Stop the time...

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DonRazzi
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Stop the time...

Post by DonRazzi »

In a German TTD-Forum someone asked, wether it ist is possible to stop the time before 2051 or not in OTTD. I picked up the question because it would be very interesting for me to stop the time for several years. I play using the DB-Set and it's nearly impossible to have a game using all those early electric engines...
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Post by michael blunck »

> I play using the DB-Set and it's nearly impossible to have a game using all those early electric engines...

You could take the chance and play different games? You mustn´t use every engine in every game ...

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rav
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Post by rav »

well, it's not possible to stop the time I'm afraid, but it is possible however to 'loop' time..

in the cheat menu (ctrl+alt+c or ctrl+win+alt+c) you can set the time back/forward. You can use this to stay in the same era!
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Post by Jupix »

michael blunck wrote:You mustn´t use every engine in every game ...
If I may ask, why is this? Apart from the fact it is impossible with the current really fast flow of time. I'd love a slower day cycle.
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Post by FooBar »

There's a patch being developed which might be interesting. It doesn't allow you to stop the time, but is slows down time. It enables you to set daylength to about one minute. More information and the patch is available here: http://www.tt-forums.net/viewtopic.php?t=31657
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Post by Psistorm »

michael blunck wrote:> I play using the DB-Set and it's nearly impossible to have a game using all those early electric engines...

You could take the chance and play different games? You mustn´t use every engine in every game ...

regards
Michael
I agree on that point - its not absolutely necessary to use every engine every game - but I feel the same: some engines are becoming obsolete because of a better one so quickly, that, especially in the beginning of the game, I miss out on a whole bunch of engines. simply because, by the time I can affor them, there are some 3-4 better models out already.
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Post by Dave »

Psistorm wrote:
michael blunck wrote:> I play using the DB-Set and it's nearly impossible to have a game using all those early electric engines...

You could take the chance and play different games? You mustn´t use every engine in every game ...

regards
Michael
I agree on that point - its not absolutely necessary to use every engine every game - but I feel the same: some engines are becoming obsolete because of a better one so quickly, that, especially in the beginning of the game, I miss out on a whole bunch of engines. simply because, by the time I can affor them, there are some 3-4 better models out already.
Then use them in the name of realism. They'll still make money.
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Post by michael blunck »

Psistorm wrote:some engines are becoming obsolete because of a better one so quickly, that, especially in the beginning of the game, I miss out on a whole bunch of engines. simply because, by the time I can affor them, there are some 3-4 better models out already.
Could you please elaborate on this? Model numbers, years, ...? I´d be interested.

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Post by DonRazzi »

OK, I think the problem isn't that easy to explain. Well, I'll try anyway. The main problem is that most of the early electric engines are very expensive if you play the game as hard as possible. This leads us to the fact, that for the price of an E 52 you easily can build a short track and equip it with two or three nice steam engines.

Well, the E 52 is introduced in 1924, that's four years after the start of the game, and usually (hard conditions and no cheating) in this early stage of the game I don't have the money to buy an expensive engine like this and look for other opportunities.

Two years after the E 52, in 1926, the E 16 will be introduced - the fastest electric loco for decades. This engine is only slightly more expensive than the E 52, but 40 km/h faster. OK, I could buy the E 52 for realistic reasons and use it on some electrified branch line, but hey, in 1928 those beautyfull ET-87 also is on track...

In the same year DBSetXL lists the E 75, also an engine which I don't really use during my games: Compared to the E 52 it is slower, more expensive and hasn't that much power. OK, it does have a slightly better traction, but does that really matter? Two years later the E 95 will be introduced, which is hell of an engine.

I think before 1930 most railway companies don't have the money to buy those big electric engines - most players would look for a non-electrified-solution. But after 1930 it doesn't make much sense to buy the E 75 or the E 52. The E 16 is cheaper and faster for passenger trains, the E 95 much punchier for freight trains. And don't forget that even this becomes obsolete after 1935 - when E 44 does arrive. An E 95 costs nearly as much as two E 44, and the E 44 is much faster.

Time for a conclusion:

I think the electric part of DBSetXL is a little bit unbalanced - there are some engines, which may have had an use in real life, but which are quite unattractive in the game.

There are three ideas to solve this problem:

1. Start easier. Bigger loan, more money, less costs for the engines. But I think, TT already is easy enough.

2. Make the early engines cheaper. But this would be unrealistic and steam power would have no advance anymore.

The third idea only is possible in OTTD and it's against Michaels original idea: OTTD supports early starting before 1920, but unfortunately I don't know any GRF which supports this feature right now. Some of DBSet's engines originally were built before 1920. If those engines would be introduced in the original year, the company would be richer when the big electric engines come. So for example the E 52 would become more interesting.

Greets,

DonRazzi
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Post by PandaMojo »

FooBar wrote:There's a patch being developed which might be interesting. It doesn't allow you to stop the time, but is slows down time. It enables you to set daylength to about one minute. More information and the patch is available here: http://www.tt-forums.net/viewtopic.php?t=31657
I'm using that patch right now for this very reason. And that's with already enabling the "build while paused" cheat.
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Post by michael blunck »

DonRazzi wrote:OK, I think the problem isn't that easy to explain. [...]
I have moved my answer over here, because it deals mainly with the DBXL and not with any new suggestions for OTTD.

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Michael
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