Cargo Distribution
Moderator: OpenTTD Developers
Re: Cargo Distribution
Well, I need the savegame to find out more. Can't you upload it to some filehoster?
The guy on the picture is not me, it's Alonso.
Re: Cargo Distribution
http://www.datafilehost.com/d/88707119fonso wrote:Well, I need the savegame to find out more. Can't you upload it to some filehoster?
Re: Cargo Distribution
Thanks for the savegame. I'll investigate.
Where do those 16 days for linkgraph interval come from? This is the third time I'm seeing this. The default is 4 and that's plenty, but people seem to like setting this to 16. Any ideas?
Where do those 16 days for linkgraph interval come from? This is the third time I'm seeing this. The default is 4 and that's plenty, but people seem to like setting this to 16. Any ideas?
The guy on the picture is not me, it's Alonso.
Re: Cargo Distribution
If you set the interval to 2 days and the recalculation time to 1 day the distribution will be recalculated on April 16th and then you'll get more passengers via Ponston Airport at Tonworth Falls. In fact 740, the largest group at that station.
The guy on the picture is not me, it's Alonso.
Re: Cargo Distribution
I'am using beta 3, is there same default ?fonso wrote:Where do those 16 days for linkgraph interval come from?
Re: Cargo Distribution
Yes, the default is 4. You can easily see that if you switch the settings view to "different from default". Maybe I used to have a different default before cargodist was merged ...
The guy on the picture is not me, it's Alonso.
Re: Cargo Distribution
my config says "recalc_interval = 8" so there possibly were multiple changes in the past
Re: Cargo Distribution
How you did ? When I download save, reduce intervals as you wrote I get 24 pax via ponston on beta 3 and 75 on beta 5. Did you change anything else? Are you looking at Tonworth Falls Airport? When I keep it running I get wild fluctuations from 0 to 135pax.fonso wrote:If you set the interval to 2 days and the recalculation time to 1 day the distribution will be recalculated on April 16th and then you'll get more passengers via Ponston Airport at Tonworth Falls. In fact 740, the largest group at that station.
Is there any way to recognize, if this route is considered as shortest one? i have some feeling, that one stop over wethill is considered as shorter.
Edited: After adding some planes to longer one stop route, I didnt get any single passanger on direct flight. So in my opinion the problem is, that cargo dist is considering this direct flight longer than one stop route. You can see this problem on both white routes from my screnn.
Re: Cargo Distribution
I've also set the short path saturation and the demand influence back to default. 250% is way too much for the saturation. Setting it so high artificially extends the first pass of the MCF algorithm where it may create and remove cycles at the cost of the second pass where it distributes the remaining demand. If it creates and then later removes a lot of cycles over a certain link that link may end up with less flow than appropriate as while the cycles are in place other demand may be routed over different links. 80% is quite fine usually.
The guy on the picture is not me, it's Alonso.
Re: Cargo Distribution
I also have 16. I thought it was the default, since I just never touched to that setting. It's just now that I notice the default setting is 4. Note that I use cargodist since years now, so I suppose it is an ancient default setting.fonso wrote:Thanks for the savegame. I'll investigate.
Where do those 16 days for linkgraph interval come from? This is the third time I'm seeing this. The default is 4 and that's plenty, but people seem to like setting this to 16. Any ideas?
Patch - Let's timetable depot waiting time with the Wait in depot patch.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
Re: Cargo Distribution
the only way to ensure that all people get the new default setting is to give it a new name.
Re: Cargo Distribution
Maybee this is not necessary: I guess only people who used to use CargoDist when it was a patch are affected. That must be not so much people.Eddi wrote:the only way to ensure that all people get the new default setting is to give it a new name.
Patch - Let's timetable depot waiting time with the Wait in depot patch.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
Re: Cargo Distribution
apparently it's "enough" people to cause support troubles. and cargodist was in circulation for several years, one of the most popular patches in patchpacks.
Re: Cargo Distribution
After some investigation I have found 4 routes in my network, which are not considered as shortest route for anyone. Whats wrong?
Re: Cargo Distribution
Did you decrease the short path saturation now? I'll investigate further on the exact mechanics, but the inflated value there has definitely something to do with it.
The guy on the picture is not me, it's Alonso.
Re: Cargo Distribution
No. I only added planes here and there to avoid passangers flying on routes that are not shortest.fonso wrote:Did you decrease the short path saturation now?
One of the "shortest" routes is two stop. Ponston - Wethill - Townworth Falls - Futtown
Re: Cargo Distribution
The real reason is that you have station-walked either Wethill or Ponston by about 10 tiles at some point, increasing the distance between them. The link graph isn't updated when you station-walk so it still has the old, shorter distance. Those 10 tiles make the difference here and the route via Wethill appears shorter than the direct one.
Thanks for pointing out the issue.
Thanks for pointing out the issue.
The guy on the picture is not me, it's Alonso.
Re: Cargo Distribution
So if I destroy Airport, wait for station sign disapear and build new one, everything will be OK? I was allways wondering how it works when I have large airport and multiple bus/tram stations from its sides.
Re: Cargo Distribution
Either that or play with this patch and simply do anything that moves the station sign again. The patch will hopefully be accepted in trunk soon.
Edit: Actually it is in trunk now. So with tomorrow's nightly it should just work.
Edit: Actually it is in trunk now. So with tomorrow's nightly it should just work.
The guy on the picture is not me, it's Alonso.
Re: Cargo Distribution
Thank you for fix this problem quickly. I will have to start new game tomorrow
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