can import PCX, BMP, GIF, PNG, RLE files
- Can select a part of the file to use
- Graphics Editor (by Andrex) to position graphic, etc, for TTD
- Can write out to GRF
Action B
- Doing some experimentation with this
The next actions I'm going to attempt will probably be actions 1 and 4.
Attached are a couple of screenshots of how the program is just now. (Please excuse the various "Command1" type buttons spread about the place and the problems with the XP theming).
At the moment, the way I plan for GRF Creator to work is as follows:
1. You create all the vehicle stats, import graphics, and so on, in GRF Creator
2. You can save your parameters to a data file (NOT a GRF file).
3. You can then export this to a GRF file.
Please be aware that it is not currently planned that this program will edit existing GRF files directly! This might be added in a future version.
Currently implemented actions
Action 0
- Properties and features read from an INI file
- Currently rewriting GRF writing routines for action 0 to deal with INI system
Action 8
- Complete (dialog box to add GRFID, description, copyright and required version)
Action A
- In progress
- Can import PCX, BMP, GIF, PNG, RLE files
- Can select a part of the file to use
- Graphics Editor (by Andrex) to position graphic, etc, for TTD
- Can write out to GRF
Action B
- Doing some experimentation with this
The next actions I'm going to attempt will probably be actions 1 and 4.
Attached are a couple of screenshots of how the program is just now. (Please excuse the various "Command1" type buttons spread about the place and the problems with the XP theming).
- Attachments
-
- Look familiar? Parts of Andrex's NFO Editor have been integrated into this program.
- grf_creator_4.png (33.39 KiB) Viewed 28537 times
-
- Action A (modification of existing TTD sprites). PCX, PNG, GIF, BMP and RLE files can be read, and you have a little movable box to select which part of a large image you want to use.
- grf_creator_3.png (23.2 KiB) Viewed 28546 times
-
- Action 0 Trains
- grf_creator_2.png (17.9 KiB) Viewed 28557 times
-
- The Action 0 editing section, for ships. All the properties are stored in an INI and controls are dynamically generated.
- grf_creator_1.png (17.13 KiB) Viewed 28556 times
-
- Director
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- George
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Re: Tool: GRF Creator [developing]
As I can see, it includes NFO editor. Would my suggestions for that program be implemented? Without zoom it's very hard to work with sprites. And now I also suggest to have 3 times and 5 times zoom to see the control line in the middle of the zoomed pixelsorudge wrote:This is now the official topic for GRF Creator, a program to create GRF files.
Attached are a couple of screenshots of how the program is just now. (Please excuse the various "Command1" type buttons spread about the place and the problems with the XP theming).
- Raichase
- Moderizzle
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Cheers Owen! This might finally give me the excuse to get an Australian Set underway
. Just need some art talent next 


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- orudge
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Re: Tool: GRF Creator [developing]
I'll see what I can do. I agree that it can be a bit difficult to get everything lined up just the way you want it to be.George wrote:Would my suggestions for that program be implemented? Without zoom it's very hard to work with sprites. And now I also suggest to have 3 times and 5 times zoom to see the control line in the middle of the zoomed pixels
Looks great so far! It's coming along so well. Any idea of its ETA? We're going to badly need it soon, the US and Japan sets are I think maybe half done.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- orudge
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I'm not too sure when it'll be done - I'm in the middle of exams right now, which finish next week. I'll be busy this weekend reinstalling everything on my nice new 120GB HD too, but I'll see if I can get a bit of work done, and I'll release a version of the program sometime that can add new vehicles and specify parameters, etc, but it won't be able to do everything possible (don't expect callbacks and different liveries, etc, in the first version!).
- Raichase
- Moderizzle
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A little OT, but good luck with exams
. I will be excited to see this program released, no matter how *basic* you claim it to be (antyhing that makes grf files will be a big help!)

Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


Official TT-Dave Worley Fan Club
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Can't wait to have it working. Espc. since minime seems to have dropped off the Net, and he was coding the GRF files for the Japan set 

Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- Born Acorn
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How is this going, Owen?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- spaceman-spiff
- Retired Moderator
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No, this is something totally else. It's a tool to turn sprites into working GRF files that can be included. Like the US set, the Japan set, the DB set, etc. You're talking about TTDAlter. Although, I have asked that the Patch be extended to let you change building attributes in the same was as you can vehicles, so then there could be a GRF file that replaced statues and fountains with, say, high-rise office buildings that actually did something useful. Which would be great.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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