Diagonal roads!
Moderator: OpenTTD Developers
Diagonal roads!
We badly need diagonal roads! They would be damn awesome! Who's with me? Shouldn't be hard to make 'em considering there's already the diagonal rail, right?
Re: Diagonal roads!
one would assume that everything that is "not hard" would actually have been done in the past 5 years...
Re: Diagonal roads!
I'm looking forward to your patch to that extent.Zvezda wrote: Shouldn't be hard to make 'em
Re: Diagonal roads!
Yeah, me too. 5 days from now seems reasonable, what say you FooBar?FooBar wrote:I'm looking forward to your patch to that extent.Zvezda wrote: Shouldn't be hard to make 'em
Re: Diagonal roads!
Not being a programmer i don't know how much time it would take, but if there's diagonal rails, why not diagonal roads?
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Re: Diagonal roads!
Zvezda wrote:Not being a programmer i don't know how much time it would take, but if there's diagonal rails, why not diagonal roads?
regardsFormer United States Secretary of Defense Donald Rumsfeld wrote: There are known knowns; there are things we know we know.
We also know there are known unknowns; that is to say we know there are some things we do not know.
But there are also unknown unknowns – there are things we do not know we don't know. ”
Michael
Re: Diagonal roads!
Problem?Leanden wrote:Another person incapable of using the search function...
Re: Diagonal roads!
Only that you are not the first with this request by a long shot, and if you tried searching you'd have known a bit more about why it does not exist yet.Problem ?
@Hyronymus: I feel generous, he's new here, let's make it 2 weeks. Should be sufficient.
Re: Diagonal roads!
Actually, there is an ancient patch for it out there. You just have to like playing with a revision that is over 3 years old
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- SwissFan91
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Re: Diagonal roads!
Come on guys, this is easy. As Zvedza says, there are diagonal rails. There are diagonal statio.. oh. There are diagonal tunne... oh. There are diagonal airpor.. oh. Maybe we should all just turn our chairs and monitors diagonally, that'll be fine.
Re: Diagonal roads!
Although a misplaced remark of him (what is the use of "bashing" a new user, and second-hand moderator is not really allowed on this forum), what he is trying to say is that a search on the forum would have given you a few hits that might interest you:Zvezda wrote:Problem?Leanden wrote:Another person incapable of using the search function...
From 2004 I bring you: http://www.tt-forums.net/viewtopic.php?f=29&t=7104
From 2008 I bring you: http://www.tt-forums.net/viewtopic.php?f=32&t=40585
From 2011 I bring you: http://www.tt-forums.net/viewtopic.php?f=33&t=56411 (half-way there is some talk about diagonal roads)
Another word of the wise: don't walk around too much with words like "shouldnt be too hard". If you don't know how a system works, sure, it is easy to think. And I understand your thinking in this. But it is always better to ask: "would this be hard?", then to state: "shouldnt be too hard". It is mostly received as offending by the people who do know it is hard. Just my 2 penny
The only thing necessary for the triumph of evil is for good men to do nothing.
Re: Diagonal roads!
SwissFan91 wrote:There are diagonal airports
Re: Diagonal roads!
and this is in trunk because it's so easyYexo wrote:SwissFan91 wrote:There are diagonal airports
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Re: Diagonal roads!
I think Leanden was referring to that idiot Donald Rumsfeld...Zvezda wrote:Problem?Leanden wrote:Another person incapable of using the search function...
michael blunck wrote:Zvezda wrote:Not being a programmer i don't know how much time it would take, but if there's diagonal rails, why not diagonal roads?regardsFormer United States Secretary of Defense Donald Rumsfeld wrote: There are known knowns; there are things we know we know.
We also know there are known unknowns; that is to say we know there are some things we do not know.
But there are also unknown unknowns – there are things we do not know we don't know. ”
Michael
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Re: Diagonal roads!
Let's be honest, the forum search is not the best search there is. Even I am incapable of using the default search function, but luckily Google helps me find what I want to find.Leanden wrote:Another person incapable of using the search function...
On topic: While it would be nice, it is not just something you make. The coding part already has been said that it will not be easy, but also the part before coding is not going to be easy I think. Things like speed on diagonal roads, how to handle diagonal roads sharing a tile with diagonal tracks (allow/disallow?), level crossings with diagonal tracks, diagonal crossings with other roads. All those things have to be considered even before any coding is done. And those aren't simple Yes/No questions, allowing for example level crossings with tracks, someone needs to provide graphics for those crossings. And all NewGRFs that change the look of level crossings also have to be updated, and are their authors still active and willing to do that?
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Re: Diagonal roads!
It's not a question of 'hard'. It can't actually be done in a sane way. Rubidium pointed out why to me recently; the issue was obvious in hindsight, and I felt a little stupid.
There will be prizes for the first person who figures it out (other than Rubidium). It's not a coding issue, it's a graphics / use of tiles issue.
A clue is: 2 would need 4.
There will be prizes for the first person who figures it out (other than Rubidium). It's not a coding issue, it's a graphics / use of tiles issue.
A clue is: 2 would need 4.
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Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
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Re: Diagonal roads!
Nothing that can't be solved:
The only thing necessary for the triumph of evil is for good men to do nothing.
Re: Diagonal roads!
imho the game plan should be:
each of these steps individually should already be considered "hard"...
- finalize airport state machine specs
- extend the implementation of the state machines to handle articulated vehicles, and allow setting entry points/directions into the state machine.
- specify a "follow track" callback to hook into the pathfinder, e.g. getting a pair of entry/exit points, and returning a penalty
- merge "new objects" and "state machines" into a new class "traffic objects"
- implement diagonal roads, highways, two-lane roads with embedded tram, potentially double track rails as traffic object newgrfs
each of these steps individually should already be considered "hard"...
Re: Diagonal roads!
There were some plans to automatically generate the holding pattern (also for existing airports). This should be done firstEddi wrote:
- finalize airport state machine specs
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