Transport Tycoon Original Deluxe [ABANDONNED]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GoneWacko
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Transport Tycoon Original Deluxe [ABANDONNED]

Post by GoneWacko »

UPDATE:

I had to restart the project.

Check this post to find out why...
Last edited by GoneWacko on 05 Jun 2004 21:08, edited 4 times in total.
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Post by SHADOW-XIII »

but remeber about people like me who wants only grass :)
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Post by GoneWacko »

hmm...

good thing you warned me at this point...
Would have taken a lot of work to get it all back to just grass :lol:

with just grass, I take it you do also mean the tracks (they are the same but have different grass around them) and the rocks, etc ? :)
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Post by SHADOW-XIII »

grass = landscape ... so all ... btw, it would be good to make it gridless :wink:
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Post by Born Acorn »

do they use the same man grf file? So you just have to copy over the grf file? or mod it a bit? 8)
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Post by way_2_fun »

Whoa, that's different ! :shock:
Brings back some ol' memories.
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Post by Prof. Frink »

For shadow, maybe the product could be released ad a number of .exe files - TTOland.exe, TTOTrees.exe, etc. so that people could include whatever they want.

You cannot just overwrite the deluxe .grfs as they have more features (eg. more vehicles, bridges, climates, etc.)
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Post by jebartle »

Why are you going to all this trouble. What is so much better?
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Post by Prof. Frink »

Why not?
Some people prefer the original graphics.

Maybe make a grf with all the TTO vehicles (I know, it's the same, only with less) so people with XP/2k can play TTO!
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Post by GoneWacko »

hmm

Well currently i've been doing some experiments with the monorail graphics.

TTO uses remapable colors on the monorail tracks, but these are impossible in TTD, so making out to who the tracks belong was a bit hard with for example green fences but blue tracks :)

I have repainted the remapable parts in a grayish color.
The attached pic is the result.

The second problem with the tracks was the fact that TTO used transparancy around the tracks, so the sprites didn't contain any grass information.
Copying the tracks onto a grass tile was quite hard to do because the program I use for this (I-Mage) doesn't have lasso and wand tools :(

Tell me what this is like.
Then I can continue doing the conversion of the other pieces of track :)
jebartle wrote:Why are you going to all this trouble. What is so much better?
Like Prof Frink said, some people may like the original graphics more...
I definately do :)

It's just... Retro :lol:
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Post by Prof. Frink »

Oh yes!

I love the TTO monorail track!

Don't forget the grey depots...

I'll take that if it's in separate files.
Last edited by Prof. Frink on 06 Nov 2003 19:06, edited 1 time in total.
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Post by ChrisCF »

GoneWacko wrote:TTO uses remapable colors on the monorail tracks, but these are impossible in TTD
Eh? Remappable? Why is this different to the player-colour mappings?
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Post by BobXP »

ChrisCF wrote:
GoneWacko wrote:TTO uses remapable colors on the monorail tracks, but these are impossible in TTD
Eh? Remappable? Why is this different to the player-colour mappings?
Just use the shades of blue, which are replaced by its owner color.
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Post by GoneWacko »

ChrisCF wrote:
GoneWacko wrote:TTO uses remapable colors on the monorail tracks, but these are impossible in TTD
Eh? Remappable? Why is this different to the player-colour mappings?
Well...
I have no idea...
But I've tried recoloring it with the remappable colors...
and it didn't work...
Even when I took the purple company color (eww) it was still blue...

--EDIT--

I am going to implement the monorail depot now, and make the exe file for just that depot.
But the button for the depot will still be the red one, because TTD uses one button for all depots :(
Same counts for the cursor...
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Post by GoneWacko »

right

after 2 hours of editing 2 small irritating sprites (and chatting @ #tycoon :lol: ) I still don't have the depots working...

It's not that hard...

But I keep messing up my NFO files :mrgreen:

I'll do it tomorrow, seeing as I now know WHAT and HOW :D

--Question--
How do you see if you messed up your NFO files?

--Answer--
Attached :lol:
That looks like a sweet language to learn :mrgreen:
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Post by ChrisCF »

GoneWacko wrote:But I've tried recoloring it with the remappable colors...
and it didn't work...
Even when I took the purple company color (eww) it was still blue...
You were using the right blues, yes? IIRC, player colours are the blues between 198-207 on the palette, not the others.
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Post by GoneWacko »

Well I think I used the right ones but I could give it another try...

And it's a bit of a shame that TTD will build fences around the monorail tracks :(

And as you can see, I'm getting closer to solving the NFO problem :lol:

--EDIT--
I could ofcourse make all the fences invisible by recoloring them with the r0 g0 b255 color... But that would make it hard to see to whom the other tracks belong...

<UNLESS> I draw fences on their sides ( :idea: )
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Post by GoneWacko »

Right...

I'm starting a new post so it's a bit easier to see for those who have already read the other messages :)

I'm going to restart the set...

Simply because grfcodec has broken a lot of sprites.. (ofcourse it's my fault :) )

I wasn't really that far yet anyhow so I should be back to where I was at the start...
It would also make it easier for me to make the EXE/GRF files :)

so...
This afternoon I should be able to release some first parts of the set :)
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Post by GoneWacko »

Right back from school, have to go back @ 2:30 PM... :)

Sooo I reloaded the original TRG1R.GRF and started experimenting with the monorail tracks...

It really does not work:

As you can see the grass isn't converted yet :roll:
But you can also see my company color is pink, yet the tracks are still blue...
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Post by GoneWacko »

The first package will be done soon, and it will include the landscape, which is:

-TTO Grass
-Tracks
-Roads

and it will also include the edited cursors, because it would be sloppy to have cursors that look totally different than the stuff they build :roll:

Currently having fun making the Tunnels...
Why did CS make one of the sprites one pixel bigger in TTD than in TTO ? :( :lol:

I'm getting better at the work...
In a lot of places, the sprites in the TTO pcx file are placed exactly the same as the TTD ones, but not always...
So where I used to copy every sprite, I can now copy more than one sprite at a time...
Works most of the time :)

But the things I really like to do is edit the stuff that's new in TTD, (like the mag-lev tracks!), because that really requires you to draw stuff :)

By the way...
I have recolored the monorail with a blue-ish purple-ish metallic color...
It looks quite good if you ask me... I'll post a pic soon :)
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