OpenTTD 0.5.2

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

Rubidium
OpenTTD Developer
OpenTTD Developer
Posts: 3815
Joined: 09 Feb 2006 19:15

OpenTTD 0.5.2

Post by Rubidium »

Good morning/afternoon/evening/night everbody,

today or yesterday for the other half of the world, we have released OpenTTD 0.5.2. This is the second bug fix release of the 0.5 series and does therefor not contain any new features.

Downloads are over at http://www.openttd.org/downloads.php Please be patient while SF distributes the files and we compile more binaries.

Have fun with this new release!

Fixed bugs since 0.5.1:
  • Fix: Bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them (r9966)
  • Fix: Null pointer dereference under MorphOS and AmigaOS (r9861)
  • Fix: Loading some TTDP savegames caused an instant assertion on loading (r9857)
  • Fix: [NewGRF] Catch occurance of division-by-zero in varaction handling (r9837)
  • Fix: Only non dedicated servers cannot have 0 players [FS#765] (r9785)
  • Fix: Remove arbitrary limit on length of NewGRF strings (r9775)
  • Fix: [NewGRF] Ignore axis-bit of station tile layouts [FS#756] (r9758)
  • Fix: [win32] Dead key and open/close console. (r9728)
  • Fix: When you have closed the "Load game"/"New game" windows which you started from the "start server" menu, you shouldn't start a server when starting a new game [SF#1244842] (r9757)
  • Fix: Trains were lost after autorenewal/autoreplace [FS#732] (r9753)
  • Fix: Stop flooded towns from building roads on water [FS#598] (r9743)
  • Fix: Station signs were not resized when the language changed [FS#672] (r9741)
  • Fix: In news history, newlines were not replaced with spaces [FS#677] (r9731)
  • Fix: Crash when destroying bridge with train partially on it [FS#738] (r9726)
  • Fix: Planes made a 270 degree turn instead of a 90 degree turn on the southern runway of the intercontinental airport [FS#743] (r9725)
  • Fix: In-game private messages did not work for clients with high ClientIDs (r9719)
  • Fix: Do not allow building of rail vehicles whose railtype is not available (r9718)
  • Fix: [YAPF] The guessed path was ignored for ships [FS#736] (r9694)
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7595
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

I wonder how many "Where's the Trams/ElectricTrains/Newhouses/randomfeature" questions there are this time? :p

Good work. It's nice to see the releases with such short times between these days.
Image
Tomsomethingcon
Engineer
Engineer
Posts: 123
Joined: 16 Nov 2006 16:52

Post by Tomsomethingcon »

good work poeple, lets get 0.5.2 RC1 within a week 8)
maartena
Route Supervisor
Route Supervisor
Posts: 470
Joined: 11 Jul 2003 04:53
Location: California, U.S.A.

Post by maartena »

Nice!

I just upgraded my 5 servers :)
Guess what! I got a fever! And the only prescription...... is MORE COWBELL!
User avatar
Dave
Moderator
Moderator
Posts: 17243
Joined: 26 Dec 2005 20:19
Location: North London

Post by Dave »

good work poeple, lets get 0.5.2 RC1 within a week 8)
Have we ... er ....

Not already had 0.5.2rc1?

Isn't this the product of it?

CLANGER!
Official TT-Dave Fan Club

Dave's Screenshot Thread! - Albion: A fictional Britain
Flickr


Why be a song when you can be a symphony? r is a...
DeletedUser21
Tycoon
Tycoon
Posts: 11501
Joined: 20 Sep 2004 22:45

Post by DeletedUser21 »

Born Acorn wrote:I wonder how many "Where's the Trams/ElectricTrains/Newhouses/randomfeature" questions there are this time? :p
Yeah, where are the trams? Nah it's cool guys! :) :P
Tomsomethingcon
Engineer
Engineer
Posts: 123
Joined: 16 Nov 2006 16:52

Post by Tomsomethingcon »

Dave Worley wrote:
good work poeple, lets get 0.5.2 RC1 within a week 8)
Have we ... er ....

Not already had 0.5.2rc1?

Isn't this the product of it?

CLANGER!
hmmm :?

then whats next ?

