Project: cargodest

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zooks
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Re: Project: cargodest

Post by zooks »

So, don't panic, developers have a real life, too.
I always thought developer is some form of a computer. But my English is poor.
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Re: Project: cargodest

Post by MJS »

Is there anything we can do, except playtesting, reporting bugs, and extensively discussing the underlying models? :)
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Kanibal
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Re: Project: cargodest

Post by Kanibal »

I don't mean to be awkward but for those of us that don't exactly know what to do with pages like that.

http://www.openttd.org/en/download-cargodest
It's still only the 21st of September. Unless anyone would care to explain where I'm going wrong.
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Re: Project: cargodest

Post by dbkblk »

True that a recent build would be nice for testing (and with infrastructure sharing it would be even better !) ! That, of course, is just a suggestion : )
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Thief^
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Re: Project: cargodest

Post by Thief^ »

Anyone know of a good windows mercurial gui client?
I'd merge the newest cargodest with the newest IS if I had one. My last merge was based off of the 21st September code download zip.
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Re: Project: cargodest

Post by DaleStan »

Well, I can't say about "good", but I found multiple Windows GUI clients the first place I looked. There's one the first place I thought to look, too, but I thought that I was being silly and that surely wouldn't exist.
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Re: Project: cargodest

Post by Brianetta »

Perhaps "good" is the operative word, and Thief^ already has several mediocre ones. Benefit of the doubt, and that...
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Thief^
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Re: Project: cargodest

Post by Thief^ »

What do you guys use? Command-line mercurial?
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Re: Project: cargodest

Post by PhilSophus »

dbkblk wrote:True that a recent build would be nice for testing (and with infrastructure sharing it would be even better !) ! That, of course, is just a suggestion : )
I can not help with a build with IS, but one variant of my ITiM patch is based on cargodest and Tekky is so friendly to provide Windows binaries there. Version 2.20 was based on the cargodest version h44c3c84e2fb9 which was current on October, 29. Probably, I'll post a little bug fix release of ITiM in the next days.

(Please excuse the shameless advertising :twisted: )
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Re: Project: cargodest

Post by Roujin »

Thief^ wrote:What do you guys use? Command-line mercurial?
I've settled with TurtoiseHG, as I already used TurtoiseSVN before.
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dbkblk
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Re: Project: cargodest

Post by dbkblk »

PhilSophus wrote:
dbkblk wrote:True that a recent build would be nice for testing (and with infrastructure sharing it would be even better !) ! That, of course, is just a suggestion : )
I can not help with a build with IS, but one variant of my ITiM patch is based on cargodest and Tekky is so friendly to provide Windows binaries there. Version 2.20 was based on the cargodest version h44c3c84e2fb9 which was current on October, 29. Probably, I'll post a little bug fix release of ITiM in the next days.

(Please excuse the shameless advertising :twisted: )
In fact Cargodest + InfrSharing is the best i've ever played in multiplayer. It is so fun to have coop games with !
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Thief^
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Re: Project: cargodest

Post by Thief^ »

It's a pity that if you create two seperate local passenger networks and then link them by a long-distance express the profits on your local trains TANK because suddenly nearly everyone wants to go long-distance instead of local, and you struggle for ages trying to move everyone that's now crowding your express line.
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Re: Project: cargodest

Post by PhilSophus »

Thief^ wrote:It's a pity that if you create two seperate local passenger networks and then link them by a long-distance express the profits on your local trains TANK because suddenly nearly everyone wants to go long-distance instead of local, and you struggle for ages trying to move everyone that's now crowding your express line.
Yeah, the airports certainly need graphics of people crowding on the movement area, as those 10,000+ passengers certainly don't fit into the terminal :twisted: It's really hard to get all those passengers away before 1980 when the first two-runway airport is introduced (and even more in times when you only have small aircrafts).
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Re: Project: cargodest

Post by dbkblk »

With Aviator Aircraft + 2cc Trainset + German Roads Vehicles you can try to control that, this IS possible (but very hard ^^). Cargodest seriously need reduction of passengers ^^
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Re: Project: cargodest

Post by PhilSophus »

dbkblk wrote:With Aviator Aircraft + 2cc Trainset + German Roads Vehicles you can try to control that, this IS possible (but very hard ^^).
I meant especially the flight segment. And, I do use AV8. But even with B747 (which is introduced sometimes in the 70s) it wasn't possible with all those trains and trams bringing people from all over the region to the airport. The networking works just too good with cargodest :D
dbkblk wrote:Cargodest seriously need reduction of passengers ^^
I made a patch for this (I should rather say ripped it off the old passenger destinations patch :wink:) which resulted in people complaining that now it was more mail than passengers :roll:
"The bigger the island of our knowledge, the longer the shore of our ignorance" - John A. Wheeler, Physicist, 1911-2008
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Thief^
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Re: Project: cargodest

Post by Thief^ »

Changing the destination chooser so that people massively prefer local journeys would be better, with only 1/100 or less wanting to go international.
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dbkblk
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Re: Project: cargodest

Post by dbkblk »

Thief^ wrote:Changing the destination chooser so that people massively prefer local journeys would be better, with only 1/100 or less wanting to go international.
...and if you add a route balance to this behavior, that could be perfect !
Last edited by dbkblk on 11 Nov 2008 17:38, edited 1 time in total.
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Re: Project: cargodest

Post by Sacro »

Thief^ wrote:Anyone know of a good windows mercurial gui client?
I'd merge the newest cargodest with the newest IS if I had one. My last merge was based off of the 21st September code download zip.
Personally I'm loving a combination of TortoiseHG (for Explorer integration) and VisualHG (for Visual Studio integration)
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Nagyzee
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Re: Project: cargodest

Post by Nagyzee »

dbkblk wrote:
Thief^ wrote:Changing the destination chooser so that people massively prefer local journeys would be better, with only 1/100 or less wanting to go international.
...and if you add a route balance to this behavior, that could be perfect !
Exactly. With these two modifications Cargodest would/will be perfect. At least in my opinion. :)
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Re: Project: cargodest

Post by dbkblk »

There is a new build of cargodest. Could someone patch it with infrastructure sharing pleaase ?? :)
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