Train Test Track

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Andreander
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Location: Evil Lair, Norway

Train Test Track

Post by Andreander »

This is just something I did for fun when I had some cash to spare, and I got asked if I could test out this train for one year. So I built a Test Track for trains that tests all aspect of the train(ing). I run each of the type of train for 5 years.

In the tests I use 5 Engines (2 up front, 2 back and 1 in the middle) and one of each of the Van/Truck/Hopper/Tanker/Carriage/Whatever

The test facility have 5 parts:
- Speed Test
- Tunnels, Slopes and Bridges
- Sharp Corners/Curves
- Signals
- Station

I don't actually expect any of this to actually improve the trains, I have no idea how reliability works.
I'll get around to making a better test facility later, I guess...
Attachments
Train Test Track v1
Train Test Track v1
Train Test Track v1.png (101.53 KiB) Viewed 3160 times
We're all scared. You hid in that ditch because you think there's still hope. The only hope you have is to accept the fact that you're already dead. And the sooner you accept that, the sooner you'll be able to function as a soldier is supposed to function. Without mercy. Without compassion. Without remorse. All war depends on it

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T-Unit
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Post by T-Unit »

I'm not really sure what the testing idea is all about - i think it just gives you the train earlier and when it is officially released it has higher reliability. I don't think you have to actually test it.

But i like the idea of the test track. Another way to use up some of the tonnes of money you get once your network is up and running. It'd be great to see other people's test track creations if anyone else has attempted it.
MJS
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Post by MJS »

Well, you do have to buy (and run?) a train once you have agreed to test it - otherwise the offers to test stop coming in for quite a long time.

Andreander, I feel the 90 degrees curves are maybe a bit too much, don't you think so? And the single locomotive, that's just there to test crossing the path of other trains? I think that'd be more a traffic control issue than a property of a locomotive.
Andreander
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Location: Evil Lair, Norway

Post by Andreander »

The corners are 90 degrees mostly because of space, or rather the lack of it. As you can see I have a 'real' track going at the bottom of the hill.
I put the single engine in there to give the large train some traffic. There's no point in having signals if they're always green.

The next test track will be larger, with longer speed test, longer bridges/tunnels, a large hill to climb, a more S-like curves instead of Z, a better signal test area and probably some other stuff.
We're all scared. You hid in that ditch because you think there's still hope. The only hope you have is to accept the fact that you're already dead. And the sooner you accept that, the sooner you'll be able to function as a soldier is supposed to function. Without mercy. Without compassion. Without remorse. All war depends on it

- Captain Ronald Speirs E CO 2nd BATL 506th REG 101st airborne div 8th core 1st ARMY
Tom0004
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Post by Tom0004 »

lmao and he's me thinking it was about testing and improving the reliablty of th trains, when you got asked to test them

more fool me :roll:
Johnny B Goode
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Post by Johnny B Goode »

I did a test track ingame once for some ideas I had about triple-tracking. And I tried yours, Andreander. Both of them are pretty effective, as far as test tracks go.
Attachments
My test track for triple-tracking.
My test track for triple-tracking.
Sunnville Transport, 27th Jan 1931.png (94.48 KiB) Viewed 626 times
Andreander's test track.
Andreander's test track.
Test Track Transport, 13th Sep 1931.png (111.36 KiB) Viewed 605 times
Jezulkim wrote:Credits:
- Johnny B Goode, for digging this thread up and giving me an idea for this update.
- Mr. Owen Rudge, for his TT website where I grabbed the names.
Yeah! I've been credited! (Thanks, Jezulkim)
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