0.5.3 RC1 ??? well lets get the next RC out ASAP...

Top work again floks
dihedral
Tycoon
Tycoon
Posts: 1053
Joined: 14 Feb 2007 17:48

Post by dihedral »

next rc out would mean that you find a few serious bugs in this release...! and i think we all hope we will not find any
User avatar
Rindek
Engineer
Engineer
Posts: 13
Joined: 20 Dec 2006 12:33
Location: Września, Poland
Contact:

Post by Rindek »

It's been two days, and no Debian / Ubuntu package :( when will it be released?
maartena
Route Supervisor
Route Supervisor
Posts: 470
Joined: 11 Jul 2003 04:53
Location: California, U.S.A.

Post by maartena »

Rindek wrote:It's been two days, and no Debian / Ubuntu package :( when will it be released?
You can always use the sourcecode and compile. Only takes a few minutes on my system.
Guess what! I got a fever! And the only prescription...... is MORE COWBELL!
PPT
Engineer
Engineer
Posts: 109
Joined: 31 May 2007 07:25

Post by PPT »

Could someone explain 'Compiling'?
How do we do it and what tools are required?

Most of these open game projects (this one, freeciv and some others) can be fairly confusing for us non-programmer types.

I only studied a very little programming so many years ago that it is more history than programming.
dihedral
Tycoon
Tycoon
Posts: 1053
Joined: 14 Feb 2007 17:48

Post by dihedral »

looks like someone aint willing do to some searching on their own...

http://wiki.openttd.org/index.php/Compi ... nd_running
Dissy
Engineer
Engineer
Posts: 36
Joined: 19 Dec 2006 12:35
Contact:

Post by Dissy »

hm..

i just downloaded 0.5.2 and i'm looking for that option making the time go slower (i.e. makes of 32 years 1 year). was that option part of nightlies? i remember i had this option, but im not sure wich version i used :(
Rubidium
OpenTTD Developer
OpenTTD Developer
Posts: 3815
Joined: 09 Feb 2006 19:15

Post by Rubidium »

Dissy wrote:wich version i used :(
An unofficial one
RustyCabbage
Engineer
Engineer
Posts: 8
Joined: 04 Jun 2007 19:56

Post by RustyCabbage »

I actually downloaded this on the night it came out... Mainly because my mum was deleting stuff and deleted OpenTTD!

Anyhow nothing special there but overall I havent really ever encountered any of the problems that have been fixed. But i can't complain much its always good to be up to date on the software.
matthijs
Engineer
Engineer
Posts: 76
Joined: 25 Jun 2004 15:20
Location: Enschede, Netherlands
Contact:

Post by matthijs »

For Debian users that have been experiencing problems while installing the Debian packages: There are new packages available on the download page that fix an install problem on Debian.
Dekaru
Engineer
Engineer
Posts: 1
Joined: 15 Jun 2007 21:42

Post by Dekaru »

I've just upgraded to 0.5.2 from 0.5.1 and the "Disable electric rails" patch setting now removes electric trains from the game instead of allowing them to run on regular rails. Is this intended?
Rubidium
OpenTTD Developer
OpenTTD Developer
Posts: 3815
Joined: 09 Feb 2006 19:15

Post by Rubidium »

Dekaru wrote:I've just upgraded to 0.5.2 from 0.5.1 and the "Disable electric rails" patch setting now removes electric trains from the game instead of allowing them to run on regular rails. Is this intended?
That's not intended. Will be fixed in 0.5.3.
DeletedUser21
Tycoon
Tycoon
Posts: 11501
Joined: 20 Sep 2004 22:45

Post by DeletedUser21 »

Woohoo a 0.5.3 made official. :mrgreen:

Development is quite speedy these days. :D
Rubidium
OpenTTD Developer
OpenTTD Developer
Posts: 3815
Joined: 09 Feb 2006 19:15

Post by Rubidium »

Mr. X wrote:Woohoo a 0.5.3 made official. :mrgreen:

Development is quite speedy these days. :D
Rather the other way around; means there's yet another bugfix release and not 0.6.0 ;)
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: Google Adsense [Bot] and 26 guests