Diagonall crossings and rails under tunnels
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Diagonall crossings and rails under tunnels
I just want to ask how much of you would like to see this feature in OTTD.. I know this topic was mentioned, but all of them were without a poll - which allow developers how important the problem is. Hera are my arguments for featuring this in OTTD:
- no blocking for: buildings, other way's of transportation
- you are sparing a lot of money, because diagonall rails leaves a shorter way to the target, when you need to build a crossin or a bridge by them or over them
- in multiplayer - makes one more cheating possibility less, makes players unable to block whole map from building networks
- looks nice, and realistic
What do you think??
- no blocking for: buildings, other way's of transportation
- you are sparing a lot of money, because diagonall rails leaves a shorter way to the target, when you need to build a crossin or a bridge by them or over them
- in multiplayer - makes one more cheating possibility less, makes players unable to block whole map from building networks
- looks nice, and realistic
What do you think??
I've done it before, but I've never been entirely satisfied with it. Maybe after my exams finish I'll try and get it working again...boekabart wrote:Diagonal level crossings: well, someone needs to make the sprites for a start! I don't think (but don't know) that it'll be a big coding challenge after that.
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- belugas
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well... nightlies lead to official releases. And guess what : we need users to play with nightlies to make sure it will be be mostly bug free ( if such a think ever exists...).Matrix666lb wrote:I know that there are minins, nightlies etc.. but in this case i mean to get this future in the official OTTD releases, stable and mostly bug free version.
Furthermore, i think Maedhros just said he will give it another shot...
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You know what, I think that there should be weeklies, compiled every week from the most stable nightly.belugas wrote: well... nightlies lead to official releases. And guess what : we need users to play with nightlies to make sure it will be be mostly bug free ( if such a think ever exists...).
Furthermore, i think Maedhros just said he will give it another shot...
I barely notice bugs in nightlies, and there's a 90% chance that it's fixed in the next revision, so weeklies might get more new players, since most just get the latest stable and then come to make suggestions that have been in nightlies for some time.
Succinct, as ever, Peterpeter1138 wrote:How about... no.
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A link, anyone? Is it done by drawing the rails over the normal road tile? How about the lights?Born Acorn wrote:No sprites are needed, see how it's done in the MiniIN/Maedhros' previous patch.boekabart wrote:Diagonal level crossings: well, someone needs to make the sprites for a start! I don't think (but don't know) that it'll be a big coding challenge after that.
http://tt-forums.net/viewtopic.php?t=26584boekabart wrote:A link, anyone? Is it done by drawing the rails over the normal road tile? How about the lights?Born Acorn wrote:No sprites are needed, see how it's done in the MiniIN/Maedhros' previous patch.boekabart wrote:Diagonal level crossings: well, someone needs to make the sprites for a start! I don't think (but don't know) that it'll be a big coding challenge after that.
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OK... so what is the status with this patch, is it being maintained for future inclusion in trunk? I'm not against, actually, although I don't think anyone should ever build high-speed train lines with level crossings. And I cannot believe there is no penalty to trains that collide with road vehicles: at least there should be a 'breakdown' after the collision.Sacro wrote:http://tt-forums.net/viewtopic.php?t=26584Born Acorn wrote:Maedhros' previous patch.
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I think there is such a feature in TTDP, but I'm not sure.boekabart wrote: And I cannot believe there is no penalty to trains that collide with road vehicles: at least there should be a 'breakdown' after the collision.
Making the lights on the level crossing come on before the train is only one square away would also be good.
Didn't it need these new sprites?Born Acorn wrote:No sprites are needed, see how it's done in the MiniIN/Maedhros' previous patch.
http://www.tt-forums.net/files/diagonal ... s4_669.png
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In the end, no, although it does need some new sprites. It uses new graphics for the rails and the crossing lights but it draws the rails on top of the existing roads.Brianetta wrote:Didn't it need these new sprites?
http://www.tt-forums.net/files/diagonal ... s4_669.png
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