Hi all,
the latest alpha is up at
http://www.ttdpatch.net/src/
Apart from hopefully fixing all those nasty crashes that I've introduced
in alpha 46 (sorry!), alpha 47 has a few quite nice features. The first
one improves your station construction options: you can now build
smaller stations over existing stations, thus "overwriting" them with
new station styles. This is especially useful with the newstations 0.3
set as it allows building almost anything you want. Due to some
internal limitations, you may sometimes notice existing tiles
reconfiguring them even if you didn't touch them, in that case try
building your station in a different order, or rebuild the tiles in
question.
Oskar has added the capability to build bus stops with foundations (if
buildonslopes is on), and while he was at it, he also added support for
building certain types of railroad track on steep slopes as well. To
fix games that suffered from invalid truck stops due to a bug in the bus
stop feature in alpha 46, he added code which fixes that to the Cht:
ClearGhosts sign cheat (as well as fixing the bug that caused them in
the first place!).
Csaba has kept busy writing the newindustry support, which is also
coming along nicely.
Finally, I've made some small changes to path-based signalling again.
If a train is unable to reverse in a PBS block and has to be stopped
because of that, its window will now open immediately to alert you to
the problem. In addition, trains will never pass a PBS signal that is
followed by another signal with no regular track in between, to prevent
crashes. Make sure to always leave at least one piece of track between
a PBS signal and the next signal that follows it. Also, when you
activate the sticky pin of a window, it will now not be closed when the
window list is full (unless all windows are sticky).
That's it, I hope you'll have fun with it, and make great new station
layouts!
Josef
All changes in 2.0.1 alpha 47 (March 20, 2005):
- fixed bug with action B not accepting severity 03 (fatal error)
- fixed miscmods.notimegiveaway not working in the Windows version
- fixed crashes when trying to display various graphics error messages
- station var. 44 now has bit 2 that states whether PBS is on/off
- fixed incorrect graphics in new stations with electrifiedrailways off
- allow building new rail station pieces over existing station to allow easier construction of custom station layouts
- fixed bug with autorenew not taking into account early retirement set by .grf
- new station prop to disable drawing of overhead wires in case of sprite sorter problems
- by Oskar:
- fixed station direction not getting reset when building truck station after building bus stop
- (devel) make it unnecessary to generate .lst twice for correct relocations
- Cht: ClearGhosts now fixes invalid bus/truck stations as well
- allow bus stops on sloped land (with buildonslopes on)
- allow rail track on steep slopes
- by Csaba:
- started working on a new industry generation window for newindustries
- support for a new text class, permanent texts. (class D800h)
- industries now can have custom names and messages via this mechanism
- TTDPatch texts are no longer saved and restored for action 4
- new industry property 1F to set industry name (not documented yet)
- new town variable (41) that tells the index of the town in the town array, can be used to emulate some "dedicated" towns.(not documented yet)
- new industry tile variable (43) to tell the relative position within the industry (not documented yet)
- fixed a bug that caused the wrong industries to appear during the game
- fixed bug in station prop 09 not using right TTD default if numtile!=08
- fixed wrong colour for coal mines in map window
- fixed bug: placing more than 49 station tiles at once (e.g. 7x8) would overwrite various patch variables and cause random problems
- sticky windows are no longer replaced when the max. number of window is reached (unless all windows are sticky)
- added station size info (var 88) to AI callback
- PBS signals which have a signal following them now never let trains pass through (or else this could cause crashes)
- when train can't reverse in PBS block and has to be stopped, the train window is opened immediately to alert the player