Trams in trunk

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kaan
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Trams in trunk

Post by kaan »

Well I heard that trams made it to trunk last night so it should be available in the nightly this evening. Did someone have a link to a .grf with trams?

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fabca2
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Post by fabca2 »

kaan wrote:Did someone have a link to a .grf with trams?
You think tram will be added without the corresponding grf ?

it's like they added the canal without canalsw.grf file.

I hope they won't do such error ! :)

note : I follow the daily changes here : http://cia.vc/stats/project/OpenTTD and yes, today the word "tram" appeared !!!!!
kaan
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Post by kaan »

fabca2 wrote:
kaan wrote:Did someone have a link to a .grf with trams?
You think tram will be added without the corresponding grf ?

it's like they added the canal without canalsw.grf file.

I hope they won't do such error ! :)

note : I follow the daily changes here : http://cia.vc/stats/project/OpenTTD and yes, today the word "tram" appeared !!!!!
:roll:

I found a .grf file here: http://www.tt-forums.net/viewtopic.php?t=19850

Its quite nice actually. Its not that profitable to start with so it should only be build when you begin having trouble keeping up with demand on a bus route.

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kaan
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Post by kaan »

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Ethical
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Post by Ethical »

Hmm.. Am I missing somthing here.. I can't seem to find construction tools for trams.. Are they added or is there just some tram code added for later developments?
kaan
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Post by kaan »

Ethical wrote:Hmm.. Am I missing somthing here.. I can't seem to find construction tools for trams.. Are they added or is there just some tram code added for later developments?
Its like when you change from rail to monorail, just on the road button.

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dannys9
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Post by dannys9 »

kaan wrote:Its like when you change from rail to monorail, just on the road button.
Yes, but it's always disabled. Tested in the years 1960, 1980, and 2007. And the corresponding commit logs in the trunk repository where not prefixed with "Feature". Am I missing something or has it not yet been completed? ?(
fabca2
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Post by fabca2 »

dannys9 wrote:
kaan wrote:Its like when you change from rail to monorail, just on the road button.
Yes, but it's always disabled. Tested in the years 1960, 1980, and 2007. And the corresponding commit logs in the trunk repository where not prefixed with "Feature". Am I missing something or has it not yet been completed? ?(
i'm waiting for this evening the nightly to check that.
but on roadmap wiki, it's witten :
Trams Rubidium Finished

see here : http://wiki.openttd.org/index.php/Roadmap_0.6
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Born Acorn
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Post by Born Acorn »

You need a tram vehicle GRF.
Rubidium Commit Message wrote:-Add: support for Action 0 Road vehicles, property 1C, bit 0.
Last edited by Born Acorn on 26 May 2007 17:09, edited 1 time in total.
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PikkaBird
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Post by PikkaBird »

dannys9 wrote:
kaan wrote:Its like when you change from rail to monorail, just on the road button.
Yes, but it's always disabled. Tested in the years 1960, 1980, and 2007. And the corresponding commit logs in the trunk repository where not prefixed with "Feature". Am I missing something or has it not yet been completed? ?(
You probably need a grf with trams in it.
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Post by BamBam »

dannys9 wrote:Yes, but it's always disabled. Tested in the years 1960, 1980, and 2007.
You can build tramrail not until you can build trams. And in the trunk are no trams. You must use a grf from the posts above. But RKs set have only trams before 1960 so is the best you use both grfs.
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Born Acorn
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Post by Born Acorn »

This is most likely due to the fact there are no free to use Tram GRFs out there that could be used. (speculation)

They'd need to have full company colour trams, and some MPS/Foster/Hereford made up names.
Last edited by Born Acorn on 26 May 2007 17:17, edited 1 time in total.
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Vikthor
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Post by Vikthor »

kaan: You can also try CS Tram set, but be warned that it is not finished.
http://ttd.tycoonez.com/?id=120&lang=en
dannys9: The actual commit message looked like this, devs probably wanted to make it a bit cryptic :D

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r9923 | rubidium | 2007-05-26 00:07:40 +0200 (So, 26 kvě 2007) | 2 lines

-Add: support for Action 0 Road vehicles, property 1C, bit 0.
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dannys9
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Post by dannys9 »

Thanks A LOT guys, that's it! :bow:
Red.xiii
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woo

Post by Red.xiii »

Woo
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DeletedUser21
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Post by DeletedUser21 »

Trams!! Cool!

Can't wait to play with them!


Nightly here I come! :D
:bow:
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Ameecher
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Post by Ameecher »

Does OTTD support aRVs? Just considering this for my tram set (see sig ;)).
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Maedhros
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Post by Maedhros »

Not yet... :)
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Post by Ameecher »

Maedhros wrote:Not yet... :)
Certainly sounds promising, good to see OTTD keeping up with the innovations of TTDP (aswell as making its own of course).
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knedle
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Post by knedle »

Hm... brb...
svn up
make
:D
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