Transport Tycoon Original Deluxe [ABANDONNED]
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Transport Tycoon Original Deluxe [ABANDONNED]
Last edited by GoneWacko on 05 Jun 2004 21:08, edited 4 times in total.
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
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hmm...
good thing you warned me at this point...
Would have taken a lot of work to get it all back to just grass
with just grass, I take it you do also mean the tracks (they are the same but have different grass around them) and the rocks, etc ?
good thing you warned me at this point...
Would have taken a lot of work to get it all back to just grass
with just grass, I take it you do also mean the tracks (they are the same but have different grass around them) and the rocks, etc ?
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
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hmm
Well currently i've been doing some experiments with the monorail graphics.
TTO uses remapable colors on the monorail tracks, but these are impossible in TTD, so making out to who the tracks belong was a bit hard with for example green fences but blue tracks
I have repainted the remapable parts in a grayish color.
The attached pic is the result.
The second problem with the tracks was the fact that TTO used transparancy around the tracks, so the sprites didn't contain any grass information.
Copying the tracks onto a grass tile was quite hard to do because the program I use for this (I-Mage) doesn't have lasso and wand tools
Tell me what this is like.
Then I can continue doing the conversion of the other pieces of track
I definately do
It's just... Retro
Well currently i've been doing some experiments with the monorail graphics.
TTO uses remapable colors on the monorail tracks, but these are impossible in TTD, so making out to who the tracks belong was a bit hard with for example green fences but blue tracks
I have repainted the remapable parts in a grayish color.
The attached pic is the result.
The second problem with the tracks was the fact that TTO used transparancy around the tracks, so the sprites didn't contain any grass information.
Copying the tracks onto a grass tile was quite hard to do because the program I use for this (I-Mage) doesn't have lasso and wand tools
Tell me what this is like.
Then I can continue doing the conversion of the other pieces of track
Like Prof Frink said, some people may like the original graphics more...jebartle wrote:Why are you going to all this trouble. What is so much better?
I definately do
It's just... Retro
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Last edited by GoneWacko on 19 Dec 2003 09:38, edited 1 time in total.
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
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Oh yes!
I love the TTO monorail track!
Don't forget the grey depots...
I'll take that if it's in separate files.
I love the TTO monorail track!
Don't forget the grey depots...
I'll take that if it's in separate files.
Last edited by Prof. Frink on 06 Nov 2003 19:06, edited 1 time in total.
Eh? Remappable? Why is this different to the player-colour mappings?GoneWacko wrote:TTO uses remapable colors on the monorail tracks, but these are impossible in TTD
Bugzilla available for use - PM for details.
Well...ChrisCF wrote:Eh? Remappable? Why is this different to the player-colour mappings?GoneWacko wrote:TTO uses remapable colors on the monorail tracks, but these are impossible in TTD
I have no idea...
But I've tried recoloring it with the remappable colors...
and it didn't work...
Even when I took the purple company color (eww) it was still blue...
--EDIT--
I am going to implement the monorail depot now, and make the exe file for just that depot.
But the button for the depot will still be the red one, because TTD uses one button for all depots
Same counts for the cursor...
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
right
after 2 hours of editing 2 small irritating sprites (and chatting @ #tycoon ) I still don't have the depots working...
It's not that hard...
But I keep messing up my NFO files
I'll do it tomorrow, seeing as I now know WHAT and HOW
--Question--
How do you see if you messed up your NFO files?
--Answer--
Attached
That looks like a sweet language to learn
after 2 hours of editing 2 small irritating sprites (and chatting @ #tycoon ) I still don't have the depots working...
It's not that hard...
But I keep messing up my NFO files
I'll do it tomorrow, seeing as I now know WHAT and HOW
--Question--
How do you see if you messed up your NFO files?
--Answer--
Attached
That looks like a sweet language to learn
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GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
You were using the right blues, yes? IIRC, player colours are the blues between 198-207 on the palette, not the others.GoneWacko wrote:But I've tried recoloring it with the remappable colors...
and it didn't work...
Even when I took the purple company color (eww) it was still blue...
Bugzilla available for use - PM for details.
Well I think I used the right ones but I could give it another try...
And it's a bit of a shame that TTD will build fences around the monorail tracks
And as you can see, I'm getting closer to solving the NFO problem
--EDIT--
I could ofcourse make all the fences invisible by recoloring them with the r0 g0 b255 color... But that would make it hard to see to whom the other tracks belong...
<UNLESS> I draw fences on their sides ( )
And it's a bit of a shame that TTD will build fences around the monorail tracks
And as you can see, I'm getting closer to solving the NFO problem
--EDIT--
I could ofcourse make all the fences invisible by recoloring them with the r0 g0 b255 color... But that would make it hard to see to whom the other tracks belong...
<UNLESS> I draw fences on their sides ( )
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GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
Right...
I'm starting a new post so it's a bit easier to see for those who have already read the other messages
I'm going to restart the set...
Simply because grfcodec has broken a lot of sprites.. (ofcourse it's my fault )
I wasn't really that far yet anyhow so I should be back to where I was at the start...
It would also make it easier for me to make the EXE/GRF files
so...
This afternoon I should be able to release some first parts of the set
I'm starting a new post so it's a bit easier to see for those who have already read the other messages
I'm going to restart the set...
Simply because grfcodec has broken a lot of sprites.. (ofcourse it's my fault )
I wasn't really that far yet anyhow so I should be back to where I was at the start...
It would also make it easier for me to make the EXE/GRF files
so...
This afternoon I should be able to release some first parts of the set
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
Right back from school, have to go back @ 2:30 PM...
Sooo I reloaded the original TRG1R.GRF and started experimenting with the monorail tracks...
It really does not work:
As you can see the grass isn't converted yet
But you can also see my company color is pink, yet the tracks are still blue...
Sooo I reloaded the original TRG1R.GRF and started experimenting with the monorail tracks...
It really does not work:
As you can see the grass isn't converted yet
But you can also see my company color is pink, yet the tracks are still blue...
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GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
The first package will be done soon, and it will include the landscape, which is:
-TTO Grass
-Tracks
-Roads
and it will also include the edited cursors, because it would be sloppy to have cursors that look totally different than the stuff they build
Currently having fun making the Tunnels...
Why did CS make one of the sprites one pixel bigger in TTD than in TTO ?
I'm getting better at the work...
In a lot of places, the sprites in the TTO pcx file are placed exactly the same as the TTD ones, but not always...
So where I used to copy every sprite, I can now copy more than one sprite at a time...
Works most of the time
But the things I really like to do is edit the stuff that's new in TTD, (like the mag-lev tracks!), because that really requires you to draw stuff
By the way...
I have recolored the monorail with a blue-ish purple-ish metallic color...
It looks quite good if you ask me... I'll post a pic soon
-TTO Grass
-Tracks
-Roads
and it will also include the edited cursors, because it would be sloppy to have cursors that look totally different than the stuff they build
Currently having fun making the Tunnels...
Why did CS make one of the sprites one pixel bigger in TTD than in TTO ?
I'm getting better at the work...
In a lot of places, the sprites in the TTO pcx file are placed exactly the same as the TTD ones, but not always...
So where I used to copy every sprite, I can now copy more than one sprite at a time...
Works most of the time
But the things I really like to do is edit the stuff that's new in TTD, (like the mag-lev tracks!), because that really requires you to draw stuff
By the way...
I have recolored the monorail with a blue-ish purple-ish metallic color...
It looks quite good if you ask me... I'll post a pic soon
GoneWacko. Making [url=irc://irc.oftc.net/tycoon]#tycoon[/url] sexy and exciting since 1784.
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