I always thought developer is some form of a computer. But my English is poor.So, don't panic, developers have a real life, too.
Project: cargodest
Moderator: OpenTTD Developers
Re: Project: cargodest
Re: Project: cargodest
Is there anything we can do, except playtesting, reporting bugs, and extensively discussing the underlying models?
Re: Project: cargodest
I don't mean to be awkward but for those of us that don't exactly know what to do with pages like that.
http://www.openttd.org/en/download-cargodest
It's still only the 21st of September. Unless anyone would care to explain where I'm going wrong.
http://www.openttd.org/en/download-cargodest
It's still only the 21st of September. Unless anyone would care to explain where I'm going wrong.
Re: Project: cargodest
True that a recent build would be nice for testing (and with infrastructure sharing it would be even better !) ! That, of course, is just a suggestion : )
Re: Project: cargodest
Anyone know of a good windows mercurial gui client?
I'd merge the newest cargodest with the newest IS if I had one. My last merge was based off of the 21st September code download zip.
I'd merge the newest cargodest with the newest IS if I had one. My last merge was based off of the 21st September code download zip.
Melt with the Shadows,
Embrace your destiny...
Embrace your destiny...
Re: Project: cargodest
Well, I can't say about "good", but I found multiple Windows GUI clients the first place I looked. There's one the first place I thought to look, too, but I thought that I was being silly and that surely wouldn't exist.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Project: cargodest
Perhaps "good" is the operative word, and Thief^ already has several mediocre ones. Benefit of the doubt, and that...
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
Re: Project: cargodest
What do you guys use? Command-line mercurial?
Melt with the Shadows,
Embrace your destiny...
Embrace your destiny...
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Re: Project: cargodest
I can not help with a build with IS, but one variant of my ITiM patch is based on cargodest and Tekky is so friendly to provide Windows binaries there. Version 2.20 was based on the cargodest version h44c3c84e2fb9 which was current on October, 29. Probably, I'll post a little bug fix release of ITiM in the next days.dbkblk wrote:True that a recent build would be nice for testing (and with infrastructure sharing it would be even better !) ! That, of course, is just a suggestion : )
(Please excuse the shameless advertising )
"The bigger the island of our knowledge, the longer the shore of our ignorance" - John A. Wheeler, Physicist, 1911-2008
Re: Project: cargodest
I've settled with TurtoiseHG, as I already used TurtoiseSVN before.Thief^ wrote:What do you guys use? Command-line mercurial?
Re: Project: cargodest
In fact Cargodest + InfrSharing is the best i've ever played in multiplayer. It is so fun to have coop games with !PhilSophus wrote:I can not help with a build with IS, but one variant of my ITiM patch is based on cargodest and Tekky is so friendly to provide Windows binaries there. Version 2.20 was based on the cargodest version h44c3c84e2fb9 which was current on October, 29. Probably, I'll post a little bug fix release of ITiM in the next days.dbkblk wrote:True that a recent build would be nice for testing (and with infrastructure sharing it would be even better !) ! That, of course, is just a suggestion : )
(Please excuse the shameless advertising )
Re: Project: cargodest
It's a pity that if you create two seperate local passenger networks and then link them by a long-distance express the profits on your local trains TANK because suddenly nearly everyone wants to go long-distance instead of local, and you struggle for ages trying to move everyone that's now crowding your express line.
Melt with the Shadows,
Embrace your destiny...
Embrace your destiny...
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Re: Project: cargodest
Yeah, the airports certainly need graphics of people crowding on the movement area, as those 10,000+ passengers certainly don't fit into the terminal It's really hard to get all those passengers away before 1980 when the first two-runway airport is introduced (and even more in times when you only have small aircrafts).Thief^ wrote:It's a pity that if you create two seperate local passenger networks and then link them by a long-distance express the profits on your local trains TANK because suddenly nearly everyone wants to go long-distance instead of local, and you struggle for ages trying to move everyone that's now crowding your express line.
"The bigger the island of our knowledge, the longer the shore of our ignorance" - John A. Wheeler, Physicist, 1911-2008
Re: Project: cargodest
With Aviator Aircraft + 2cc Trainset + German Roads Vehicles you can try to control that, this IS possible (but very hard ^^). Cargodest seriously need reduction of passengers ^^
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Re: Project: cargodest
I meant especially the flight segment. And, I do use AV8. But even with B747 (which is introduced sometimes in the 70s) it wasn't possible with all those trains and trams bringing people from all over the region to the airport. The networking works just too good with cargodestdbkblk wrote:With Aviator Aircraft + 2cc Trainset + German Roads Vehicles you can try to control that, this IS possible (but very hard ^^).
I made a patch for this (I should rather say ripped it off the old passenger destinations patch ) which resulted in people complaining that now it was more mail than passengersdbkblk wrote:Cargodest seriously need reduction of passengers ^^
"The bigger the island of our knowledge, the longer the shore of our ignorance" - John A. Wheeler, Physicist, 1911-2008
Re: Project: cargodest
Changing the destination chooser so that people massively prefer local journeys would be better, with only 1/100 or less wanting to go international.
Melt with the Shadows,
Embrace your destiny...
Embrace your destiny...
Re: Project: cargodest
...and if you add a route balance to this behavior, that could be perfect !Thief^ wrote:Changing the destination chooser so that people massively prefer local journeys would be better, with only 1/100 or less wanting to go international.
Last edited by dbkblk on 11 Nov 2008 17:38, edited 1 time in total.
Re: Project: cargodest
Personally I'm loving a combination of TortoiseHG (for Explorer integration) and VisualHG (for Visual Studio integration)Thief^ wrote:Anyone know of a good windows mercurial gui client?
I'd merge the newest cargodest with the newest IS if I had one. My last merge was based off of the 21st September code download zip.
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Re: Project: cargodest
Exactly. With these two modifications Cargodest would/will be perfect. At least in my opinion.dbkblk wrote:...and if you add a route balance to this behavior, that could be perfect !Thief^ wrote:Changing the destination chooser so that people massively prefer local journeys would be better, with only 1/100 or less wanting to go international.
Re: Project: cargodest
There is a new build of cargodest. Could someone patch it with infrastructure sharing pleaase ??
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