Diagonall crossings and rails under tunnels

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What do you think about diagonall level crossing and diagonall rails under bridges?

Essentials to the game. Priority no 1.
17
35%
Very necessary.
17
35%
Necessay.
9
18%
Obsolote.
3
6%
Not necessary.
3
6%
 
Total votes: 49

Matrix666lb
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Diagonall crossings and rails under tunnels

Post by Matrix666lb »

I just want to ask how much of you would like to see this feature in OTTD.. I know this topic was mentioned, but all of them were without a poll - which allow developers how important the problem is. Hera are my arguments for featuring this in OTTD:
- no blocking for: buildings, other way's of transportation
- you are sparing a lot of money, because diagonall rails leaves a shorter way to the target, when you need to build a crossin or a bridge by them or over them
- in multiplayer - makes one more cheating possibility less, makes players unable to block whole map from building networks
- looks nice, and realistic

What do you think??
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Post by boekabart »

Diagonal rails under bridges is firmly in the nightlies and has been for a while, don't think that needs to be discussed anymore.

Diagonal level crossings: well, someone needs to make the sprites for a start! I don't think (but don't know) that it'll be a big coding challenge after that.
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Post by Wolf01 »

diagonal level crossings are in the miniIN ;)
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Post by Maedhros »

boekabart wrote:Diagonal level crossings: well, someone needs to make the sprites for a start! I don't think (but don't know) that it'll be a big coding challenge after that.
I've done it before, but I've never been entirely satisfied with it. Maybe after my exams finish I'll try and get it working again...
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Post by Matrix666lb »

I know that there are minins, nightlies etc.. but in this case i mean to get this future in the official OTTD releases, stable and mostly bug free version.
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Post by belugas »

Matrix666lb wrote:I know that there are minins, nightlies etc.. but in this case i mean to get this future in the official OTTD releases, stable and mostly bug free version.
well... nightlies lead to official releases. And guess what : we need users to play with nightlies to make sure it will be be mostly bug free ( if such a think ever exists...).

Furthermore, i think Maedhros just said he will give it another shot...
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Post by CMircea »

belugas wrote: well... nightlies lead to official releases. And guess what : we need users to play with nightlies to make sure it will be be mostly bug free ( if such a think ever exists...).

Furthermore, i think Maedhros just said he will give it another shot...
You know what, I think that there should be weeklies, compiled every week from the most stable nightly.
I barely notice bugs in nightlies, and there's a 90% chance that it's fixed in the next revision, so weeklies might get more new players, since most just get the latest stable and then come to make suggestions that have been in nightlies for some time.
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Post by Rubidium »

And how do we determine which nightly is the best?
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Post by peter1138 »

How about... no.
He's like, some kind of OpenTTD developer.
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Post by l_Blue_l »

weekly would give little to no benefit to the development of OpenTTD it would only take up a lot of the developers time.
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Post by Wolf01 »

take the sunday nightly as weekly nightly :D
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Post by Dave »

peter1138 wrote:How about... no.
Succinct, as ever, Peter :P
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Post by peter1138 »

Dave Worley wrote:Succinct, as ever, Peter :P
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He's like, some kind of OpenTTD developer.
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Post by Born Acorn »

boekabart wrote:Diagonal level crossings: well, someone needs to make the sprites for a start! I don't think (but don't know) that it'll be a big coding challenge after that.
No sprites are needed, see how it's done in the MiniIN/Maedhros' previous patch.
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Post by boekabart »

Born Acorn wrote:
boekabart wrote:Diagonal level crossings: well, someone needs to make the sprites for a start! I don't think (but don't know) that it'll be a big coding challenge after that.
No sprites are needed, see how it's done in the MiniIN/Maedhros' previous patch.
A link, anyone? Is it done by drawing the rails over the normal road tile? How about the lights?
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Post by Sacro »

boekabart wrote:
Born Acorn wrote:
boekabart wrote:Diagonal level crossings: well, someone needs to make the sprites for a start! I don't think (but don't know) that it'll be a big coding challenge after that.
No sprites are needed, see how it's done in the MiniIN/Maedhros' previous patch.
A link, anyone? Is it done by drawing the rails over the normal road tile? How about the lights?
http://tt-forums.net/viewtopic.php?t=26584
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boekabart
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Post by boekabart »

Sacro wrote:
Born Acorn wrote:Maedhros' previous patch.
http://tt-forums.net/viewtopic.php?t=26584
OK... so what is the status with this patch, is it being maintained for future inclusion in trunk? I'm not against, actually, although I don't think anyone should ever build high-speed train lines with level crossings. And I cannot believe there is no penalty to trains that collide with road vehicles: at least there should be a 'breakdown' after the collision.
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Post by RainierWatcher »

boekabart wrote: And I cannot believe there is no penalty to trains that collide with road vehicles: at least there should be a 'breakdown' after the collision.
I think there is such a feature in TTDP, but I'm not sure.

Making the lights on the level crossing come on before the train is only one square away would also be good.
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Post by Brianetta »

Born Acorn wrote:No sprites are needed, see how it's done in the MiniIN/Maedhros' previous patch.
Didn't it need these new sprites?
http://www.tt-forums.net/files/diagonal ... s4_669.png
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Post by Maedhros »

Brianetta wrote:Didn't it need these new sprites?
http://www.tt-forums.net/files/diagonal ... s4_669.png
In the end, no, although it does need some new sprites. It uses new graphics for the rails and the crossing lights but it draws the rails on top of the existing roads.
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