Cindini official release 1.0!
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- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: Cindini official release 1.0!
I know its been a few months since the last post but I must say, this map is awesome, right now Im doing a little bit of editing, mostly messing with the difficulty and advanced settings, and new grfs, like the tropical refurb. set avilable on BaNaNaS
BTW, how do you get the cities like that, I wanted to make a game in 2121 after nuclear war had destroyed nearly everything, leaving only smaller homes, some buildings and huts\shacks. Please dont tell me I have to expand and delete over and over again
BTW, how do you get the cities like that, I wanted to make a game in 2121 after nuclear war had destroyed nearly everything, leaving only smaller homes, some buildings and huts\shacks. Please dont tell me I have to expand and delete over and over again
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: Cindini official release 1.0!
Yes, expand and delete is the way to go. That is why this map took almost a year for someone without internet in Africa to complete.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Cindini official release 1.0!
This map is AMAZING! I don't usually play in singleplayer, but because of this map I do now.
Re: Cindini official release 1.0!
The map is truly epic in the amount of effort put into it - I just can't wait for a great cargodist+IS+timetable/autoseperation build
My only problem is that it requires a lot of terraforming and moving of roads to make any new tracks, and that tram networks take bloody forever to complete - but I like to think of it as a real situation - I have to re-route roads and clear land for the progression of the area
For some reason I can't get the Total Bridge Replacement set to work properly with it though, which is a shame because I'm not a big fan of the standard bridges.
My only problem is that it requires a lot of terraforming and moving of roads to make any new tracks, and that tram networks take bloody forever to complete - but I like to think of it as a real situation - I have to re-route roads and clear land for the progression of the area
For some reason I can't get the Total Bridge Replacement set to work properly with it though, which is a shame because I'm not a big fan of the standard bridges.
Jon
- NekoMaster
- Tycoon
- Posts: 4001
- Joined: 16 Aug 2008 22:26
- Skype: neko-master
- Location: Oshawa, Ontario, CANADA
Re: Cindini official release 1.0!
How so? I turned TBRS on and it replaces wood bridges with brick and other with the TBRS ones, maybe you'r also trying to use TTRS3 after TBRS?audigex wrote: For some reason I can't get the Total Bridge Replacement set to work properly with it though, which is a shame because I'm not a big fan of the standard bridges.
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- CommanderZ
- Tycoon
- Posts: 1872
- Joined: 07 Apr 2008 18:29
- Location: Czech Republic
- Contact:
Re: Cindini official release 1.0!
Are you guys aware there is a version 2.0?
Re: Cindini official release 1.0!
Formerly known as 'davepoth'
- Espee
- Traffic Manager
- Posts: 198
- Joined: 27 Mar 2010 23:05
- Location: One Market Plaza, San Francisco
Re: Cindini official release 1.0!
Looks like a piece of bread to me. Perhaps this was the faraway place known to the ancient Roman legionnaires as "Panini"?Sapphire united wrote:Is it really a square region?
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